Animate leaving screen with React Navigation










8















I am developing a React Native application which uses React Navigation
to manage the routing between screens.



I know reading React Navigation documentation and watching this video on Egghead.io (highly suggested) that is possible to define custom animations for transitions between screens passing the transitionConfig property to a StackNavigator.



For example, the following code is defining a slide from left animation that is basically the mirror of the iOS default push animation:



const TransitionConfig = () => (
screenInterpolator: ( layout, position, scene ) =>
const index = scene
const initWidth = layout

const translateX = position.interpolate(
inputRange: [index - 1, index, index + 1],
outputRange: [-initWidth, 0, 0],
)

return
transform: [ translateX ],


)

const MyNavigator = createStackNavigator(

A: screen: ScreenA,
B: screen: ScreenB,
,
transitionConfig: TransitionConfig
)


Considering the code above and the fact we are navigating from screen A to screen B, the screenInterpolator function body is basically describing the animation the screen B should follow when it's going to appear (it's reverted when it disappears). In this case the code it's saying to translate the screen B along the X axis to achieve a slide in effect.



Is it possible to also define the animation for the screen that is disappearing (screen A in our case)? I would like to define something like this:




  • B should appear sliding from left to right


  • A should disappear sliding from top to bottom









share|improve this question




























    8















    I am developing a React Native application which uses React Navigation
    to manage the routing between screens.



    I know reading React Navigation documentation and watching this video on Egghead.io (highly suggested) that is possible to define custom animations for transitions between screens passing the transitionConfig property to a StackNavigator.



    For example, the following code is defining a slide from left animation that is basically the mirror of the iOS default push animation:



    const TransitionConfig = () => (
    screenInterpolator: ( layout, position, scene ) =>
    const index = scene
    const initWidth = layout

    const translateX = position.interpolate(
    inputRange: [index - 1, index, index + 1],
    outputRange: [-initWidth, 0, 0],
    )

    return
    transform: [ translateX ],


    )

    const MyNavigator = createStackNavigator(

    A: screen: ScreenA,
    B: screen: ScreenB,
    ,
    transitionConfig: TransitionConfig
    )


    Considering the code above and the fact we are navigating from screen A to screen B, the screenInterpolator function body is basically describing the animation the screen B should follow when it's going to appear (it's reverted when it disappears). In this case the code it's saying to translate the screen B along the X axis to achieve a slide in effect.



    Is it possible to also define the animation for the screen that is disappearing (screen A in our case)? I would like to define something like this:




    • B should appear sliding from left to right


    • A should disappear sliding from top to bottom









    share|improve this question


























      8












      8








      8


      2






      I am developing a React Native application which uses React Navigation
      to manage the routing between screens.



      I know reading React Navigation documentation and watching this video on Egghead.io (highly suggested) that is possible to define custom animations for transitions between screens passing the transitionConfig property to a StackNavigator.



      For example, the following code is defining a slide from left animation that is basically the mirror of the iOS default push animation:



      const TransitionConfig = () => (
      screenInterpolator: ( layout, position, scene ) =>
      const index = scene
      const initWidth = layout

      const translateX = position.interpolate(
      inputRange: [index - 1, index, index + 1],
      outputRange: [-initWidth, 0, 0],
      )

      return
      transform: [ translateX ],


      )

      const MyNavigator = createStackNavigator(

      A: screen: ScreenA,
      B: screen: ScreenB,
      ,
      transitionConfig: TransitionConfig
      )


      Considering the code above and the fact we are navigating from screen A to screen B, the screenInterpolator function body is basically describing the animation the screen B should follow when it's going to appear (it's reverted when it disappears). In this case the code it's saying to translate the screen B along the X axis to achieve a slide in effect.



      Is it possible to also define the animation for the screen that is disappearing (screen A in our case)? I would like to define something like this:




      • B should appear sliding from left to right


      • A should disappear sliding from top to bottom









      share|improve this question
















      I am developing a React Native application which uses React Navigation
      to manage the routing between screens.



