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Microsoft HoloLens


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Microsoft HoloLens

Microsoft HoloLens logo 2015.png

Ramahololens.jpg
The HoloLens

Also known as
Project Baraboo (in-development)
Developer
Microsoft
Manufacturer
Microsoft
Product family
Windows 10
Type
Mixed reality augmented reality head-mounted display smartglasses
Release date

  • March 30, 2016 (2016-03-30) (Development Edition)

  • TBA (Consumer version)


Introductory price

$3,000[1]


$5,000 (Commercial Suite)[2]
Operating system
Windows Mixed Reality
CPU
Intel 32-bit (1GHz)
Memory

  • 2 GB RAM

  • 1 GB HPU RAM


Storage
64 GB (flash memory)
Display
2.3 megapixel widescreen stereoscopic head-mounted display
Sound
Spatial sound technology
Input


  • Inertial measurement unit (Accelerometer, gyroscope, and magnetometer)

  • 4 sensors

  • 1 120°×120° depth camera


Controller input
Gestural commands via sensors and HPU
Camera
2.4 MP
Touchpad
None.
Connectivity

  • IEEE 802.11ac

  • Bluetooth 4.1

  • LE


Platform
Windows 10
Weight
579 g (1.28 lb)
Website
Official website

Microsoft HoloLens, known under development as Project Baraboo,[3] is a pair of mixed reality smartglasses developed and manufactured by Microsoft. HoloLens gained popularity[citation needed] for being one of the first computers running the Windows Mixed Reality platform under the Windows 10 operating system. The HoloLens can trace its lineage to Kinect, an add-on for Microsoft's Xbox gaming console that was introduced in 2010.[4]


The pre-production version of HoloLens, the Development Edition, shipped on March 30, 2016, and is targeted to developers in the United States and Canada for a list price of $3000.[5][6]Samsung and Asus have extended an offer to Microsoft to help produce their own mixed-reality products, in collaboration with Microsoft, based around the concept and hardware on HoloLens.[7][8] On October 12, 2016, Microsoft announced global expansion of HoloLens and publicized that HoloLens would be available for preorder in Australia, Ireland, France, Germany, New Zealand and the United Kingdom.[9] There is also a Commercial Suite (similar to a pro edition of Windows), with enterprise features, such as bitlocker security. As of May 2017, The Suite sells for $5,000.[10][11] Microsoft has decided to rent the Hololens without clients making the full investment. Microsoft partner with a company called Abcomrents to give the service of Hololens rental.[12]




Contents





  • 1 Design


  • 2 Hardware


  • 3 Applications


  • 4 Interface


  • 5 Developing applications for HoloLens

    • 5.1 2D applications


    • 5.2 3D applications



  • 6 See also


  • 7 Notes


  • 8 References


  • 9 External links




Design[edit]


The HoloLens is a head-mounted display unit connected to an adjustable, cushioned inner headband, which can tilt HoloLens up and down, as well as forward and backward.[13] To wear the unit, the user fits the HoloLens on their head, using an adjustment wheel at the back of the headband to secure it around the crown, supporting and distributing the weight of the unit equally for comfort,[14] before tilting the visor towards the front of the eyes.[13]


In the front is much of the sensors and related hardware, including the cameras and processors. The visor is tinted;[14] enclosed in the visor piece is a pair of transparent combiner lenses, in which the projected images are displayed in the lower half.[15] The HoloLens must be calibrated to the interpupillary distance (IPD), or accustomed vision of the user.[16][17]


Along the bottom edges of the side, located near the user's ears, are a pair of small, red 3D audio speakers. The speakers, competing against typical sound systems, do not obstruct external sounds, allowing the user to hear virtual sounds, along with the environment.[14] Using head-related transfer functions, the HoloLens generates binaural audio, which can simulate spatial effects; meaning the user, virtually, can perceive and locate a sound, as though it is coming from a virtual pinpoint or location.[18][19][note 1]


On the top edge are two pairs of buttons: display brightness buttons above the left ear, and volume buttons above the right ear.[20] Adjacent buttons are shaped differently—one concave, one convex—so that the user can distinguish them by touch.[13]


At the end of the left arm is a power button and row of five, small individual LED nodes, used to indicate system status, as well as for power management, indicating battery level and setting power/standby mode.[13] A USB 2.0 micro-B receptacle is located along the bottom edge.[14] A 3.5 mm audio jack is located along the bottom edge of the right arm.[6][14]



Hardware[edit]


