Error: more than one library with package name using react-native-intercom










0















My project compiled fine 2 days ago, but all day yesterday and today I can't seem to get the android app to build.



I've tried pulling from my repo back as far as 2 weeks ago and still get the same build error. The iOS build works fine.



The versions used to be 26 but I changed them trying to get the build to go through. I think the specific dependency that was duplicated changed when I did this, but otherwise these files are more or less like they were before I started trying to get this to work.



I honestly can't put all the steps I've tried because its been 2 days of google/stackoverflow/github issues and following suggestions there - most of which involved upgrading the sdk versions like I have.



Any commit that includes intercom has the same problem building, but up until 2 days ago I wasn't having any issue building with intercom.



This is the last couple of lines of my react-native run-android output:



:react-native-intercom:processReleaseResources FAILED

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':react-native-intercom:processReleaseResources'.
> Error: more than one library with package name 'android.support.graphics.drawable'


My android/build.gradle :



// Top-level build file where you can add configuration options common to all sub-projects/modules.

buildscript
repositories
jcenter()

dependencies
classpath 'com.android.tools.build:gradle:2.2.3'

// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files




subprojects
afterEvaluate project ->
if (project.hasProperty("android"))
android
compileSdkVersion 28
buildToolsVersion '28.0.0'






allprojects
repositories
mavenLocal()
jcenter()
maven
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"

maven url 'https://maven.google.com'




My android/app/build.gradle:



apply plugin: "com.android.application"

buildscript
repositories
maven url 'https://maven.fabric.io/public'


dependencies
// These docs use an open ended version so that our plugin
// can be updated quickly in response to Android tooling updates

// We recommend changing it to the latest version from our changelog:
// https://docs.fabric.io/android/changelog.html#fabric-gradle-plugin
classpath 'io.fabric.tools:gradle:1.+'



apply plugin: "com.android.application"
apply plugin: 'io.fabric'
apply from: project(':react-native-config').projectDir.getPath() + "/dotenv.gradle"

repositories
maven url 'https://maven.fabric.io/public'


import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn$productFlavor$buildType'
* // 'bundleIn$buildType'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn$productFlavor$buildType'
* // 'devDisabledIn$buildType'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

project.ext.versionName = "1.0.0"

apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-code-push/android/codepush.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

def generateVersionCode() value.length() < 1 )
def versionCode = 0
return versionCode
else
def versionCode = value.toInteger()
return versionCode




def generateVersionName()
def envValue = System.getenv('APP_VERSION_NAME')
if (envValue && envValue != "")
return envValue
else
return project.hasProperty('versionName') ? project.property('versionName') : '0.0.0'



android
compileSdkVersion 28
buildToolsVersion "28.0.0"

signingConfigs
if (System.getenv('IS_JENKINS')=="yes")
release
storeFile file(System.getenv('APP_KEYSTORE_PATH'))
storePassword System.getenv('APP_KEYSTORE_PASS')
keyAlias 'something'
keyPassword System.getenv('APP_KEYSTORE_PASS')

else
release
keyAlias 'xxx'
keyPassword 'xxx'
storeFile file('xxx')
storePassword 'xxx'




defaultConfig
applicationId "com.insiderealestate.kvCore"
minSdkVersion 16
targetSdkVersion 28
versionCode generateVersionCode()
versionName generateVersionName()
multiDexEnabled true
ndk
abiFilters "armeabi-v7a", "x86"


splits
abi
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"


buildTypes
debug
// Note: CodePush updates should not be tested in Debug mode as they are overriden by the RN packager. However, because CodePush checks for updates in all modes, we must supply a key.
buildConfigField "String", "CODEPUSH_KEY", '""'
applicationIdSuffix ".debug"


releaseStaging
buildConfigField "String", "CODEPUSH_KEY", '""'
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release

release
buildConfigField "String", "CODEPUSH_KEY", '""'
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release


