Smoothing 3d plot in R









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I made 3d plot in rgl.persp3d but I don't know how to smooth that to see trend. Or maybe next solution is to implement wireframe in rgl.persp3d (because I need this plot to be interactive). Please, help.



library(mgcv)


x<- rnorm(200)
y<- rnorm(200)
z<-rnorm(200)

tab<-data.frame(x,y,z)
tab

#surface wireframe:

mod <- gam(z ~ te(x, y), data = tab)

wyk <- matrix(fitted(mod), ncol = 20) #8 i 10 też ok

wireframe(wyk, drape=TRUE, colorkey=TRUE)


wireframe



#surface persp3d


library(rgl)
library(akima)


z_interpolation <- 200

tabint <- interp(x, y, z)

x.si <- tabint$x
y.si <- tabint$y
z.si <- tabint$z
nbcol <- 200
vertcol <- cut(t, nbcol)
color = rev(rainbow(nbcol, start = 0/6, end = 4/6))
persp3d(x.si, y.si, z.si, col = color[vertcol], smooth=T)


persp3d



So wireframe is neither smoothed nor interactive
...and rgl.persp3d is interactive but no smoothed. And I can't have both smoothed and interactive.










share|improve this question



























    up vote
    1
    down vote

    favorite
    1












    I made 3d plot in rgl.persp3d but I don't know how to smooth that to see trend. Or maybe next solution is to implement wireframe in rgl.persp3d (because I need this plot to be interactive). Please, help.



    library(mgcv)


    x<- rnorm(200)
    y<- rnorm(200)
    z<-rnorm(200)

    tab<-data.frame(x,y,z)
    tab

    #surface wireframe:

    mod <- gam(z ~ te(x, y), data = tab)

    wyk <- matrix(fitted(mod), ncol = 20) #8 i 10 też ok

    wireframe(wyk, drape=TRUE, colorkey=TRUE)


    wireframe



    #surface persp3d


    library(rgl)
    library(akima)


    z_interpolation <- 200

    tabint <- interp(x, y, z)

    x.si <- tabint$x
    y.si <- tabint$y
    z.si <- tabint$z
    nbcol <- 200
    vertcol <- cut(t, nbcol)
    color = rev(rainbow(nbcol, start = 0/6, end = 4/6))
    persp3d(x.si, y.si, z.si, col = color[vertcol], smooth=T)


    persp3d



    So wireframe is neither smoothed nor interactive
    ...and rgl.persp3d is interactive but no smoothed. And I can't have both smoothed and interactive.










    share|improve this question

























      up vote
      1
      down vote

      favorite
      1









      up vote
      1
      down vote

      favorite
      1






      1





      I made 3d plot in rgl.persp3d but I don't know how to smooth that to see trend. Or maybe next solution is to implement wireframe in rgl.persp3d (because I need this plot to be interactive). Please, help.



      library(mgcv)


      x<- rnorm(200)
      y<- rnorm(200)
      z<-rnorm(200)

      tab<-data.frame(x,y,z)
      tab

      #surface wireframe:

      mod <- gam(z ~ te(x, y), data = tab)

      wyk <- matrix(fitted(mod), ncol = 20) #8 i 10 też ok

      wireframe(wyk, drape=TRUE, colorkey=TRUE)


      wireframe



      #surface persp3d


      library(rgl)
      library(akima)


      z_interpolation <- 200

      tabint <- interp(x, y, z)

      x.si <- tabint$x
      y.si <- tabint$y
      z.si <- tabint$z
      nbcol <- 200
      vertcol <- cut(t, nbcol)
      color = rev(rainbow(nbcol, start = 0/6, end = 4/6))
      persp3d(x.si, y.si, z.si, col = color[vertcol], smooth=T)


      persp3d



      So wireframe is neither smoothed nor interactive
      ...and rgl.persp3d is interactive but no smoothed. And I can't have both smoothed and interactive.










      share|improve this question















      I made 3d plot in rgl.persp3d but I don't know how to smooth that to see trend. Or maybe next solution is to implement wireframe in rgl.persp3d (because I need this plot to be interactive). Please, help.