The HoloLens features an inertial measurement unit (IMU) (which includes an accelerometer, gyroscope, and a magnetometer)[21] four "environment understanding" sensors (two on each side), an energy-efficient depth camera with a 120°×120° angle of view,[3] a 2.4-megapixel photographic video camera, a four-microphone array, and an ambient light sensor.[6][22]


In addition to an Intel Cherry Trail SoC containing the CPU and GPU,[23] HoloLens features a custom-made Microsoft Holographic Processing Unit (HPU),[6] a coprocessor manufactured specifically for the HoloLens by Microsoft. The SoC and the HPU each have 1GB LPDDR3 and share 8MB SRAM, with the SoC also controlling 64GB eMMC and running the Windows 10 operating system. The HPU uses 28 custom DSPs from Tensilica[24][25] to process and integrate data from the sensors, as well as handling tasks such as spatial mapping, gesture recognition, and voice and speech recognition.[15][21] According to Alex Kipman, the HPU processes "terabytes of information," one attendee estimated that the display field of view of the demonstration units was 30°×17.5°.[26] In an interview at the 2015 Electronic Entertainment Expo in June, Microsoft Vice-President of Next-Gen Experiences, Kudo Tsunoda, indicated that the field of view is unlikely to be significantly different on release of the current version.[27]


The HoloLens contains an internal rechargeable battery, with average life rated at 2–3 hours of active use, or 2 weeks of standby time. The HoloLens can be operated while charging.[6]


HoloLens features IEEE 802.11ac Wi-Fi and Bluetooth 4.1 Low Energy (LE) wireless connectivity. The headset uses Bluetooth LE to pair with the included Clicker, a thumb-sized finger-operating input device that can be used for interface scrolling and selecting. The Clicker features a clickable surface for selecting, and an orientation sensor which provides for scrolling functions via tilting and panning of the unit. The Clicker features an elastic finger loop for holding the device, and a USB 2.0 micro-B receptacle for charging its internal battery.[28]



Applications[edit]


As of 2016, a number of augmented-reality applications have been announced or showcased for Microsoft HoloLens. A collection of applications will be provided for free for developers purchasing the Microsoft HoloLens Developer Edition. Applications available at launch include:



  • Cortana, Microsoft's virtual assistant.

  • Holograms, a catalog of a variety of 3D objects that users can place and scale around them; ranging from tigers and cats to space shuttles and planets.

  • HoloStudio, a full-scale 3D modeling application by Microsoft with 3D print compatibility.[29][30]


  • CAE VimedixAR is a commercial application of Microsoft HoloLens technology that enables immersive simulation-based training in ultrasound and anatomical education through augmented reality for increased patient safety and enhanced learning.[30][31]

  • An implementation of the Skype telecommunications application by Microsoft. Any user with Skype on his or her regular devices like PC, Mobile etc. can dial user on HoloLens and communicate with each other. With Video call On, the user on PC will see the view HoloLens user is seeing and HoloLens user will see view captured by PC / Mobile device user camera.[30][32]

  • HoloTour, an audiovisual three-dimensional virtual tourism application.[30][33]

  • Fragments, a high-tech crime thriller adventure game developed by Microsoft and Asobo Studio, in which the player engages in crime-solving.[34]

  • Young Conker, a platform game developed by Microsoft and Asobo Studio, featuring a young version of Conker the Squirrel.[30][35]

  • RoboRaid (previously code-named "Project X-Ray"), an augmented-reality first-person shooter game by Microsoft in which the player defends against a robot invasion, aiming the weapon via gaze, and shooting via the Clicker button or an air tap.[36][37]

  • Actiongram, an application for staging and recording short video clips of simple mixed-reality presentations using pre-made 3D virtual assets,[33] will be released in summer 2016 in the United States and Canada.[30][38]

Other applications announced or showcased for HoloLens include:


  • An interactive digital human anatomy curriculum by Case Western Reserve University and Cleveland Clinic[39][40]


  • Architectural engineering software design tools, SketchUp Viewer by Trimble Navigation was the first commercially available HoloLens application[41][non-primary source needed]

  • A version of the Mojang video game Minecraft[42][43][non-primary source needed]

  • Extended functionality for the Autodesk Maya 3D creation application[44][non-primary source needed]

  • OnSight and Sidekick, software projects developed by a collaboration between NASA and Microsoft to explore mixed reality applications in space exploration[45][non-primary source needed]