// applicationVariants are e.g. debug, release
applicationVariants.all variant ->
variant.outputs.each output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode





dependencies
compile project(':react-native-code-push')
compile project(':appcenter-crashes')
compile project(':appcenter-analytics')
compile project(':appcenter')
compile (project(':react-native-intercom'))
exclude group: 'com.android.support.graphics.drawable'

compile project(':bugsnag-react-native')
compile project(':react-native-sms')
compile project(':react-native-linear-gradient')
compile project(':react-native-immediate-phone-call')
compile project(':react-native-fabric')
compile project(':react-native-config')
compile project(':react-native-i18n')
compile project(':react-native-vector-icons')
compile project(':react-native-device-info')
compile fileTree(dir: "libs", include: ["*.jar"])
compile 'com.android.support:appcompat-v7:28.0.0'
compile "com.facebook.react:react-native:+" // From node_modules
compile('com.crashlytics.sdk.android:crashlytics:2.8.0@aar')
transitive = true;

compile 'io.intercom.android:intercom-sdk-base:5.+'


// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy)
from configurations.compile
into 'libs'










share|improve this question


























    0















    My project compiled fine 2 days ago, but all day yesterday and today I can't seem to get the android app to build.



    I've tried pulling from my repo back as far as 2 weeks ago and still get the same build error. The iOS build works fine.



    The versions used to be 26 but I changed them trying to get the build to go through. I think the specific dependency that was duplicated changed when I did this, but otherwise these files are more or less like they were before I started trying to get this to work.



    I honestly can't put all the steps I've tried because its been 2 days of google/stackoverflow/github issues and following suggestions there - most of which involved upgrading the sdk versions like I have.



    Any commit that includes intercom has the same problem building, but up until 2 days ago I wasn't having any issue building with intercom.



    This is the last couple of lines of my react-native run-android output:



    :react-native-intercom:processReleaseResources FAILED

    FAILURE: Build failed with an exception.

    * What went wrong:
    Execution failed for task ':react-native-intercom:processReleaseResources'.
    > Error: more than one library with package name 'android.support.graphics.drawable'


    My android/build.gradle :



    // Top-level build file where you can add configuration options common to all sub-projects/modules.

    buildscript
    repositories
    jcenter()

    dependencies
    classpath 'com.android.tools.build:gradle:2.2.3'

    // NOTE: Do not place your application dependencies here; they belong
    // in the individual module build.gradle files




    subprojects
    afterEvaluate project ->
    if (project.hasProperty("android"))
    android
    compileSdkVersion 28
    buildToolsVersion '28.0.0'






    allprojects
    repositories
    mavenLocal()
    jcenter()
    maven
    // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
    url "$rootDir/../node_modules/react-native/android"

    maven url 'https://maven.google.com'




    My android/app/build.gradle:



    apply plugin: "com.android.application"

    buildscript
    repositories
    maven url 'https://maven.fabric.io/public'


    dependencies
    // These docs use an open ended version so that our plugin
    // can be updated quickly in response to Android tooling updates

    // We recommend changing it to the latest version from our changelog:
    // https://docs.fabric.io/android/changelog.html#fabric-gradle-plugin
    classpath 'io.fabric.tools:gradle:1.+'



    apply plugin: "com.android.application"
    apply plugin: 'io.fabric'
    apply from: project(':react-native-config').projectDir.getPath() + "/dotenv.gradle"

    repositories
    maven url 'https://maven.fabric.io/public'


