3D local averages and using 3D convolution










1














I'm new to python and am far more familliar with Matlab. If my question is ill suited for this forum, don't hesitate to point it out.



I'm trying to make local averages at a very fast speed. It's like I'm trying to reduce the number of pixel in an image, by making an average of multiple pixels for each new pixel, except I'm doing it in 3D.



Imagine a 1000x1000x6 arrays. I'm dividing this array in multiple tiny arrays of 10x10x3. I then want to calculate the mean of all those tiny arrays and put them back together to build back my array.



The way I did it on Matlab was with convn(array,seed,'valid'), which is a multi-dimension convolution function.



What would be the easiest way to do it in python?
Thanks
RMT










share|improve this question























  • Maybe look at numpy's convolve? numpy.org/devdocs/reference/generated/numpy.convolve.html
    – wgoodall01
    Nov 12 '18 at 23:30











  • Try scipy.ndimage.filters.convolve: docs.scipy.org/doc/scipy-0.14.0/reference/generated/…
    – RafazZ
    Nov 12 '18 at 23:57















1














I'm new to python and am far more familliar with Matlab. If my question is ill suited for this forum, don't hesitate to point it out.



I'm trying to make local averages at a very fast speed. It's like I'm trying to reduce the number of pixel in an image, by making an average of multiple pixels for each new pixel, except I'm doing it in 3D.



Imagine a 1000x1000x6 arrays. I'm dividing this array in multiple tiny arrays of 10x10x3. I then want to calculate the mean of all those tiny arrays and put them back together to build back my array.



The way I did it on Matlab was with convn(array,seed,'valid'), which is a multi-dimension convolution function.



What would be the easiest way to do it in python?
Thanks
RMT










share|improve this question























  • Maybe look at numpy's convolve? numpy.org/devdocs/reference/generated/numpy.convolve.html
    – wgoodall01
    Nov 12 '18 at 23:30











  • Try scipy.ndimage.filters.convolve: docs.scipy.org/doc/scipy-0.14.0/reference/generated/…
    – RafazZ
    Nov 12 '18 at 23:57













1












1








1







I'm new to python and am far more familliar with Matlab. If my question is ill suited for this forum, don't hesitate to point it out.



I'm trying to make local averages at a very fast speed. It's like I'm trying to reduce the number of pixel in an image, by making an average of multiple pixels for each new pixel, except I'm doing it in 3D.



Imagine a 1000x1000x6 arrays. I'm dividing this array in multiple tiny arrays of 10x10x3. I then want to calculate the mean of all those tiny arrays and put them back together to build back my array.



The way I did it on Matlab was with convn(array,seed,'valid'), which is a multi-dimension convolution function.



What would be the easiest way to do it in python?
Thanks
RMT










share|improve this question















I'm new to python and am far more familliar with Matlab. If my question is ill suited for this forum, don't hesitate to point it out.



I'm trying to make local averages at a very fast speed. It's like I'm trying to reduce the number of pixel in an image, by making an average of multiple pixels for each new pixel, except I'm doing it in 3D.



Imagine a 1000x1000x6 arrays. I'm dividing this array in multiple tiny arrays of 10x10x3. I then want to calculate the mean of all those tiny arrays and put them back together to build back my array.



The way I did it on Matlab was with convn(array,seed,'valid'), which is a multi-dimension convolution function.



What would be the easiest way to do it in python?
Thanks
RMT







python convolution






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 13 '18 at 3:20









RafazZ

1,017624




1,017624










asked Nov 12 '18 at 22:49









Raphaël Maltais-Tariant

82




82











  • Maybe look at numpy's convolve? numpy.org/devdocs/reference/generated/numpy.convolve.html
    – wgoodall01
    Nov 12 '18 at 23:30











  • Try scipy.ndimage.filters.convolve: docs.scipy.org/doc/scipy-0.14.0/reference/generated/…
    – RafazZ
    Nov 12 '18 at 23:57
















  • Maybe look at numpy's convolve? numpy.org/devdocs/reference/generated/numpy.convolve.html
    – wgoodall01
    Nov 12 '18 at 23:30











  • Try scipy.ndimage.filters.convolve: docs.scipy.org/doc/scipy-0.14.0/reference/generated/…
    – RafazZ
    Nov 12 '18 at 23:57















Maybe look at numpy's convolve? numpy.org/devdocs/reference/generated/numpy.convolve.html
– wgoodall01
Nov 12 '18 at 23:30





Maybe look at numpy's convolve? numpy.org/devdocs/reference/generated/numpy.convolve.html
– wgoodall01
Nov 12 '18 at 23:30













Try scipy.ndimage.filters.convolve: docs.scipy.org/doc/scipy-0.14.0/reference/generated/…
– RafazZ
Nov 12 '18 at 23:57




Try scipy.ndimage.filters.convolve: docs.scipy.org/doc/scipy-0.14.0/reference/generated/…
– RafazZ
Nov 12 '18 at 23:57












1 Answer
1






active

oldest

votes


















0














I think the closest thing that you can find to the convn is the SciPy's convolve. Below is the example



import numpy as np
from scipy.ndimage import convolve
M = np.random.random((1000, 1000, 6))
seed = np.ones((3, 3, 3)) * 0.1 / 27.
N = convolve(M, seed, mode='constant', cval=0)


The mode='constant', cval=0 is just zero-padding.



