smooth interpolation of two points, with an angle as a parameter
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in Autodesk Maya when an user creates an animation of two keyframes the program displays the animation curve like in the pictures below. There's a curve with a start and an end point, spline interpolated, the user can edit the angle on both ends to edit it like this.
spline interpolated image
angle edited
In math, I've found how to interpolate via several methods between two points, but I haven't found how to get the shape of a curve like in the second picture, and with an angle on both points as a parameter to edit.
python math interpolation maya spline
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up vote
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down vote
favorite
in Autodesk Maya when an user creates an animation of two keyframes the program displays the animation curve like in the pictures below. There's a curve with a start and an end point, spline interpolated, the user can edit the angle on both ends to edit it like this.
spline interpolated image
angle edited
In math, I've found how to interpolate via several methods between two points, but I haven't found how to get the shape of a curve like in the second picture, and with an angle on both points as a parameter to edit.
python math interpolation maya spline
New contributor
Both images are the same, is that intentional?
– Green Cell
Nov 12 at 1:29
add a comment |
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down vote
favorite
up vote
0
down vote
favorite
in Autodesk Maya when an user creates an animation of two keyframes the program displays the animation curve like in the pictures below. There's a curve with a start and an end point, spline interpolated, the user can edit the angle on both ends to edit it like this.
spline interpolated image
angle edited
In math, I've found how to interpolate via several methods between two points, but I haven't found how to get the shape of a curve like in the second picture, and with an angle on both points as a parameter to edit.
python math interpolation maya spline
New contributor
in Autodesk Maya when an user creates an animation of two keyframes the program displays the animation curve like in the pictures below. There's a curve with a start and an end point, spline interpolated, the user can edit the angle on both ends to edit it like this.
spline interpolated image
angle edited
In math, I've found how to interpolate via several methods between two points, but I haven't found how to get the shape of a curve like in the second picture, and with an angle on both points as a parameter to edit.
python math interpolation maya spline
python math interpolation maya spline
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asked Nov 10 at 14:18
arturoalcibia
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41
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Both images are the same, is that intentional?
– Green Cell
Nov 12 at 1:29
add a comment |
Both images are the same, is that intentional?
– Green Cell
Nov 12 at 1:29
Both images are the same, is that intentional?
– Green Cell
Nov 12 at 1:29
Both images are the same, is that intentional?
– Green Cell
Nov 12 at 1:29
add a comment |
1 Answer
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I might be some kind of cubic parametric curve.
Curve might be represented as Hermite spline or in Bezier form - the most widely used form in computer graphics.
Bezier curve description requires end points and control points that define direction (angle) and magnitude of derivatives at the ends.
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
I might be some kind of cubic parametric curve.
Curve might be represented as Hermite spline or in Bezier form - the most widely used form in computer graphics.
Bezier curve description requires end points and control points that define direction (angle) and magnitude of derivatives at the ends.
add a comment |
up vote
0
down vote
I might be some kind of cubic parametric curve.
Curve might be represented as Hermite spline or in Bezier form - the most widely used form in computer graphics.
Bezier curve description requires end points and control points that define direction (angle) and magnitude of derivatives at the ends.
add a comment |
up vote
0
down vote
up vote
0
down vote
I might be some kind of cubic parametric curve.
Curve might be represented as Hermite spline or in Bezier form - the most widely used form in computer graphics.
Bezier curve description requires end points and control points that define direction (angle) and magnitude of derivatives at the ends.
I might be some kind of cubic parametric curve.
Curve might be represented as Hermite spline or in Bezier form - the most widely used form in computer graphics.
Bezier curve description requires end points and control points that define direction (angle) and magnitude of derivatives at the ends.
edited Nov 10 at 16:11
answered Nov 10 at 15:48
MBo
45.1k22847
45.1k22847
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Both images are the same, is that intentional?
– Green Cell
Nov 12 at 1:29