    import com.android.build.OutputFile

    /**
    * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
    * and bundleReleaseJsAndAssets).
    * These basically call `react-native bundle` with the correct arguments during the Android build
    * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
    * bundle directly from the development server. Below you can see all the possible configurations
    * and their defaults. If you decide to add a configuration block, make sure to add it before the
    * `apply from: "../../node_modules/react-native/react.gradle"` line.
    *
    * project.ext.react = [
    * // the name of the generated asset file containing your JS bundle
    * bundleAssetName: "index.android.bundle",
    *
    * // the entry file for bundle generation
    * entryFile: "index.android.js",
    *
    * // whether to bundle JS and assets in debug mode
    * bundleInDebug: false,
    *
    * // whether to bundle JS and assets in release mode
    * bundleInRelease: true,
    *
    * // whether to bundle JS and assets in another build variant (if configured).
    * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
    * // The configuration property can be in the following formats
    * // 'bundleIn$productFlavor$buildType'
    * // 'bundleIn$buildType'
    * // bundleInFreeDebug: true,
    * // bundleInPaidRelease: true,
    * // bundleInBeta: true,
    *
    * // whether to disable dev mode in custom build variants (by default only disabled in release)
    * // for example: to disable dev mode in the staging build type (if configured)
    * devDisabledInStaging: true,
    * // The configuration property can be in the following formats
    * // 'devDisabledIn$productFlavor$buildType'
    * // 'devDisabledIn$buildType'
    *
    * // the root of your project, i.e. where "package.json" lives
    * root: "../../",
    *
    * // where to put the JS bundle asset in debug mode
    * jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
    *
    * // where to put the JS bundle asset in release mode
    * jsBundleDirRelease: "$buildDir/intermediates/assets/release",
    *
    * // where to put drawable resources / React Native assets, e.g. the ones you use via
    * // require('./image.png')), in debug mode
    * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
    *
    * // where to put drawable resources / React Native assets, e.g. the ones you use via
    * // require('./image.png')), in release mode
    * resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
    *
    * // by default the gradle tasks are skipped if none of the JS files or assets change; this means
    * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
    * // date; if you have any other folders that you want to ignore for performance reasons (gradle
    * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
    * // for example, you might want to remove it from here.
    * inputExcludes: ["android/**", "ios/**"],
    *
    * // override which node gets called and with what additional arguments
    * nodeExecutableAndArgs: ["node"],
    *
    * // supply additional arguments to the packager
    * extraPackagerArgs:
    * ]
    */

    project.ext.react = [
    entryFile: "index.js"
    ]

    project.ext.versionName = "1.0.0"

    apply from: "../../node_modules/react-native/react.gradle"
    apply from: "../../node_modules/react-native-code-push/android/codepush.gradle"

    /**
    * Set this to true to create two separate APKs instead of one:
    * - An APK that only works on ARM devices
    * - An APK that only works on x86 devices
    * The advantage is the size of the APK is reduced by about 4MB.
    * Upload all the APKs to the Play Store and people will download
    * the correct one based on the CPU architecture of their device.
    */
    def enableSeparateBuildPerCPUArchitecture = false

    /**
    * Run Proguard to shrink the Java bytecode in release builds.
    */
    def enableProguardInReleaseBuilds = false

    def generateVersionCode() value.length() < 1 )
    def versionCode = 0
    return versionCode
    else
    def versionCode = value.toInteger()
    return versionCode




    def generateVersionName()
    def envValue = System.getenv('APP_VERSION_NAME')
    if (envValue && envValue != "")
    return envValue
    else
    return project.hasProperty('versionName') ? project.property('versionName') : '0.0.0'



    android
    compileSdkVersion 28
    buildToolsVersion "28.0.0"

    signingConfigs
    if (System.getenv('IS_JENKINS')=="yes")
    release
    storeFile file(System.getenv('APP_KEYSTORE_PATH'))
    storePassword System.getenv('APP_KEYSTORE_PASS')
    keyAlias 'something'
    keyPassword System.getenv('APP_KEYSTORE_PASS')

    else
    release
    keyAlias 'xxx'
    keyPassword 'xxx'
    storeFile file('xxx')
    storePassword 'xxx'




    defaultConfig
    applicationId "com.insiderealestate.kvCore"
    minSdkVersion 16
    targetSdkVersion 28
    versionCode generateVersionCode()
    versionName generateVersionName()
    multiDexEnabled true
    ndk
    abiFilters "armeabi-v7a", "x86"


    splits
    abi
    reset()
    enable enableSeparateBuildPerCPUArchitecture
    universalApk false // If true, also generate a universal APK
    include "armeabi-v7a", "x86"


    buildTypes
    debug
    // Note: CodePush updates should not be tested in Debug mode as they are overriden by the RN packager. However, because CodePush checks for updates in all modes, we must supply a key.
    buildConfigField "String", "CODEPUSH_KEY", '""'
    applicationIdSuffix ".debug"


    releaseStaging
    buildConfigField "String", "CODEPUSH_KEY", '""'
    minifyEnabled enableProguardInReleaseBuilds
    proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
    signingConfig signingConfigs.release

    release
    buildConfigField "String", "CODEPUSH_KEY", '""'
    minifyEnabled enableProguardInReleaseBuilds
    proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
    signingConfig signingConfigs.release