  • FreeForm, a joint project between Autodesk and Microsoft integrating HoloLens with the Autodesk Fusion 360 cloud-based 3D development application[46][non-primary source needed]


  • Galaxy Explorer, an educational application about the Milky Way in development by Microsoft Studios,[47] pitched and chosen by the developer community via the Share Your Idea campaign, and to be open-sourced upon completion[48][non-primary source needed]

  • A spacecraft design/visualization application in development by NASA's Jet Propulsion Laboratory (JPL)[49][non-primary source needed]

Developed in collaboration with JPL, OnSight integrates data from the Curiosity rover into a 3D simulation of the Martian environment,[50] which scientists around the world can visualize, interact with, and collaborate in together using HoloLens devices. OnSight can be used in mission planning, with users able to program rover activities by looking at a target within the simulation, and using gestures to pull up and select menu commands.[51] JPL plans to deploy OnSight in Curiosity mission operations, using it to control rover activities by July 2015.[52][needs update][non-primary source needed]


  • In November 2015, Volvo and Microsoft have exhibited a prototype version of the HoloLens system at Microsoft's HQ in Redmond using the S90 luxury sedan as their subject.[53]

  • CAE VimedixAR, the first ultrasound training simulator integrated with HoloLens that allows healthcare learners to interact with 3D holograms of internal human structures and acquire proficiency in anatomy.[54]

  • Holoportation, a new type of 3D capture technology that allows high-quality 3D models of people to be reconstructed, compressed and transmitted anywhere in the world in real time. When combined with mixed reality displays such as Hololens, this technology allows user to see, hear, and interact with remote participants in 3D as if they are actually present in the same physical space. Communicating and interacting with remote users becomes as natural as face-to-face communication.[55]

  • HoloSurg, in April 2017, a team of surgeons in Spain, used the Mixed Reality tool to operate on a patient with a malignant muscular tumor, using the headset to visualize MRI and radiography information during the surgery.[56]


Interface[edit]


HoloLens, through the use of the HPU, uses sensual and natural interface commands—gaze, gesture, and voice—sometimes referred to as "GGV", inputs.[57] Gaze commands, such as head-tracking, allows the user to bring application focus to whatever the user is perceiving.[58] "Elements"—or any virtual application or button—are selected using an air tap method, similar to clicking an imaginary computer mouse. The tap can be held for a drag simulation to move an element, as well as voice commands for certain commands and actions.


The HoloLens shell carries over and adapts many elements from the Windows desktop environment. A "bloom" gesture for accessing the shell (performing a similar function to pressing a Windows key on a Windows keyboard or tablet, or the Xbox button on an Xbox One Controller) is performed by opening one's hand, fingers spread with the palm facing up.[59][60] Windows can be dragged to a particular position, as well as resized. Virtual elements such as windows or menus can be "pinned" to locations, physical structures or objects within the environment; or can be "carried," or fixed in relation to the user, following the user as they move around.[61]Title bars for application windows have a title on the left, and buttons for window management functions on the right.


In April 2016 Microsoft Created the Microsoft HoloLens App for Windows 10 PC's and Windows 10 Mobile devices, that allows developers to run apps, use his or her phone or PC's keyboard to type text, view a live stream from the HoloLens user's point of view, and remotely capture mixed reality photos and videos.



Developing applications for HoloLens[edit]


Microsoft Visual Studio is an IDE that can be used to develop applications (both 2D and 3D) for HoloLens. Applications can be tested using HoloLens emulator (included into Visual Studio 2015 IDE) or HoloLens Development Edition.



2D applications[edit]


HoloLens can run almost all Universal Windows Platform apps.[62] These apps appear as 2D projections. Not all Windows 10 APIs are currently supported by HoloLens,[63] but in most cases the same app is able to run across all Windows 10 devices (including HoloLens), and the same tools that are used to develop applications for Windows PC or Windows Phone can be used to develop a HoloLens app.



3D applications[edit]


3D applications, or "holographic" applications, use Windows Holographic APIs. Microsoft recommends Unity engine and Vuforia to create 3D apps for HoloLens, but it's also possible for a developer to build their own engine using DirectX and Windows APIs.[64]



See also[edit]


  • Augmented reality

  • Virtual reality

  • Google Glass

  • Smartglasses


Notes[edit]




  1. ^ See also: 3D audio effect, virtual surround, psychoacoustics




References[edit]




  1. ^ Pandher, Gurmeet Singh (March 2, 2016). "Microsoft HoloLens Preorders: Price, Specs Of The Augmented Reality Headset". The Bitbag. 