Not sure if that's what you need, but that's a start



Doc: https://docs.scipy.org/doc/scipy-0.14.0/reference/generated/scipy.ndimage.filters.convolve.html






share|improve this answer




















  • I tried using this function but I was a bit confuse about the output. I'm interested and only the results that doesn't touch the padding. Meaning, if I do that convolution, I would expect a 997x957x4 array. Would the results that interest me would be N[1:-1,1:-1,1:-1]?
    – Raphaël Maltais-Tariant
    Nov 13 '18 at 17:16











  • That what the mode argument is for -- it makes sure the edges are convolved properly. If you want to have only valid input in the convolution (that is no padding allowed), you can always strip the final result of the edges using slicing. This is more of a hack tho :)
    – RafazZ
    Nov 13 '18 at 17:28










  • Just saw your edit to the comment -- I think you are right with the slicing, assuming you have a 3x3 kernel. Correct me if I am wrong, but I think the expected output would be 998x998x4, if the convolution is valid, input is 1000x1000x6, and the kernel is 3x3x3
    – RafazZ
    Nov 13 '18 at 17:30











Your Answer






StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53271222%2f3d-local-averages-and-using-3d-convolution%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














I think the closest thing that you can find to the convn is the SciPy's convolve. Below is the example



import numpy as np
from scipy.ndimage import convolve
M = np.random.random((1000, 1000, 6))
seed = np.ones((3, 3, 3)) * 0.1 / 27.
N = convolve(M, seed, mode='constant', cval=0)


The mode='constant', cval=0 is just zero-padding.



Not sure if that's what you need, but that's a start



Doc: https://docs.scipy.org/doc/scipy-0.14.0/reference/generated/scipy.ndimage.filters.convolve.html






share|improve this answer




















  • I tried using this function but I was a bit confuse about the output. I'm interested and only the results that doesn't touch the padding. Meaning, if I do that convolution, I would expect a 997x957x4 array. Would the results that interest me would be N[1:-1,1:-1,1:-1]?
    – Raphaël Maltais-Tariant
    Nov 13 '18 at 17:16











  • That what the mode argument is for -- it makes sure the edges are convolved properly. If you want to have only valid input in the convolution (that is no padding allowed), you can always strip the final result of the edges using slicing. This is more of a hack tho :)
    – RafazZ
    Nov 13 '18 at 17:28










  • Just saw your edit to the comment -- I think you are right with the slicing, assuming you have a 3x3 kernel. Correct me if I am wrong, but I think the expected output would be 998x998x4, if the convolution is valid, input is 1000x1000x6, and the kernel is 3x3x3
    – RafazZ
    Nov 13 '18 at 17:30
















0














I think the closest thing that you can find to the convn is the SciPy's convolve. Below is the example



import numpy as np
from scipy.ndimage import convolve
M = np.random.random((1000, 1000, 6))
seed = np.ones((3, 3, 3)) * 0.1 / 27.
N = convolve(M, seed, mode='constant', cval=0)


The mode='constant', cval=0 is just zero-padding.



Not sure if that's what you need, but that's a start



Doc: https://docs.scipy.org/doc/scipy-0.14.0/reference/generated/scipy.ndimage.filters.convolve.html






share|improve this answer




















  • I tried using this function but I was a bit confuse about the output. I'm interested and only the results that doesn't touch the padding. Meaning, if I do that convolution, I would expect a 997x957x4 array. Would the results that interest me would be N[1:-1,1:-1,1:-1]?
    – Raphaël Maltais-Tariant
    Nov 13 '18 at 17:16











  • That what the mode argument is for -- it makes sure the edges are convolved properly. If you want to have only valid input in the convolution (that is no padding allowed), you can always strip the final result of the edges using slicing. This is more of a hack tho :)
    – RafazZ
    Nov 13 '18 at 17:28










  • Just saw your edit to the comment -- I think you are right with the slicing, assuming you have a 3x3 kernel. Correct me if I am wrong, but I think the expected output would be 998x998x4, if the convolution is valid, input is 1000x1000x6, and the kernel is 3x3x3
    – RafazZ
    Nov 13 '18 at 17:30














0












0








0






I think the closest thing that you can find to the convn is the SciPy's convolve. Below is the example



import numpy as np
from scipy.ndimage import convolve
M = np.random.random((1000, 1000, 6))
seed = np.ones((3, 3, 3)) * 0.1 / 27.
N = convolve(M, seed, mode='constant', cval=0)


The mode='constant', cval=0 is just zero-padding.