    // applicationVariants are e.g. debug, release
    applicationVariants.all variant ->
    variant.outputs.each output ->
    // For each separate APK per architecture, set a unique version code as described here:
    // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
    def versionCodes = ["armeabi-v7a":1, "x86":2]
    def abi = output.getFilter(OutputFile.ABI)
    if (abi != null) // null for the universal-debug, universal-release variants
    output.versionCodeOverride =
    versionCodes.get(abi) * 1048576 + defaultConfig.versionCode





    dependencies
    compile project(':react-native-code-push')
    compile project(':appcenter-crashes')
    compile project(':appcenter-analytics')
    compile project(':appcenter')
    compile (project(':react-native-intercom'))
    exclude group: 'com.android.support.graphics.drawable'

    compile project(':bugsnag-react-native')
    compile project(':react-native-sms')
    compile project(':react-native-linear-gradient')
    compile project(':react-native-immediate-phone-call')
    compile project(':react-native-fabric')
    compile project(':react-native-config')
    compile project(':react-native-i18n')
    compile project(':react-native-vector-icons')
    compile project(':react-native-device-info')
    compile fileTree(dir: "libs", include: ["*.jar"])
    compile 'com.android.support:appcompat-v7:28.0.0'
    compile "com.facebook.react:react-native:+" // From node_modules
    compile('com.crashlytics.sdk.android:crashlytics:2.8.0@aar')
    transitive = true;

    compile 'io.intercom.android:intercom-sdk-base:5.+'


    // Run this once to be able to run the application with BUCK
    // puts all compile dependencies into folder libs for BUCK to use
    task copyDownloadableDepsToLibs(type: Copy)
    from configurations.compile
    into 'libs'










    share|improve this question
























      0












      0








      0








      My project compiled fine 2 days ago, but all day yesterday and today I can't seem to get the android app to build.



      I've tried pulling from my repo back as far as 2 weeks ago and still get the same build error. The iOS build works fine.



      The versions used to be 26 but I changed them trying to get the build to go through. I think the specific dependency that was duplicated changed when I did this, but otherwise these files are more or less like they were before I started trying to get this to work.



      I honestly can't put all the steps I've tried because its been 2 days of google/stackoverflow/github issues and following suggestions there - most of which involved upgrading the sdk versions like I have.



      Any commit that includes intercom has the same problem building, but up until 2 days ago I wasn't having any issue building with intercom.



      This is the last couple of lines of my react-native run-android output:



      :react-native-intercom:processReleaseResources FAILED

      FAILURE: Build failed with an exception.

      * What went wrong:
      Execution failed for task ':react-native-intercom:processReleaseResources'.
      > Error: more than one library with package name 'android.support.graphics.drawable'


      My android/build.gradle :



      // Top-level build file where you can add configuration options common to all sub-projects/modules.

      buildscript
      repositories
      jcenter()

      dependencies
      classpath 'com.android.tools.build:gradle:2.2.3'

      // NOTE: Do not place your application dependencies here; they belong
      // in the individual module build.gradle files




      subprojects
      afterEvaluate project ->
      if (project.hasProperty("android"))
      android
      compileSdkVersion 28
      buildToolsVersion '28.0.0'






      allprojects
      repositories
      mavenLocal()
      jcenter()
      maven
      // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
      url "$rootDir/../node_modules/react-native/android"

      maven url 'https://maven.google.com'




      My android/app/build.gradle:



      apply plugin: "com.android.application"

      buildscript
      repositories
      maven url 'https://maven.fabric.io/public'


      dependencies
      // These docs use an open ended version so that our plugin
      // can be updated quickly in response to Android tooling updates