      I know reading React Navigation documentation and watching this video on Egghead.io (highly suggested) that is possible to define custom animations for transitions between screens passing the transitionConfig property to a StackNavigator.



      For example, the following code is defining a slide from left animation that is basically the mirror of the iOS default push animation:



      const TransitionConfig = () => (
      screenInterpolator: ( layout, position, scene ) =>
      const index = scene
      const initWidth = layout

      const translateX = position.interpolate(
      inputRange: [index - 1, index, index + 1],
      outputRange: [-initWidth, 0, 0],
      )

      return
      transform: [ translateX ],


      )

      const MyNavigator = createStackNavigator(

      A: screen: ScreenA,
      B: screen: ScreenB,
      ,
      transitionConfig: TransitionConfig
      )


      Considering the code above and the fact we are navigating from screen A to screen B, the screenInterpolator function body is basically describing the animation the screen B should follow when it's going to appear (it's reverted when it disappears). In this case the code it's saying to translate the screen B along the X axis to achieve a slide in effect.



      Is it possible to also define the animation for the screen that is disappearing (screen A in our case)? I would like to define something like this:




      • B should appear sliding from left to right


      • A should disappear sliding from top to bottom






      reactjs react-native react-navigation






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 16 '18 at 9:17







      toioski

















      asked Nov 14 '18 at 16:54









      toioskitoioski

      144110




      144110






















          1 Answer
          1






          active

          oldest

          votes


















          5














          I found the answer by myself, I hope will help someone in the future.



          I was wrong assuming that screenInterpolator is describing only the behaviour of the screen B, because is actually describing the animation of both A and B. Or better, it's the interpolate function with inputRange and outputRange that allows you to describe the animation for both the entering (B) and leaving (A) screen.



          Let's have a closer look to this snippet, keeping in mind that the interpolate function is just creating a 1-1 association between the values of inputRange and outputRange (deeper explanation here).



          const index = scene

          const translateX = position.interpolate(
          inputRange: [index - 1, index, index + 1],
          outputRange: [-initWidth, 0, 0],
          )


          Assumptions:




          • B and A are screens

          • we are navigating from A to B

          • width(B) = width(A) = 320

          • width(deviceScreen) = 320

          • initWidth = 320

          Explanation




          • index-1 represents the screen that is going to appear (screen B) and it's mapped to -initWidth. With this we are saying that the screen it's going to appear (screen B) should be X-translated (respect the viewport) of a value equal its width. So it will start the animation from X = 320 (i.e. outside the screen)


          • index represents the screen that is going to appear, but once is appeared (still screen B). Mapping it to 0 we are saying that screen B once is appeared should be in position X = 0


          • index + 1 represents the screen once is going to disappear. This is what it led me to the error. At the beginning I thought this was still and only the screen B, but just when it would have disappeared because of a navigation like B->C. However from our A->B point of view, it's the screen A the one that is going to disappear! So both line of thoughts are correct, it's all about seeing things from a different perspective. So, mapping index+1 to 0 we are saying that screen A should stay at X=0 when it's going to disappear (i.e. when B is going to appear)

          Result



          This is the animation realized by the code above. As you can see, the screen A remains where it is because of the association index+1 <-> 0 (no translation, so no animation for screen A).



          Description here



          If we change the association of index+1 to index+1 <-> -initWidth, then screen A will also be translated and hence animated :)



          const translateX = position.interpolate(
          inputRange: [index - 1, index, index + 1],
          outputRange: [initWidth, 0, -initWidth],
          )


          enter image description here








          share|improve this answer
























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            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            5














            I found the answer by myself, I hope will help someone in the future.



            I was wrong assuming that screenInterpolator is describing only the behaviour of the screen B, because is actually describing the animation of both A and B. Or better, it's the interpolate function with inputRange and outputRange that allows you to describe the animation for both the entering (B) and leaving (A) screen.