  2. ^ "Buy Microsoft HoloLens Commercial Suite - Microsoft Store". Microsoft Store. Retrieved 2017-05-05. 


  3. ^ ab Hempel, Jessi (January 21, 2015). "Project HoloLens: Our Exclusive Hands-On With Microsoft's Holographic Goggles". Wired. Condé Nast. Retrieved January 22, 2015. 


  4. ^ Mcbride, Sarah (May 23, 2016). "With HoloLens, Microsoft aims to avoid Google's mistakes". Reuters. Retrieved May 23, 2016. 


  5. ^ Shaban, Hamza (September 2, 2014). "Microsoft announces Windows Holographic with HoloLens headset". The Verge. Retrieved January 21, 2015. 


  6. ^ abcde "Introducing the Microsoft HoloLens Development Edition". Microsoft. Retrieved October 7, 2015. We will work to get devices out as quickly as possible. As soon as additional devices are available, more accepted applicants will be invited to purchase. 


  7. ^ Kim Yoo-chul (May 13, 2015). "Samsung seeks partnership with Microsoft for hololens". The Korea Times. Retrieved December 7, 2015. 


  8. ^ Tibken, Shara (October 19, 2015). "Asus mulls HoloLens augmented-reality glasses of its own". Wearable Tech. CNET. Retrieved December 7, 2015. 


  9. ^ "Microsoft announces global expansion for HoloLens". Microsoft News Centre Australia. October 12, 2016. Retrieved October 16, 2016. 


  10. ^ Microsoft. "Microsoft HoloLens". Microsoft HoloLens. Retrieved 2017-05-05. 


  11. ^ "Buy Microsoft HoloLens Commercial Suite - Microsoft Store". Microsoft Store. Retrieved 2017-05-05. 


  12. ^ Lucas, Matney (14 February 2018). "Microsoft's HoloLens is now available to rent". Techcrunch. 


  13. ^ abcd Davies, Chris (May 1, 2015). "HoloLens hands-on: Building for Windows Holographic". SlashGear. Retrieved May 1, 2015. That means very little pressure on your nose, and even if you’re wearing glasses you can generally find a workable way to keep them on underneath. 


  14. ^ abcde "Microsoft Hololens hardware". Microsoft. Retrieved May 1, 2015. 


  15. ^ ab Alex Kipman, Seth Juarez (April 30, 2015). Developing for HoloLens. Microsoft. Event occurs at 00:07:15. Retrieved May 1, 2015. HoloLens is the first—and so far—only holographic computer out there. [...] I hope that in the not-so-distant future there will be many such devices. [...] This is running Windows 10. All of the APIs for human and environment understanding are part of Windows, and this version of Windows that we put on this device—we call it Windows Holographic. 


  16. ^ Hachman, Mark (May 1, 2015). "Developing with HoloLens: Decent hardware chases Microsoft's lofty augmented reality ideal". PC World. Retrieved May 1, 2015. 


  17. ^ Hollister, Sean (January 21, 2015). "Microsoft HoloLens Hands-On: Incredible, Amazing, Prototype-y as Hell". Retrieved May 1, 2015. One Microsoft employee [...] typed my IPD (interpupillary distance) into a connected PC. Microsoft says the final version will automatically measure the distnace [sic] between your eyes, but the prototypes don’t have that feature yet. 


  18. ^ Microsoft HoloLens: The Science Within - Spatial Sound with Holograms. Microsoft. February 29, 2016. Retrieved March 7, 2016. 


  19. ^ Holmdahl, Todd (April 30, 2015). "BUILD 2015: A closer look at the Microsoft HoloLens hardware". Microsoft Devices Blog. Retrieved February 29, 2016. This custom silicon efficiently processes data from the sensors, resulting in a relatively simple yet informative output that can be easily used by developers so they can focus on creating amazing experiences without having to work through complex physics calculations. 


  20. ^ Bright, Peter (May 1, 2015). "HoloLens: Still magical, but with the ugly taint of reality". Ars Technica. Retrieved May 2, 2015. 


  21. ^ ab Holmdahl, Todd (April 30, 2015). "BUILD 2015: A closer look at the Microsoft HoloLens hardware". Microsoft Devices Blog. Retrieved February 29, 2016. This custom silicon efficiently processes data from the sensors, resulting in a relatively simple yet informative output that can be easily used by developers so they can focus on creating amazing experiences without having to work through complex physics calculations. 