      // We recommend changing it to the latest version from our changelog:
      // https://docs.fabric.io/android/changelog.html#fabric-gradle-plugin
      classpath 'io.fabric.tools:gradle:1.+'



      apply plugin: "com.android.application"
      apply plugin: 'io.fabric'
      apply from: project(':react-native-config').projectDir.getPath() + "/dotenv.gradle"

      repositories
      maven url 'https://maven.fabric.io/public'


      import com.android.build.OutputFile

      /**
      * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
      * and bundleReleaseJsAndAssets).
      * These basically call `react-native bundle` with the correct arguments during the Android build
      * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
      * bundle directly from the development server. Below you can see all the possible configurations
      * and their defaults. If you decide to add a configuration block, make sure to add it before the
      * `apply from: "../../node_modules/react-native/react.gradle"` line.
      *
      * project.ext.react = [
      * // the name of the generated asset file containing your JS bundle
      * bundleAssetName: "index.android.bundle",
      *
      * // the entry file for bundle generation
      * entryFile: "index.android.js",
      *
      * // whether to bundle JS and assets in debug mode
      * bundleInDebug: false,
      *
      * // whether to bundle JS and assets in release mode
      * bundleInRelease: true,
      *
      * // whether to bundle JS and assets in another build variant (if configured).
      * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
      * // The configuration property can be in the following formats
      * // 'bundleIn$productFlavor$buildType'
      * // 'bundleIn$buildType'
      * // bundleInFreeDebug: true,
      * // bundleInPaidRelease: true,
      * // bundleInBeta: true,
      *
      * // whether to disable dev mode in custom build variants (by default only disabled in release)
      * // for example: to disable dev mode in the staging build type (if configured)
      * devDisabledInStaging: true,
      * // The configuration property can be in the following formats
      * // 'devDisabledIn$productFlavor$buildType'
      * // 'devDisabledIn$buildType'
      *
      * // the root of your project, i.e. where "package.json" lives
      * root: "../../",
      *
      * // where to put the JS bundle asset in debug mode
      * jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
      *
      * // where to put the JS bundle asset in release mode
      * jsBundleDirRelease: "$buildDir/intermediates/assets/release",
      *
      * // where to put drawable resources / React Native assets, e.g. the ones you use via
      * // require('./image.png')), in debug mode
      * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
      *
      * // where to put drawable resources / React Native assets, e.g. the ones you use via
      * // require('./image.png')), in release mode
      * resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
      *
      * // by default the gradle tasks are skipped if none of the JS files or assets change; this means
      * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
      * // date; if you have any other folders that you want to ignore for performance reasons (gradle
      * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
      * // for example, you might want to remove it from here.
      * inputExcludes: ["android/**", "ios/**"],
      *
      * // override which node gets called and with what additional arguments
      * nodeExecutableAndArgs: ["node"],
      *
      * // supply additional arguments to the packager
      * extraPackagerArgs:
      * ]
      */

      project.ext.react = [
      entryFile: "index.js"
      ]

      project.ext.versionName = "1.0.0"

      apply from: "../../node_modules/react-native/react.gradle"
      apply from: "../../node_modules/react-native-code-push/android/codepush.gradle"

      /**
      * Set this to true to create two separate APKs instead of one:
      * - An APK that only works on ARM devices
      * - An APK that only works on x86 devices
      * The advantage is the size of the APK is reduced by about 4MB.
      * Upload all the APKs to the Play Store and people will download
      * the correct one based on the CPU architecture of their device.
      */
      def enableSeparateBuildPerCPUArchitecture = false

      /**
      * Run Proguard to shrink the Java bytecode in release builds.
      */
      def enableProguardInReleaseBuilds = false

      def generateVersionCode() value.length() < 1 )
      def versionCode = 0
      return versionCode
      else
      def versionCode = value.toInteger()
      return versionCode




      def generateVersionName()
      def envValue = System.getenv('APP_VERSION_NAME')
      if (envValue && envValue != "")
      return envValue
      else
      return project.hasProperty('versionName') ? project.property('versionName') : '0.0.0'



      android
      compileSdkVersion 28
      buildToolsVersion "28.0.0"

      signingConfigs
      if (System.getenv('IS_JENKINS')=="yes")
      release
      storeFile file(System.getenv('APP_KEYSTORE_PATH'))
      storePassword System.getenv('APP_KEYSTORE_PASS')
      keyAlias 'something'
      keyPassword System.getenv('APP_KEYSTORE_PASS')

