Psygnosis


























Psygnosis Limited
Former type

Subsidiary
Industry
Video game industry
Fate
Merged
Successor
XDev
Founded
3 July 1985; 33 years ago (1985-07-03)
Founder
Ian Hetherington
David Lawson
Jonathan Ellis
Defunct
22 August 2012 (2012-08-22)
Headquarters
Napier Court, Wavertree Technology Park, Liverpool L13 1HD United Kingdom, England[1]
Products
Lemmings series
Wipeout series
Colony Wars series
Parent
Sony Computer Entertainment
Website
web.archive.org/web/20130131070427/http://www.worldwidestudios.net/liverpool

Psygnosis Limited was a video game developer and publisher headquartered at Wavertree Technology Park in Liverpool, England. It is formerly part of Sony Computer Entertainment Worldwide Studios. Founded in 1984 by Jonathan Ellis, Ian Hetherington and David Lawson, the company later became a wholly owned subsidiary of Sony Computer Entertainment, and at the time of its closure employed roughly one hundred people comprising two development teams. Mick Hocking oversaw Studio Liverpool's operations as its last Group Studio Director, a position he continued to hold within Evolution Studios.


Studio Liverpool was the oldest and second largest development house within Sony Computer Entertainment Europe's stable of developers, and is best known for the Wipeout series of futuristic racing games, with the first instalment released on the original PlayStation in 1995. The studio is also known for the Formula One series of licensed racing games, and the Colony Wars series released on the original PlayStation. As Psygnosis, they were the original publishers of the Lemmings series.


Reports of Studio Liverpool's closure surfaced on 22 August 2012, with Edge quoting staff tweets.[2] Staff were told the news by the vice president of Sony Worldwide Studios Europe, Michael Denny.[3] In a press release Sony stated that after an assessment of all European studios, it had decided to close Studio Liverpool. Sony said that the Liverpool site would remain in operation, as it is home to a number of Sony World Wide Studios and SCEE Departments.[4]




Contents





  • 1 History

    • 1.1 As Psygnosis


    • 1.2 As Studio Liverpool



  • 2 Spin-off studios


  • 3 XDev


  • 4 Games

    • 4.1 Games developed or published as Psygnosis


    • 4.2 Games developed as SCE Studio Liverpool



  • 5 See also


  • 6 References


  • 7 External links




History



As Psygnosis





The Psyclapse name was used on some early releases


Founded by Jonathan Ellis, Ian Hetherington and David Lawson, the Liverpool-based Psygnosis was indirectly born from the ashes of the defunct 8-bit game company Imagine Software, where Lawson was one of the founders and Hetherington was financial director. After the collapse of Imagine in 1984, the name and trademarks were bought by Ocean Software, while the rights of the software remained with original copyright owners.[citation needed] After Imagine, Lawson and Hetherington set up a new company called Finchspeed which used Bandersnatch (one of Imagine's much-hyped but never completed "Megagames") as the basis of what became Brataccas, the first game published by Psygnosis.[5]


The name of another Imagine Megagame – the proposed but never developed Psyclapse – was later used by Psygnosis as an alternative label for some of their releases,[6] such as Captain Fizz Meets The Blaster-Trons[7] and Ballistix.


Psygnosis produced only one title in 1986, Deep Space, a complex, difficult space exploration game. The box artwork was very distinctive with a black background and fantasy artwork bordered in red. This style was maintained for the better part of ten years. For the next few years, Psygnosis's releases contained increasingly improved graphics, but were marred by similarly difficult gameplay and control methods.


The original company headquarters were located at the Port of Liverpool Building at the Pier Head in Liverpool, but soon moved to Century Buildings in Brunswick Business Park (also in Liverpool), and later moved down the road 200 metres to South Harrington Building in South Harrington Dock.


Although Psygnosis primarily became a game publisher, some games were developed fully or partly in-house. During the early days, artists were employed full-time at the headquarters, offering third-party developers, who were often just single programmers, a high-quality art resource. This allowed Psygnosis to maintain high graphical standards across the board. The original artists were Garvan Corbett, Jeff Bramfitt, Colin Rushby and Jim Bowers, with Neil Thompson joining a little later.