  22. ^ Microsoft HoloLens - Here are the full processor, storage and RAM specs, Windows Central, May 2, 2016


  23. ^ Colaner, Seth (August 23, 2016). "What's Inside Microsoft's HoloLens And How It Works". Tom's Hardware. Retrieved August 23, 2016. 


  24. ^ Linder, Brad (August 23, 2016). "Microsoft reveals info about the custom chip powering HoloLens". Liliputing. Retrieved August 23, 2016. 


  25. ^ Bright, Peter (August 23, 2016). "Microsoft sheds some light on its mysterious holographic processing unit". Ars Technica. Retrieved August 24, 2016. 


  26. ^ Kreylos, Oliver (May 1, 2015). "On the road for VR: Microsoft HoloLens at Build 2015, San Francisco". Doc-Ok.org. Retrieved June 17, 2015. As I was stripped of all devices and gadgets before being allowed into the demo room, I had to guesstimeasure it by covering the visible screen with my hands (fingers splayed) at arm’s length, ending up with 1 3/4 hands horizontally, and 1 hand vertically (in other words, a 16:9 screen aspect ratio) (see Figure 1). In non-Doc-Ok units, that comes out to about 30° by 17.5° (for comparison, the Oculus Rift DK2′s field of view is about 100° by 100°). 


  27. ^ Jeff Gerstmann, Phil Spencer, Kudo Tsunoda (June 16, 2015). Giant Bomb LIVE! at E3 2015: Day 01. Event occurs at 3:13:06. Retrieved July 4, 2015. the hardware we have now [...] the field of view isn't exactly final, but I wouldn't say it's going to be [...] hugely, noticeably different, either. 


  28. ^ "Working with accessories". Windows Dev Center. Archived from the original on March 8, 2016. Retrieved March 7, 2016. 


  29. ^ Microsoft HoloLens: HoloStudio. Microsoft. February 29, 2016. Retrieved March 7, 2016. 


  30. ^ abcdef "These are the first apps and games for Microsoft's HoloLens". The Verge. 2016-02-29. Retrieved 2017-05-19. 


  31. ^ Template:Cite Microsoft Customers


  32. ^ Microsoft HoloLens: Skype. Microsoft. February 29, 2016. Retrieved March 7, 2016. 


  33. ^ ab "Microsoft HoloLens apps". Microsoft. Retrieved March 7, 2016. 


  34. ^ Microsoft HoloLens: Fragments. Microsoft. February 29, 2016. Retrieved March 7, 2016. 


  35. ^ Microsoft HoloLens: Young Conker. Microsoft. February 29, 2016. Retrieved March 7, 2016. 


  36. ^ Crecente, Brian (June 16, 2015). "HoloLens' Project X-Ray delivers a first-person augmented reality shooter". Polygon. Vox Media. Retrieved June 28, 2015. 


  37. ^ Gaudiosi, John (February 28, 2016). "Microsoft HoloLens Launch Games, Apps Detailed". Fortune. Retrieved March 7, 2016. 


  38. ^ Tsunoda, Kudo (February 29, 2016). "Introducing first ever experiences for the Microsoft HoloLens Development Edition". Microsoft Devices Blog. Microsoft. Retrieved March 7, 2016. 


  39. ^ Microsoft HoloLens: Partner Spotlight with Case Western Reserve University. Microsoft. July 8, 2015. Retrieved July 9, 2015. 


  40. ^ "Case Western Reserve, Cleveland Clinic Collaborate with Microsoft on 'Earth-Shattering' Mixed-Reality Technology for Education". Case Western Reserve University. April 29, 2015. Retrieved July 9, 2015. 


  41. ^ "Trimble Partners with Microsoft to Bring Microsoft HoloLens Wearable Holographic Technology to the AEC Industry". Trimble Navigation. April 29, 2015. Retrieved April 29, 2015. 


  42. ^ "Halo 5 headlines greatest holiday games lineup in Xbox history". Microsoft News Center. Microsoft. June 15, 2015. Retrieved June 15, 2015. 


  43. ^ Kudo Tsunoda, Lydia Winters, Sax Persson (June 15, 2015). E3 2015 Media Briefing. Microsoft. Event occurs at 01:13:36. Retrieved August 23, 2015. 


  44. ^ Satya Nadella, Lorraine Bardeen, Dan McCulloch (July 13, 2015). Our journey together. Event occurs at 42:42. Retrieved July 15, 2015. 