      else
      release
      keyAlias 'xxx'
      keyPassword 'xxx'
      storeFile file('xxx')
      storePassword 'xxx'




      defaultConfig
      applicationId "com.insiderealestate.kvCore"
      minSdkVersion 16
      targetSdkVersion 28
      versionCode generateVersionCode()
      versionName generateVersionName()
      multiDexEnabled true
      ndk
      abiFilters "armeabi-v7a", "x86"


      splits
      abi
      reset()
      enable enableSeparateBuildPerCPUArchitecture
      universalApk false // If true, also generate a universal APK
      include "armeabi-v7a", "x86"


      buildTypes
      debug
      // Note: CodePush updates should not be tested in Debug mode as they are overriden by the RN packager. However, because CodePush checks for updates in all modes, we must supply a key.
      buildConfigField "String", "CODEPUSH_KEY", '""'
      applicationIdSuffix ".debug"


      releaseStaging
      buildConfigField "String", "CODEPUSH_KEY", '""'
      minifyEnabled enableProguardInReleaseBuilds
      proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
      signingConfig signingConfigs.release

      release
      buildConfigField "String", "CODEPUSH_KEY", '""'
      minifyEnabled enableProguardInReleaseBuilds
      proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
      signingConfig signingConfigs.release


      // applicationVariants are e.g. debug, release
      applicationVariants.all variant ->
      variant.outputs.each output ->
      // For each separate APK per architecture, set a unique version code as described here:
      // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
      def versionCodes = ["armeabi-v7a":1, "x86":2]
      def abi = output.getFilter(OutputFile.ABI)
      if (abi != null) // null for the universal-debug, universal-release variants
      output.versionCodeOverride =
      versionCodes.get(abi) * 1048576 + defaultConfig.versionCode





      dependencies
      compile project(':react-native-code-push')
      compile project(':appcenter-crashes')
      compile project(':appcenter-analytics')
      compile project(':appcenter')
      compile (project(':react-native-intercom'))
      exclude group: 'com.android.support.graphics.drawable'

      compile project(':bugsnag-react-native')
      compile project(':react-native-sms')
      compile project(':react-native-linear-gradient')
      compile project(':react-native-immediate-phone-call')
      compile project(':react-native-fabric')
      compile project(':react-native-config')
      compile project(':react-native-i18n')
      compile project(':react-native-vector-icons')
      compile project(':react-native-device-info')
      compile fileTree(dir: "libs", include: ["*.jar"])
      compile 'com.android.support:appcompat-v7:28.0.0'
      compile "com.facebook.react:react-native:+" // From node_modules
      compile('com.crashlytics.sdk.android:crashlytics:2.8.0@aar')
      transitive = true;

      compile 'io.intercom.android:intercom-sdk-base:5.+'


      // Run this once to be able to run the application with BUCK
      // puts all compile dependencies into folder libs for BUCK to use
      task copyDownloadableDepsToLibs(type: Copy)
      from configurations.compile
      into 'libs'










      share|improve this question














      My project compiled fine 2 days ago, but all day yesterday and today I can't seem to get the android app to build.



      I've tried pulling from my repo back as far as 2 weeks ago and still get the same build error. The iOS build works fine.



      The versions used to be 26 but I changed them trying to get the build to go through. I think the specific dependency that was duplicated changed when I did this, but otherwise these files are more or less like they were before I started trying to get this to work.



      I honestly can't put all the steps I've tried because its been 2 days of google/stackoverflow/github issues and following suggestions there - most of which involved upgrading the sdk versions like I have.



      Any commit that includes intercom has the same problem building, but up until 2 days ago I wasn't having any issue building with intercom.



      This is the last couple of lines of my react-native run-android output:



      :react-native-intercom:processReleaseResources FAILED

      FAILURE: Build failed with an exception.