Obliterator, released in 1988, contained an opening animation by Jim Bowers. This short scene would pave the way for increasingly sophisticated intro animations, starting with 2D hand drawn sequences, and progressing into FMV and 3D rendered movies created with Sculpt 4D on the Amiga. Eventually, Psygnosis would buy Silicon Graphics workstations for the sole purpose of creating these animations.


While most games companies of the mid-to-late 1980s (including Psygnosis) were releasing identical games on both the Amiga and Atari ST, Psygnosis started to use the full potential of the Amiga's more powerful hardware to produce technically stunning games, with the landmark title Shadow of the Beast bringing the company its greatest success so far in 1989. Its multi-layered parallax scrolling and music were highly advanced for the time and as such led to the game being used as a showcase demonstration for the Amiga in many computer shops.


Psygnosis consolidated its fame after publishing the DMA Design Lemmings game franchise: debuting in 1991 on the Amiga, Lemmings was ported to a plethora of different computer and video game platforms, generating many sequels and variations of its concept through the years. Microcosm, a game that appeared on the FM Towns, Amiga CD32, and 3DO furthered the company's reputation for games with excellent graphics but limited and poorly designed gameplay.


Psygnosis also created the "Face-Off" games in the Nickelodeon 1992 television game show, Nick Arcade, such as "Post Haste", "Jet Jocks" and "Battle of the Bands".


In 1993, the company was acquired by Sony Electronic Publishing.[8][9] In preparation for the September 1995 introduction of Sony's PlayStation console in Western markets, Psygnosis started creating games using the PlayStation as primary reference hardware. Among the most famous creations of this period were Wipeout, G-Police, and the Colony Wars series, some of which were ported to PC and to other platforms. Psygnosis stated that the PlayStation marked a turning point in their game design, and that their games were now moving away from the prerendered graphics and limited gameplay that the company had become associated with.[10] This was a successful period for the company; in the 1995-96 financial year, Psygnosis games accounted for 40% of all video games sales in Europe.[11]


The acquisition was rewarding for Sony in another aspect: development kits for PlayStation consoles. As it had previously published PSY-Q development kits for various consoles by SN Systems, Psygnosis arranged for them to create a development system for the PS based on cheap PC hardware. Sony evaluated the system during CES in January 1994 and decided to adopt it.[12]


As Psygnosis expanded after the Sony buyout, another satellite office was opened in Century Building with later offices opening in Stroud, England, London, Chester, Paris, Germany, and Foster City in California (as the Customer Support & Marketing with software development done in San Francisco), now the home of Sony Computer Entertainment America. The company headquarters has resided at Wavertree Technology Park since 1995.


The Stroud studio was opened in November 1993 in order to attract disgruntled MicroProse employees. Staff grew from initially about 50 to about 70 in 1997.[13] Among the titles created at Stroud are Overboard! and G-Police.[13] The Wheelhouse—its publishing name—was closed in 2000 as part of the Sony Computer Entertainment takeover of Psygnosis. Some members joined Bristol-based Rage Software, but faced a similar demise a number of years later.


Despite being owned by Sony, Psygnosis retained a degree of independence from its parent company during this period and continued to develop and publish titles for other platforms,[14] including the Sega Saturn[15][16] and the Nintendo 64.[17] This caused friction between Psygnosis and Sony, and in 1996 Sony engaged SBC Warburg's services in finding a buyer for Psygnosis.[18][19] However, though bids reportedly went as high as $300 million (more than ten times what Sony paid for the company just three years before),[20] after six months Sony rescinded their decision to sell Psygnosis. Relations between the two companies had improved during this time, and Sony became reconciled to Psygnosis releasing games for competing platforms.[21]



As Studio Liverpool




The SCE Studio Liverpool logo


In 2000, the publishing branch of the company was merged into Sony Computer Entertainment Europe as a whole, and the Psygnosis brand was dropped in favour of SCE Studio Liverpool, which marked the full integration of the studio within Sony Computer Entertainment. Psygnosis's Camden and Stroud studios were renamed Studio Camden (later merged with Team Soho to form SCE London Studio) and Studio Stroud.


The newly named SCE Studio Liverpool released its first title, Formula One 2001, in 2001. The game was also the studio's first release on the PlayStation 2, and the first entry in the Formula One series after taking over from developer Studio 33. From 2001 to 2007, Studio Liverpool released 8 instalments in the series between the PlayStation 2, PlayStation Portable and PlayStation 3. However, Sony Computer Entertainment's exclusive licence with the Formula One Group expired, without renewal, before the 2007 season, marking the end of any further Formula One series instalments from the developer.


