When to use IDXGIFactory3::GetCreationFlags









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i found not much sample programs use IDXGIFactory3, and its function GetCreationFlags, so when to use it?










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    i found not much sample programs use IDXGIFactory3, and its function GetCreationFlags, so when to use it?










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      i found not much sample programs use IDXGIFactory3, and its function GetCreationFlags, so when to use it?










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      i found not much sample programs use IDXGIFactory3, and its function GetCreationFlags, so when to use it?







      directx directx-11 dxgi






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      asked Nov 12 at 6:19









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          There's really only a single defined creation flag, DXGI_CREATE_FACTORY_DEBUG, so there's not a lot of value in most programs using this method. It's there as a method for someone to determine if the debug version of DXGI is active or not...



          See DXGI Debug Device






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            1 Answer
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            1 Answer
            1






            active

            oldest

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            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            0
            down vote



            accepted










            There's really only a single defined creation flag, DXGI_CREATE_FACTORY_DEBUG, so there's not a lot of value in most programs using this method. It's there as a method for someone to determine if the debug version of DXGI is active or not...



            See DXGI Debug Device






            share|improve this answer


























              up vote
              0
              down vote



              accepted










              There's really only a single defined creation flag, DXGI_CREATE_FACTORY_DEBUG, so there's not a lot of value in most programs using this method. It's there as a method for someone to determine if the debug version of DXGI is active or not...



              See DXGI Debug Device






              share|improve this answer
























                up vote
                0
                down vote



                accepted







                up vote
                0
                down vote



                accepted






                There's really only a single defined creation flag, DXGI_CREATE_FACTORY_DEBUG, so there's not a lot of value in most programs using this method. It's there as a method for someone to determine if the debug version of DXGI is active or not...



                See DXGI Debug Device






                share|improve this answer














                There's really only a single defined creation flag, DXGI_CREATE_FACTORY_DEBUG, so there's not a lot of value in most programs using this method. It's there as a method for someone to determine if the debug version of DXGI is active or not...



                See DXGI Debug Device







                share|improve this answer














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                edited Nov 12 at 17:59

























                answered Nov 12 at 7:36









                Chuck Walbourn

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