      * What went wrong:
      Execution failed for task ':react-native-intercom:processReleaseResources'.
      > Error: more than one library with package name 'android.support.graphics.drawable'


      My android/build.gradle :



      // Top-level build file where you can add configuration options common to all sub-projects/modules.

      buildscript
      repositories
      jcenter()

      dependencies
      classpath 'com.android.tools.build:gradle:2.2.3'

      // NOTE: Do not place your application dependencies here; they belong
      // in the individual module build.gradle files




      subprojects
      afterEvaluate project ->
      if (project.hasProperty("android"))
      android
      compileSdkVersion 28
      buildToolsVersion '28.0.0'






      allprojects
      repositories
      mavenLocal()
      jcenter()
      maven
      // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
      url "$rootDir/../node_modules/react-native/android"

      maven url 'https://maven.google.com'




      My android/app/build.gradle:



      apply plugin: "com.android.application"

      buildscript
      repositories
      maven url 'https://maven.fabric.io/public'


      dependencies
      // These docs use an open ended version so that our plugin
      // can be updated quickly in response to Android tooling updates

      // We recommend changing it to the latest version from our changelog:
      // https://docs.fabric.io/android/changelog.html#fabric-gradle-plugin
      classpath 'io.fabric.tools:gradle:1.+'



      apply plugin: "com.android.application"
      apply plugin: 'io.fabric'
      apply from: project(':react-native-config').projectDir.getPath() + "/dotenv.gradle"

      repositories
      maven url 'https://maven.fabric.io/public'


      import com.android.build.OutputFile

      /**
      * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
      * and bundleReleaseJsAndAssets).
      * These basically call `react-native bundle` with the correct arguments during the Android build
      * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
      * bundle directly from the development server. Below you can see all the possible configurations
      * and their defaults. If you decide to add a configuration block, make sure to add it before the
      * `apply from: "../../node_modules/react-native/react.gradle"` line.
      *
      * project.ext.react = [
      * // the name of the generated asset file containing your JS bundle
      * bundleAssetName: "index.android.bundle",
      *
      * // the entry file for bundle generation
      * entryFile: "index.android.js",
      *
      * // whether to bundle JS and assets in debug mode
      * bundleInDebug: false,
      *
      * // whether to bundle JS and assets in release mode
      * bundleInRelease: true,
      *
      * // whether to bundle JS and assets in another build variant (if configured).
      * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
      * // The configuration property can be in the following formats
      * // 'bundleIn$productFlavor$buildType'
      * // 'bundleIn$buildType'
      * // bundleInFreeDebug: true,
      * // bundleInPaidRelease: true,
      * // bundleInBeta: true,
      *
      * // whether to disable dev mode in custom build variants (by default only disabled in release)
      * // for example: to disable dev mode in the staging build type (if configured)
      * devDisabledInStaging: true,
      * // The configuration property can be in the following formats
      * // 'devDisabledIn$productFlavor$buildType'
      * // 'devDisabledIn$buildType'
      *
      * // the root of your project, i.e. where "package.json" lives
      * root: "../../",
      *
      * // where to put the JS bundle asset in debug mode
      * jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
      *
      * // where to put the JS bundle asset in release mode
      * jsBundleDirRelease: "$buildDir/intermediates/assets/release",
      *
      * // where to put drawable resources / React Native assets, e.g. the ones you use via
      * // require('./image.png')), in debug mode
      * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
      *
      * // where to put drawable resources / React Native assets, e.g. the ones you use via
      * // require('./image.png')), in release mode
      * resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
      *
      * // by default the gradle tasks are skipped if none of the JS files or assets change; this means
      * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
      * // date; if you have any other folders that you want to ignore for performance reasons (gradle
      * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
      * // for example, you might want to remove it from here.
      * inputExcludes: ["android/**", "ios/**"],
      *
      * // override which node gets called and with what additional arguments
      * nodeExecutableAndArgs: ["node"],
      *
      * // supply additional arguments to the packager
      * extraPackagerArgs:
      * ]
      */

      project.ext.react = [
      entryFile: "index.js"
      ]

      project.ext.versionName = "1.0.0"

      apply from: "../../node_modules/react-native/react.gradle"
      apply from: "../../node_modules/react-native-code-push/android/codepush.gradle"

      /**
      * Set this to true to create two separate APKs instead of one:
      * - An APK that only works on ARM devices
      * - An APK that only works on x86 devices
      * The advantage is the size of the APK is reduced by about 4MB.
      * Upload all the APKs to the Play Store and people will download
      * the correct one based on the CPU architecture of their device.
      */
      def enableSeparateBuildPerCPUArchitecture = false