Studio Liverpool also created Wipeout Fusion, the first of two instalments of the series on the PlayStation 2, released in 2002. Next they developed Wipeout Pure for the PlayStation Portable, which launched alongside the handheld in 2005 to significant acclaim, with many media outlets heralding it a return to glory for the series. They followed up with the sequel Wipeout Pulse in 2007 which was later ported to the PlayStation 2 and released in Europe.


In 2008, they released Wipeout HD, a downloadable title for the PlayStation 3's PlayStation Network service, consisting of various courses taken from both Wipeout Pure and Wipeout Pulse remade in high definition. An expansion pack for Wipeout HD named Wipeout HD Fury is available at PlayStation Network, including new game modes, new tracks, new music and new ship skins/models.[22] In 2007 a copy of Manhunt 2 was leaked online prior to its release by an employee from the Sony Europe Liverpool office.[23]


On 29 January 2010, Sony made a public statement.[24] The closure of Studio Liverpool was announced on 22 August 2012. In a press release Sony stated that after an assessment of all European studios, it had decided to close Studio Liverpool. Sony said that the Liverpool site would remain in operation, as it is home to a number of Sony World Wide Studios and SCEE Departments.[4]


Eurogamer was told by an unnamed source, that at the time of its closure, Studio Liverpool was working on two PlayStation 4 launch titles. One was a Wipeout title described as "dramatically different", the other was a motion capture based game along the lines of Tom Clancy's Splinter Cell.[25]



Spin-off studios


In 2013 a number of former Studio Liverpool employees formed two new studios: Firesprite[26] which worked on the visuals of The Playroom for the PlayStation 4.,[27] and Playrise Digital who had success in the mobile sector with Table Top Racing and are now working on a brand version for PS4, Xbox One and PC called "Table Top Racing: World Tour".



XDev


XDev, Sony's external development studio is responsible for managing the development of titles at developers that are outside of Sony's own developer group. It has won 8 British Academy (BAFTA) video game awards and AIAS awards for LittleBigPlanet, 3 BAFTA awards for the Buzz! series and Develop Industry Excellence Awards for MotorStorm and Buzz!.[28]



Games



Games developed or published as Psygnosis



















































































































































































































































































































































































































































































































































































































































Name
Year
Platforms
Description

3D Lemmings

1995

DOS
Also known as Lemmings 3D, a puzzle strategy game

1996

PlayStation

Sega Saturn

3D Lemmings Winterland

1995

DOS
An expansion for 3D Lemmings for the DOS version only, featuring additional levels and a winter theme

3X: The Science of War




Adidas Power Soccer

1996



Agony

1992

Amiga
A side-scrolling shoot 'em up in a fantasy setting

Air Support

1992

Amiga
A top-down strategy game with a first-person view for some missions.

Atari ST

All New World of Lemmings

1995

Amiga
A sequel to Lemmings 2 with some additional features

1994

DOS

Alundra

1997

PlayStation
An action adventure game about a boy who learns he has the power to enter people's dreams, acclaimed for its bizarre storyline and smooth gameplay

2007

PlayStation Network

Amnios

1991

Amiga
A top-down, multi-directional, scrolling, shoot 'em up set on ten different planets

Anarchy

1990

Amiga
A side-scrolling shooter where the player pilots a futuristic tank

Atari ST

Aquaventura

1992



Armour-Geddon

1991

Amiga
A strategy video game

Atari ST

DOS

Armour-Geddon 2: Codename Hellfire

1994

Amiga
A strategy video game

Assault Rigs

1996

PlayStation
An action game set in the near future featuring a tank simulation game

1997

Sega Saturn

1996

Windows

Atomino

1990

Amiga
A puzzle game based on building molecules from atoms

Atari ST

1991

Commodore 64

1990

DOS

Attack of the Saucerman

1999

PlayStation
An action game

Windows

Awesome

1990

Amiga
An action strategy science fiction game with a variety of gameplay styles

Atari ST

FM Towns

Baal

1988

Amiga
A platform shoot 'em up that garnered little attention or critical acclaim

Atari ST

Commodore 64

DOS

Ballistix

1989

Acorn Electron
A futuristic sports game involving a game with similarities to hockey and billiards

Amiga

Atari ST

BBC Micro

Commodore 64

DOS

1991

TurboGrafx-16

Barbarian

1987

Amiga
A platform game featuring the eponymous muscle-bound barbarian. This title showcased the Atari ST and Amiga's superior multimedia capabilities.