  45. ^ Ramsey, Sarah, ed. (June 25, 2015). "NASA, Microsoft Collaborate to Bring Science Fiction to Science Fact". Jet Propulsion Laboratory. Retrieved June 28, 2015. 


  46. ^ Gardiner, Garin (November 30, 2015). "Microsoft HoloLens + Autodesk Fusion 360 = Mixed Reality for Product Design and Engineering [VIDEO]". In the Fold. Autodesk. Retrieved December 7, 2015. 


  47. ^ "Galaxy Explorer". Microsoft Studios. Microsoft. Archived from the original on March 1, 2016. Retrieved February 17, 2016. 


  48. ^ "Announcing the Microsoft HoloLens 'Share Your Idea' campaign". Building Apps for Windows. Microsoft. December 1, 2015. Retrieved February 17, 2016. 


  49. ^ Jeff Norris (February 10, 2016). Vision Summit 2016 Keynote. Ray Dolby Ballroom, Dolby Theatre: Unity Technologies. Event occurs at 57:26. Retrieved February 17, 2016. It's a new application under development in my lab, and we're talking about it publicly for the first time today. It's a tool for spacecraft designers, and it borrows a lot of technology from the work that we're doing for our applications on the International Space Station. 


  50. ^ Parker Abercrombie (January 23, 2016). A Cloud-based Architecture for Processing 3D Mars Terrain. Ballroom A, Pasadena Convention Center: Linux Expo of Southern California Inc. Retrieved February 17, 2016. ...but the rover moves everyday, and we wanted this tool to be useful operationally, so we actually needed to, not just do this once, but we needed a way to create these scenes easily and automatically as the rover moves, and new imagery is downlinked. Abercrombie, Parker (January 23, 2016). A Cloud-based Architecture for Processing 3D Mars Terrain (PDF). SCaLE 14x — The Fourtheenth Annual Southern California Linux Expo. Retrieved February 17, 2016. 


  51. ^ Northon, Karen, ed. (January 21, 2015). "NASA, Microsoft Collaboration Will Allow Scientists to "Work on Mars"". Jet Propulsion Laboratory. Retrieved January 22, 2015. 


  52. ^ Terry Myerson, Alex Kipman, Jeff Norris, Satya Nadella (January 21, 2015). Windows 10: The Next Chapter. Microsoft. Event occurs at 01:36:53. Retrieved January 22, 2015. "Satya Nadella, Terry Myerson, Joe Belfiore and Phil Spencer: Windows 10 Briefing". News Center. Microsoft. January 21, 2015. Retrieved March 6, 2015. 


  53. ^ Dina, Bass. "Microsoft, Volvo Car to Bring Augmented Reality Into Showrooms". Bloomberg. Retrieved November 20, 2015. 


  54. ^ "CAE Healthcare announces first mixed reality ultrasound simulation solution with Microsoft HoloLens". Healthcare Scene News. Retrieved April 3, 2017. 


  55. ^ "Holoportation - Microsoft Research". Microsoft Research. Retrieved 2017-06-20. 


  56. ^ "Microsoft HoloLens helps Spanish doctors cut surgery time in half". Retrieved 2017-10-23. 


  57. ^ "Development overview". Windows Dev Center. Microsoft. Archived from the original on March 8, 2016. Retrieved March 1, 2016. 


  58. ^ Microsoft HoloLens: Gaze Input. Microsoft. February 29, 2016. Retrieved March 7, 2016. 


  59. ^ Hempel, Jessi (January 21, 2015). "Restart: Microsoft in the age of Satya Nadella". Wired. Retrieved January 22, 2015. Each lens has three layers of glass—in blue, green, and red—full of microthin corrugated grooves that diffract light. [...] A "light engine" above the lenses projects light into the glasses, where it hits the grating and then volleys between the layers of glass millions of times. 


  60. ^ "Gestures". Windows Dev Center. Retrieved March 7, 2016. 


  61. ^ Microsoft HoloLens: What is a hologram?. Microsoft. February 29, 2016. Retrieved March 7, 2016. 


  62. ^ "Building 2D apps". 


  63. ^ "Current limitations for apps using APIs from the shell". 


  64. ^ "Development overview". 



External links[edit]


  • Official site

  • Signer, Beat & Curtin, Timothy J. (2017). Tangible Holograms: Towards Mobile Physical Augmentation of Virtual Objects, Technical Report WISE Lab, WISE-2017-01, March 2017.









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