      /**
      * Run Proguard to shrink the Java bytecode in release builds.
      */
      def enableProguardInReleaseBuilds = false

      def generateVersionCode() value.length() < 1 )
      def versionCode = 0
      return versionCode
      else
      def versionCode = value.toInteger()
      return versionCode




      def generateVersionName()
      def envValue = System.getenv('APP_VERSION_NAME')
      if (envValue && envValue != "")
      return envValue
      else
      return project.hasProperty('versionName') ? project.property('versionName') : '0.0.0'



      android
      compileSdkVersion 28
      buildToolsVersion "28.0.0"

      signingConfigs
      if (System.getenv('IS_JENKINS')=="yes")
      release
      storeFile file(System.getenv('APP_KEYSTORE_PATH'))
      storePassword System.getenv('APP_KEYSTORE_PASS')
      keyAlias 'something'
      keyPassword System.getenv('APP_KEYSTORE_PASS')

      else
      release
      keyAlias 'xxx'
      keyPassword 'xxx'
      storeFile file('xxx')
      storePassword 'xxx'




      defaultConfig
      applicationId "com.insiderealestate.kvCore"
      minSdkVersion 16
      targetSdkVersion 28
      versionCode generateVersionCode()
      versionName generateVersionName()
      multiDexEnabled true
      ndk
      abiFilters "armeabi-v7a", "x86"


      splits
      abi
      reset()
      enable enableSeparateBuildPerCPUArchitecture
      universalApk false // If true, also generate a universal APK
      include "armeabi-v7a", "x86"


      buildTypes
      debug
      // Note: CodePush updates should not be tested in Debug mode as they are overriden by the RN packager. However, because CodePush checks for updates in all modes, we must supply a key.
      buildConfigField "String", "CODEPUSH_KEY", '""'
      applicationIdSuffix ".debug"


      releaseStaging
      buildConfigField "String", "CODEPUSH_KEY", '""'
      minifyEnabled enableProguardInReleaseBuilds
      proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
      signingConfig signingConfigs.release

      release
      buildConfigField "String", "CODEPUSH_KEY", '""'
      minifyEnabled enableProguardInReleaseBuilds
      proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
      signingConfig signingConfigs.release


      // applicationVariants are e.g. debug, release
      applicationVariants.all variant ->
      variant.outputs.each output ->
      // For each separate APK per architecture, set a unique version code as described here:
      // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
      def versionCodes = ["armeabi-v7a":1, "x86":2]
      def abi = output.getFilter(OutputFile.ABI)
      if (abi != null) // null for the universal-debug, universal-release variants
      output.versionCodeOverride =
      versionCodes.get(abi) * 1048576 + defaultConfig.versionCode





      dependencies
      compile project(':react-native-code-push')
      compile project(':appcenter-crashes')
      compile project(':appcenter-analytics')
      compile project(':appcenter')
      compile (project(':react-native-intercom'))
      exclude group: 'com.android.support.graphics.drawable'

      compile project(':bugsnag-react-native')
      compile project(':react-native-sms')
      compile project(':react-native-linear-gradient')
      compile project(':react-native-immediate-phone-call')
      compile project(':react-native-fabric')
      compile project(':react-native-config')
      compile project(':react-native-i18n')
      compile project(':react-native-vector-icons')
      compile project(':react-native-device-info')
      compile fileTree(dir: "libs", include: ["*.jar"])
      compile 'com.android.support:appcompat-v7:28.0.0'
      compile "com.facebook.react:react-native:+" // From node_modules
      compile('com.crashlytics.sdk.android:crashlytics:2.8.0@aar')
      transitive = true;

      compile 'io.intercom.android:intercom-sdk-base:5.+'


      // Run this once to be able to run the application with BUCK
      // puts all compile dependencies into folder libs for BUCK to use
      task copyDownloadableDepsToLibs(type: Copy)
      from configurations.compile
      into 'libs'







      android react-native gradle intercom






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 14 '18 at 21:29









      Doug WatkinsDoug Watkins

      489312




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