Not sure if that's what you need, but that's a start



Doc: https://docs.scipy.org/doc/scipy-0.14.0/reference/generated/scipy.ndimage.filters.convolve.html






share|improve this answer












I think the closest thing that you can find to the convn is the SciPy's convolve. Below is the example



import numpy as np
from scipy.ndimage import convolve
M = np.random.random((1000, 1000, 6))
seed = np.ones((3, 3, 3)) * 0.1 / 27.
N = convolve(M, seed, mode='constant', cval=0)


The mode='constant', cval=0 is just zero-padding.



Not sure if that's what you need, but that's a start



Doc: https://docs.scipy.org/doc/scipy-0.14.0/reference/generated/scipy.ndimage.filters.convolve.html







share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 13 '18 at 0:05









RafazZ

1,017624




1,017624











  • I tried using this function but I was a bit confuse about the output. I'm interested and only the results that doesn't touch the padding. Meaning, if I do that convolution, I would expect a 997x957x4 array. Would the results that interest me would be N[1:-1,1:-1,1:-1]?
    – Raphaël Maltais-Tariant
    Nov 13 '18 at 17:16











  • That what the mode argument is for -- it makes sure the edges are convolved properly. If you want to have only valid input in the convolution (that is no padding allowed), you can always strip the final result of the edges using slicing. This is more of a hack tho :)
    – RafazZ
    Nov 13 '18 at 17:28










  • Just saw your edit to the comment -- I think you are right with the slicing, assuming you have a 3x3 kernel. Correct me if I am wrong, but I think the expected output would be 998x998x4, if the convolution is valid, input is 1000x1000x6, and the kernel is 3x3x3
    – RafazZ
    Nov 13 '18 at 17:30

















  • I tried using this function but I was a bit confuse about the output. I'm interested and only the results that doesn't touch the padding. Meaning, if I do that convolution, I would expect a 997x957x4 array. Would the results that interest me would be N[1:-1,1:-1,1:-1]?
    – Raphaël Maltais-Tariant
    Nov 13 '18 at 17:16











  • That what the mode argument is for -- it makes sure the edges are convolved properly. If you want to have only valid input in the convolution (that is no padding allowed), you can always strip the final result of the edges using slicing. This is more of a hack tho :)
    – RafazZ
    Nov 13 '18 at 17:28










  • Just saw your edit to the comment -- I think you are right with the slicing, assuming you have a 3x3 kernel. Correct me if I am wrong, but I think the expected output would be 998x998x4, if the convolution is valid, input is 1000x1000x6, and the kernel is 3x3x3
    – RafazZ
    Nov 13 '18 at 17:30
















I tried using this function but I was a bit confuse about the output. I'm interested and only the results that doesn't touch the padding. Meaning, if I do that convolution, I would expect a 997x957x4 array. Would the results that interest me would be N[1:-1,1:-1,1:-1]?
– Raphaël Maltais-Tariant
Nov 13 '18 at 17:16





I tried using this function but I was a bit confuse about the output. I'm interested and only the results that doesn't touch the padding. Meaning, if I do that convolution, I would expect a 997x957x4 array. Would the results that interest me would be N[1:-1,1:-1,1:-1]?
– Raphaël Maltais-Tariant
Nov 13 '18 at 17:16













That what the mode argument is for -- it makes sure the edges are convolved properly. If you want to have only valid input in the convolution (that is no padding allowed), you can always strip the final result of the edges using slicing. This is more of a hack tho :)
– RafazZ
Nov 13 '18 at 17:28




That what the mode argument is for -- it makes sure the edges are convolved properly. If you want to have only valid input in the convolution (that is no padding allowed), you can always strip the final result of the edges using slicing. This is more of a hack tho :)
– RafazZ
Nov 13 '18 at 17:28












Just saw your edit to the comment -- I think you are right with the slicing, assuming you have a 3x3 kernel. Correct me if I am wrong, but I think the expected output would be 998x998x4, if the convolution is valid, input is 1000x1000x6, and the kernel is 3x3x3
– RafazZ
Nov 13 '18 at 17:30





Just saw your edit to the comment -- I think you are right with the slicing, assuming you have a 3x3 kernel. Correct me if I am wrong, but I think the expected output would be 998x998x4, if the convolution is valid, input is 1000x1000x6, and the kernel is 3x3x3
– RafazZ
Nov 13 '18 at 17:30


















draft saved

draft discarded
















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

To learn more, see our tips on writing great answers.





Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


Please pay close attention to the following guidance:


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53271222%2f3d-local-averages-and-using-3d-convolution%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Top Tejano songwriter Luis Silva dead of heart attack at 64

ReactJS Fetched API data displays live - need Data displayed static

政党