1988

Amstrad CPC

1987

Atari ST

1988

Commodore 64

DOS

ZX Spectrum

Barbarian II

1991

Amiga 500
A fantasy action-adventure game featuring the self-same brute from the first game, Barbarian

Atari ST

Benefactor

1994

Amiga
A puzzle/platform game which shares some similarities to Lemmings

Amiga CD32

Bill's Tomato Game

1992

Amiga
A puzzle game, platform game where a tomato must rescue his girlfriend from a squirrel

Atari ST

Blast Radius

1998

PlayStation
A space combat simulator

Blood Money

1989

Amiga
A scrolling shooter where the player travels through four different worlds; a Sega Genesis/Mega Drive version was unreleased.

Atari ST

Commodore 64

DOS

Blue Ice

1995

Windows
A graphical adventure puzzle video game

Bob's Bad Day

1993
Amiga


Bram Stoker's Dracula

1993



Brataccas

1986



Brian the Lion

1994

Amiga
A Platforming game

The Carl Lewis Challenge

1992



Captain Fizz Meets The Blaster-Trons

1988

Also known as Icarus

Carthage

1990

Amiga


Atari ST

Christmas Lemmings

1991

Also known as Holiday Lemmings

Chronicles of the Sword

1996

DOS


Playstation

Chrono Quest

1988

Amiga


Atari ST

DOS

Colony Wars

1997

PlayStation


Colony Wars: Vengeance

1998

PlayStation


Colony Wars: Red Sun

2000

PlayStation


Combat Air Patrol

1993



Creepers

1993



Cytron

1992



Darker

1995



Darkstalkers

1996

Responsible for PlayStation port

Daughter of Serpents

1992

DOS


Deadline

1996



Deep Space

1986



Defcon 5

1995



Destruction Derby

1995



Destruction Derby 2

1996



Destruction Derby 64

1999



Destruction Derby Raw

2000



Diggers 2: Extractors

1995



Discworld

1995



Discworld II: Mortality Bytes!

1996

Except Saturn version

Drakan: Order of the Flame

1999



Eagle One: Harrier Attack

1999



Ecstatica

1994



Ecstatica II

1997



Eliminator

1998

PlayStation


Windows


Expert Pool

1999
Windows


Formula 1

1996



Formula 1 97

1997



Formula 1 98

1998



Formula One 99

1999



Formula One 2000

2000



G-Police

1997



G-Police: Weapons of Justice

1999



Global Domination

1993



Globdule

1993



Guilty

1995



Hexx: Heresy of the Wizard

1994



Hired Guns

1993



Infestation

1990



Innocent Until Caught

1993



The Killing Game Show

1990

Also known as Fatal Rewind

Kingsley's Adventure

1999
PlayStation


Krazy Ivan

1996



Lander

1999



Last Action Hero

1993



Leander

1991



Lemmings

1991

Amiga
Debatably Psygnosis's most successful game.

Atari ST

MS-DOS

ZX Spectrum

Amiga CDTV

SNES/Super Famicom

Acorn Archimedes

Arcade (prototype)

NES/Famicom

Sharp X68000

PC-98

TurboGrafx 16 CD/PC Engine CD

Atari Lynx

Sega Master System

Sega Genesis/Mega Drive

Amstrad CPC

Sam Coupé

Commodore 64

Amiga CD32

Philips CD-i

Sega Game Gear

Game Boy

Panasonic 3DO

Windows 95

Apple Macintosh

Sony PlayStation

Game Boy Color

Sony PSP

Sony PS3[29]

Lemmings 2: The Tribes

1993



Lemmings Paintball

1996



Lemmings Revolution

2000



Lifeforce Tenka

1997



Mary Shelley's Frankenstein

1994



Matrix Marauders

1990



Menace

1988



Metal Fatigue

2000



Mickey's Wild Adventure

1996

PlayStation
A Platform game featuring Disney's Mickey Mouse who travels back in time to his original cartoons.