      library(mgcv)


      x<- rnorm(200)
      y<- rnorm(200)
      z<-rnorm(200)

      tab<-data.frame(x,y,z)
      tab

      #surface wireframe:

      mod <- gam(z ~ te(x, y), data = tab)

      wyk <- matrix(fitted(mod), ncol = 20) #8 i 10 też ok

      wireframe(wyk, drape=TRUE, colorkey=TRUE)


      wireframe



      #surface persp3d


      library(rgl)
      library(akima)


      z_interpolation <- 200

      tabint <- interp(x, y, z)

      x.si <- tabint$x
      y.si <- tabint$y
      z.si <- tabint$z
      nbcol <- 200
      vertcol <- cut(t, nbcol)
      color = rev(rainbow(nbcol, start = 0/6, end = 4/6))
      persp3d(x.si, y.si, z.si, col = color[vertcol], smooth=T)


      persp3d



      So wireframe is neither smoothed nor interactive
      ...and rgl.persp3d is interactive but no smoothed. And I can't have both smoothed and interactive.







      r rgl wireframe






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Jan 17 '17 at 15:30

























      asked Jan 17 '17 at 15:01









      aniusni

      346




      346






















          2 Answers
          2






          active

          oldest

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          up vote
          2
          down vote













          rgl just draws what you give it. You need to use mgcv as in your first example to do the smoothing, but you don't get a matrix of fitted values back at the end, so you'll want to use deldir to turn the results into a surface. For example,



          library(mgcv)

          x<- rnorm(200)
          y<- rnorm(200)
          z<-rnorm(200)

          tab<-data.frame(x,y,z)
          tab

          #surface wireframe:

          mod <- gam(z ~ te(x, y), data = tab)

          library(rgl)
          library(deldir)

          zfit <- fitted(mod)
          col <- cm.colors(20)[1 +
          round(19*(zfit - min(zfit))/diff(range(zfit)))]

          persp3d(deldir(x, y, z = zfit), col = col)
          aspect3d(1, 2, 1)


          This gives a nice smooth surface, for example



          enter image description here






          share|improve this answer



























            up vote
            0
            down vote













            A simpler way, without the delaunay stuff:



            library(mgcv)

            x <- rnorm(200)
            y <- rnorm(200)
            z <- rnorm(200)

            tab <- data.frame(x,y,z)

            mod <- mgcv::gam(z ~ te(x, y), data = tab)
            grid <- -5:5
            zfit <- predict(mod, expand.grid(x = grid, y = grid))
            persp3d(grid, grid, zfit)





            share|improve this answer




















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              2 Answers
              2






              active

              oldest

              votes








              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes








              up vote
              2
              down vote













              rgl just draws what you give it. You need to use mgcv as in your first example to do the smoothing, but you don't get a matrix of fitted values back at the end, so you'll want to use deldir to turn the results into a surface. For example,



              library(mgcv)

              x<- rnorm(200)
              y<- rnorm(200)
              z<-rnorm(200)

              tab<-data.frame(x,y,z)
              tab

              #surface wireframe:

              mod <- gam(z ~ te(x, y), data = tab)

              library(rgl)
              library(deldir)

              zfit <- fitted(mod)
              col <- cm.colors(20)[1 +
              round(19*(zfit - min(zfit))/diff(range(zfit)))]

              persp3d(deldir(x, y, z = zfit), col = col)
              aspect3d(1, 2, 1)


              This gives a nice smooth surface, for example



              enter image description here






              share|improve this answer
























                up vote
                2
                down vote













                rgl just draws what you give it. You need to use mgcv as in your first example to do the smoothing, but you don't get a matrix of fitted values back at the end, so you'll want to use deldir to turn the results into a surface. For example,



                library(mgcv)

                x<- rnorm(200)
                y<- rnorm(200)
                z<-rnorm(200)

                tab<-data.frame(x,y,z)
                tab

                #surface wireframe:

                mod <- gam(z ~ te(x, y), data = tab)

                library(rgl)
                library(deldir)

                zfit <- fitted(mod)
                col <- cm.colors(20)[1 +
                round(19*(zfit - min(zfit))/diff(range(zfit)))]

                persp3d(deldir(x, y, z = zfit), col = col)
                aspect3d(1, 2, 1)