            Let's have a closer look to this snippet, keeping in mind that the interpolate function is just creating a 1-1 association between the values of inputRange and outputRange (deeper explanation here).



            const index = scene

            const translateX = position.interpolate(
            inputRange: [index - 1, index, index + 1],
            outputRange: [-initWidth, 0, 0],
            )


            Assumptions:




            • B and A are screens

            • we are navigating from A to B

            • width(B) = width(A) = 320

            • width(deviceScreen) = 320

            • initWidth = 320

            Explanation




            • index-1 represents the screen that is going to appear (screen B) and it's mapped to -initWidth. With this we are saying that the screen it's going to appear (screen B) should be X-translated (respect the viewport) of a value equal its width. So it will start the animation from X = 320 (i.e. outside the screen)


            • index represents the screen that is going to appear, but once is appeared (still screen B). Mapping it to 0 we are saying that screen B once is appeared should be in position X = 0


            • index + 1 represents the screen once is going to disappear. This is what it led me to the error. At the beginning I thought this was still and only the screen B, but just when it would have disappeared because of a navigation like B->C. However from our A->B point of view, it's the screen A the one that is going to disappear! So both line of thoughts are correct, it's all about seeing things from a different perspective. So, mapping index+1 to 0 we are saying that screen A should stay at X=0 when it's going to disappear (i.e. when B is going to appear)

            Result



            This is the animation realized by the code above. As you can see, the screen A remains where it is because of the association index+1 <-> 0 (no translation, so no animation for screen A).



            Description here



            If we change the association of index+1 to index+1 <-> -initWidth, then screen A will also be translated and hence animated :)



            const translateX = position.interpolate(
            inputRange: [index - 1, index, index + 1],
            outputRange: [initWidth, 0, -initWidth],
            )


            enter image description here








            share|improve this answer





























              5














              I found the answer by myself, I hope will help someone in the future.



              I was wrong assuming that screenInterpolator is describing only the behaviour of the screen B, because is actually describing the animation of both A and B. Or better, it's the interpolate function with inputRange and outputRange that allows you to describe the animation for both the entering (B) and leaving (A) screen.



              Let's have a closer look to this snippet, keeping in mind that the interpolate function is just creating a 1-1 association between the values of inputRange and outputRange (deeper explanation here).



              const index = scene

              const translateX = position.interpolate(
              inputRange: [index - 1, index, index + 1],
              outputRange: [-initWidth, 0, 0],
              )


              Assumptions:




              • B and A are screens

              • we are navigating from A to B

              • width(B) = width(A) = 320

              • width(deviceScreen) = 320

              • initWidth = 320

              Explanation




              • index-1 represents the screen that is going to appear (screen B) and it's mapped to -initWidth. With this we are saying that the screen it's going to appear (screen B) should be X-translated (respect the viewport) of a value equal its width. So it will start the animation from X = 320 (i.e. outside the screen)


              • index represents the screen that is going to appear, but once is appeared (still screen B). Mapping it to 0 we are saying that screen B once is appeared should be in position X = 0


              • index + 1 represents the screen once is going to disappear. This is what it led me to the error. At the beginning I thought this was still and only the screen B, but just when it would have disappeared because of a navigation like B->C. However from our A->B point of view, it's the screen A the one that is going to disappear! So both line of thoughts are correct, it's all about seeing things from a different perspective. So, mapping index+1 to 0 we are saying that screen A should stay at X=0 when it's going to disappear (i.e. when B is going to appear)

              Result



              This is the animation realized by the code above. As you can see, the screen A remains where it is because of the association index+1 <-> 0 (no translation, so no animation for screen A).



              Description here



              If we change the association of index+1 to index+1 <-> -initWidth, then screen A will also be translated and hence animated :)



              const translateX = position.interpolate(
              inputRange: [index - 1, index, index + 1],
              outputRange: [initWidth, 0, -initWidth],
              )


              enter image description here








              share|improve this answer



























                5












                5








                5







                I found the answer by myself, I hope will help someone in the future.



                I was wrong assuming that screenInterpolator is describing only the behaviour of the screen B, because is actually describing the animation of both A and B. Or better, it's the interpolate function with inputRange and outputRange that allows you to describe the animation for both the entering (B) and leaving (A) screen.