2011

PlayStation Network

Microcosm

1993



Misadventures of Flink

1994



Nations: WWII Fighter Command

1999



Nevermind

1989



Nitro

1990



Novastorm

1994



O.D.T. – Escape... Or Die Trying

1998



Obitus

1991



Obliterator

1988



Oh No! More Lemmings

1991



Ork

1991



Overboard!

1997



Panzer Elite

1999



Perihelion: The Prophecy

1993



Prime Mover

1993



Prince of Persia 2: The Shadow and the Flame

1993

Publisher of canceled Mega Drive port

Pro 18 World Tour Golf

1999

PlayStation

Windows

Professional Underground League of Pain

1997

DOS
Known as Riot in Europe

PlayStation

Windows

Psybadek

1998



Puggsy

1993

Sega Genesis/Mega Drive
One of Psygnosis's more obscure games...

Sega CD/Mega CD

Amiga

Pyrotechnica

1995



Rascal

1998



Rastan

1988



Retro Force

1999



Roll Away

1998

Known as Kula World in Europe, and Kula Quest in Japan

Rollcage

1999



Rollcage Stage II

2000



Rosco McQueen Firefighter Extreme

1997



Rush Hour

1997

Known as Speedster in Europe, and BatleRound USA in Japan

The Second Samurai

1994



Sentient

1997



Sentinel Returns

1998



Shadow Master

1997



Shadow of the Beast

1989



Shadow of the Beast II

1990



Shadow of the Beast III

1992



Silverload

1995

DOS
A horror adventure game

Shipwreckers!

1997



Spice World

1998



Stryx

1990



Team Buddies

2000



Tellurian Defense

1999



Terrorpods

1987



Adventures of Lomax, TheThe Adventures of Lomax

1996

PlayStation
A platform game, a spin-off of Lemmings, the player is a Lemming who must save his friends

Windows

The City of Lost Children

1997



Theatre of Death

1993



Thunder Truck Rally

1997

Known as Monster Trucks in Europe

Toy Story

1996



Tricks N' Treasures




Walker

1993



Wipeout

1995

PlayStation


Wipeout 64

1998

Nintendo 64


Wipeout: 2097/Wipeout XL

1996

PlayStation


Wipeout 3

1999

PlayStation


Wipeout 3: Special Edition

2000

PlayStation


Wiz 'n' Liz: The Frantic Wabbit Wescue

1993



X-It

1995



Zombieville

1998



Games developed as SCE Studio Liverpool












































Game titleYear releasedPlatform(s)
Formula One 20012001
PlayStation 2
Wipeout Fusion2002
PlayStation 2
Formula One 20022002
PlayStation 2
Formula One 20032003
PlayStation 2
F1 042004
PlayStation 2
Wipeout Pure2005
PlayStation Portable
F1 052005
PlayStation 2

F1 06

2006

PlayStation 2

PlayStation Portable

Wipeout Pulse

2007

PlayStation 2

PlayStation Portable
Formula One Championship Edition2007
PlayStation 3
Wipeout HD2008
PlayStation 3

Wipeout HD Fury (DLC)
2009
PlayStation 3
Wipeout 20482012
PlayStation Vita


See also


  • SCE London Studio

  • Guerrilla Cambridge

  • Evolution Studios

  • Bigbig Studios

  • Tim Wright


References




  1. ^ http://www.mobygames.com/company/psygnosis-limited/trivia


  2. ^ Brown, Nathan (22 August 2012). "Sony to close Studio Liverpool – Edge Magazine". Edge-online.com. Archived from the original on 6 December 2012. Retrieved 7 December 2012. 


  3. ^ Crossley, Rob. "PlayStation News: Sony to axe Liverpool studio". ComputerAndVideoGames.com. Retrieved 22 August 2012. 


  4. ^ ab Yin-Poole, Wesley. "Sony closes WipEout developer Sony Liverpool • News •". Eurogamer.net. Archived from the original on 23 August 2012. Retrieved 22 August 2012. 


  5. ^ "The Making Of: Bandersnatch – Edge Magazine". Edge-online.com. 4 September 2009. Archived from the original on 2 January 2015. Retrieved 14 May 2012. 