                This gives a nice smooth surface, for example



                enter image description here






                share|improve this answer






















                  up vote
                  2
                  down vote










                  up vote
                  2
                  down vote









                  rgl just draws what you give it. You need to use mgcv as in your first example to do the smoothing, but you don't get a matrix of fitted values back at the end, so you'll want to use deldir to turn the results into a surface. For example,



                  library(mgcv)

                  x<- rnorm(200)
                  y<- rnorm(200)
                  z<-rnorm(200)

                  tab<-data.frame(x,y,z)
                  tab

                  #surface wireframe:

                  mod <- gam(z ~ te(x, y), data = tab)

                  library(rgl)
                  library(deldir)

                  zfit <- fitted(mod)
                  col <- cm.colors(20)[1 +
                  round(19*(zfit - min(zfit))/diff(range(zfit)))]

                  persp3d(deldir(x, y, z = zfit), col = col)
                  aspect3d(1, 2, 1)


                  This gives a nice smooth surface, for example



                  enter image description here






                  share|improve this answer












                  rgl just draws what you give it. You need to use mgcv as in your first example to do the smoothing, but you don't get a matrix of fitted values back at the end, so you'll want to use deldir to turn the results into a surface. For example,



                  library(mgcv)

                  x<- rnorm(200)
                  y<- rnorm(200)
                  z<-rnorm(200)

                  tab<-data.frame(x,y,z)
                  tab

                  #surface wireframe:

                  mod <- gam(z ~ te(x, y), data = tab)

                  library(rgl)
                  library(deldir)

                  zfit <- fitted(mod)
                  col <- cm.colors(20)[1 +
                  round(19*(zfit - min(zfit))/diff(range(zfit)))]

                  persp3d(deldir(x, y, z = zfit), col = col)
                  aspect3d(1, 2, 1)


                  This gives a nice smooth surface, for example



                  enter image description here







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Jan 17 '17 at 17:20









                  user2554330

                  8,35011237




                  8,35011237






















                      up vote
                      0
                      down vote













                      A simpler way, without the delaunay stuff:



                      library(mgcv)

                      x <- rnorm(200)
                      y <- rnorm(200)
                      z <- rnorm(200)

                      tab <- data.frame(x,y,z)

                      mod <- mgcv::gam(z ~ te(x, y), data = tab)
                      grid <- -5:5
                      zfit <- predict(mod, expand.grid(x = grid, y = grid))
                      persp3d(grid, grid, zfit)





                      share|improve this answer
























                        up vote
                        0
                        down vote













                        A simpler way, without the delaunay stuff:



                        library(mgcv)

                        x <- rnorm(200)
                        y <- rnorm(200)
                        z <- rnorm(200)

                        tab <- data.frame(x,y,z)

                        mod <- mgcv::gam(z ~ te(x, y), data = tab)
                        grid <- -5:5
                        zfit <- predict(mod, expand.grid(x = grid, y = grid))
                        persp3d(grid, grid, zfit)





                        share|improve this answer






















                          up vote
                          0
                          down vote










                          up vote
                          0
                          down vote









                          A simpler way, without the delaunay stuff:



                          library(mgcv)

                          x <- rnorm(200)
                          y <- rnorm(200)
                          z <- rnorm(200)

                          tab <- data.frame(x,y,z)

                          mod <- mgcv::gam(z ~ te(x, y), data = tab)
                          grid <- -5:5
                          zfit <- predict(mod, expand.grid(x = grid, y = grid))
                          persp3d(grid, grid, zfit)





                          share|improve this answer












                          A simpler way, without the delaunay stuff:



                          library(mgcv)

                          x <- rnorm(200)
                          y <- rnorm(200)
                          z <- rnorm(200)

                          tab <- data.frame(x,y,z)

                          mod <- mgcv::gam(z ~ te(x, y), data = tab)
                          grid <- -5:5
                          zfit <- predict(mod, expand.grid(x = grid, y = grid))
                          persp3d(grid, grid, zfit)






                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Nov 11 at 1:58









                          dash2

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