                Let's have a closer look to this snippet, keeping in mind that the interpolate function is just creating a 1-1 association between the values of inputRange and outputRange (deeper explanation here).



                const index = scene

                const translateX = position.interpolate(
                inputRange: [index - 1, index, index + 1],
                outputRange: [-initWidth, 0, 0],
                )


                Assumptions:




                • B and A are screens

                • we are navigating from A to B

                • width(B) = width(A) = 320

                • width(deviceScreen) = 320

                • initWidth = 320

                Explanation




                • index-1 represents the screen that is going to appear (screen B) and it's mapped to -initWidth. With this we are saying that the screen it's going to appear (screen B) should be X-translated (respect the viewport) of a value equal its width. So it will start the animation from X = 320 (i.e. outside the screen)


                • index represents the screen that is going to appear, but once is appeared (still screen B). Mapping it to 0 we are saying that screen B once is appeared should be in position X = 0


                • index + 1 represents the screen once is going to disappear. This is what it led me to the error. At the beginning I thought this was still and only the screen B, but just when it would have disappeared because of a navigation like B->C. However from our A->B point of view, it's the screen A the one that is going to disappear! So both line of thoughts are correct, it's all about seeing things from a different perspective. So, mapping index+1 to 0 we are saying that screen A should stay at X=0 when it's going to disappear (i.e. when B is going to appear)

                Result



                This is the animation realized by the code above. As you can see, the screen A remains where it is because of the association index+1 <-> 0 (no translation, so no animation for screen A).



                Description here



                If we change the association of index+1 to index+1 <-> -initWidth, then screen A will also be translated and hence animated :)



                const translateX = position.interpolate(
                inputRange: [index - 1, index, index + 1],
                outputRange: [initWidth, 0, -initWidth],
                )


                enter image description here








                share|improve this answer















                I found the answer by myself, I hope will help someone in the future.



                I was wrong assuming that screenInterpolator is describing only the behaviour of the screen B, because is actually describing the animation of both A and B. Or better, it's the interpolate function with inputRange and outputRange that allows you to describe the animation for both the entering (B) and leaving (A) screen.



                Let's have a closer look to this snippet, keeping in mind that the interpolate function is just creating a 1-1 association between the values of inputRange and outputRange (deeper explanation here).



                const index = scene

                const translateX = position.interpolate(
                inputRange: [index - 1, index, index + 1],
                outputRange: [-initWidth, 0, 0],
                )


                Assumptions:




                • B and A are screens

                • we are navigating from A to B

                • width(B) = width(A) = 320

                • width(deviceScreen) = 320

                • initWidth = 320

                Explanation




                • index-1 represents the screen that is going to appear (screen B) and it's mapped to -initWidth. With this we are saying that the screen it's going to appear (screen B) should be X-translated (respect the viewport) of a value equal its width. So it will start the animation from X = 320 (i.e. outside the screen)


                • index represents the screen that is going to appear, but once is appeared (still screen B). Mapping it to 0 we are saying that screen B once is appeared should be in position X = 0


                • index + 1 represents the screen once is going to disappear. This is what it led me to the error. At the beginning I thought this was still and only the screen B, but just when it would have disappeared because of a navigation like B->C. However from our A->B point of view, it's the screen A the one that is going to disappear! So both line of thoughts are correct, it's all about seeing things from a different perspective. So, mapping index+1 to 0 we are saying that screen A should stay at X=0 when it's going to disappear (i.e. when B is going to appear)

                Result



                This is the animation realized by the code above. As you can see, the screen A remains where it is because of the association index+1 <-> 0 (no translation, so no animation for screen A).



                Description here



                If we change the association of index+1 to index+1 <-> -initWidth, then screen A will also be translated and hence animated :)



                const translateX = position.interpolate(
                inputRange: [index - 1, index, index + 1],
                outputRange: [initWidth, 0, -initWidth],
                )


                enter image description here









                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Nov 15 '18 at 17:11

























                answered Nov 15 '18 at 16:25









                toioskitoioski

                144110




                144110





























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