  6. ^ "Psygnosis History". The Purple One. Archived from the original on 29 August 2015. Retrieved 2015-01-01. Psyclapse was actually the name of a Commodore 64 game that was never released [but] was to live on as a division of Psygnosis. 


  7. ^ "Captain Fizz Meets the Blaster-Trons (Advert)". Lemon Amiga. Retrieved 2015-01-02. 


  8. ^ "SCE Worldwide Studios – SCE Studio Liverpool". Worldwidestudios.net. 20 February 2009. Archived from the original on 31 January 2013. Retrieved 14 May 2012. 


  9. ^ "The 7th International Computer Game Developers Conference". Computer Gaming World. July 1993. p. 34. Archived from the original on 14 July 2014. Retrieved 12 July 2014. 


  10. ^ "PlayStation: Sony's Bid for Power". Next Generation. Imagine Media (3): 41. March 1995. 


  11. ^ "Sony's Video Games Onslaught Continues!". Maximum: The Video Game Magazine. Emap International Limited (7): 72–73. June 1996. 


  12. ^ "History of the PlayStation – PSX Feature at IGN". uk.psx.ign.com. 28 August 1998. Archived from the original on 7 March 2012. Retrieved 14 May 2012. 


  13. ^ ab "E3: Psygnosis Co-founder Speaks: part 2 – PSX News at IGN". uk.psx.ign.com. 19 June 1997. Archived from the original on 13 February 2012. Retrieved 14 May 2012. 


  14. ^ "Publisher: Psygnosis". Archived from the original on 2 April 2015. Retrieved 23 March 2015. 


  15. ^ "Psygnosis Develops for Saturn". gamezero.com. 2 February 1996. Archived from the original on 3 April 2015. Retrieved 23 March 2015. 


  16. ^ "Sleeping with the Enemy". Electronic Gaming Monthly. Ziff Davis (81): 20. April 1996. 


  17. ^ "Psygnosis to Develop for N64". gamespot.com. 17 April 1998. Retrieved 23 March 2015. 


  18. ^ "Divorce for Sony and Psygnosis". Next Generation. No. 19. Imagine Media. July 1996. p. 14. 


  19. ^ "Sony May Sell Psygnosis". GamePro. No. 95. IDG. August 1996. pp. 16–17. 


  20. ^ Svensson, Christian (November 1996). "Psygnosis Bidding Hits $300 Million". Next Generation. No. 23. Imagine Media. p. 26. 


  21. ^ Svensson, Christian (February 1997). "Sony Halts Psygnosis Sale". Next Generation. No. 26. Imagine Media. p. 28. 


  22. ^ Buckley, Tony (1 June 2009). "WipEout HD Fury Expansion Pack – PlayStation.Blog.Europe". blog.eu.playstation.com. Archived from the original on 24 February 2012. Retrieved 14 May 2012. 


  23. ^ https://www.theregister.co.uk/2007/10/22/manhunt_2_leaked_by_sony_europe_employee/. Archived from the original on 11 September 2016.  Missing or empty |title= (help)


  24. ^ Elliott, Phil (28 January 2010). "Sony to restructure Liverpool studio | GamesIndustry International". gamesindustry.biz. Archived from the original on 14 October 2012. Retrieved 14 May 2012. 


  25. ^ Yin-Poole, Wesley. "Sources: Sony Liverpool was working on WipEout PS4 and a Splinter Cell style game for PS4 • News •". Eurogamer.net. Archived from the original on 24 August 2012. Retrieved 22 August 2012. 


  26. ^ Wawro, Alex (5 December 2013). "Former Psygnosis/Studio Liverpool devs unite to form Firesprite". Gamasutra. Think Services. Archived from the original on 14 December 2013. Retrieved 6 December 2013. 


  27. ^ Yin-Poole, Wesley (6 December 2013). "From the ashes of WipEout dev Studio Liverpool rises Firesprite". Eurogamer. Gamer Network. Archived from the original on 8 December 2013. Retrieved 6 December 2013. 


  28. ^ "SCE Worldwide Studios – Publishing Europe". Worldwidestudios.net. 25 February 2009. Archived from the original on 15 June 2012. Retrieved 14 May 2012. 


  29. ^ http://tle.vaarties.nl/lemmings/versions/




External links



  • Official website at the Wayback Machine (archived 31 January 2013)


  • Psygnosis profile at MobyGames








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