Can't insert a breakpoint into shader when debug on vs with Nsight

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I already choose a drawcall in scrubber view,and vs said A breakpoint could not be inserted at this location when i click.
Here is my configuration:
VS2017
GLSL3.3
Nsight5.6
GTX 1070Ti
visual-studio opengl glsl shader nsight
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I already choose a drawcall in scrubber view,and vs said A breakpoint could not be inserted at this location when i click.
Here is my configuration:
VS2017
GLSL3.3
Nsight5.6
GTX 1070Ti
visual-studio opengl glsl shader nsight
1
Are you sure you can insert breakpoints in shader code like that? From what I just read Nsight offers the possiility of having breakpoints in CUDA and even then it's a bit different from linear code.
– florent teppe
Aug 7 at 12:12
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up vote
0
down vote
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up vote
0
down vote
favorite
I already choose a drawcall in scrubber view,and vs said A breakpoint could not be inserted at this location when i click.
Here is my configuration:
VS2017
GLSL3.3
Nsight5.6
GTX 1070Ti
visual-studio opengl glsl shader nsight
I already choose a drawcall in scrubber view,and vs said A breakpoint could not be inserted at this location when i click.
Here is my configuration:
VS2017
GLSL3.3
Nsight5.6
GTX 1070Ti
visual-studio opengl glsl shader nsight
visual-studio opengl glsl shader nsight
asked Aug 7 at 7:57
Y.Lex
725
725
1
Are you sure you can insert breakpoints in shader code like that? From what I just read Nsight offers the possiility of having breakpoints in CUDA and even then it's a bit different from linear code.
– florent teppe
Aug 7 at 12:12
add a comment |
1
Are you sure you can insert breakpoints in shader code like that? From what I just read Nsight offers the possiility of having breakpoints in CUDA and even then it's a bit different from linear code.
– florent teppe
Aug 7 at 12:12
1
1
Are you sure you can insert breakpoints in shader code like that? From what I just read Nsight offers the possiility of having breakpoints in CUDA and even then it's a bit different from linear code.
– florent teppe
Aug 7 at 12:12
Are you sure you can insert breakpoints in shader code like that? From what I just read Nsight offers the possiility of having breakpoints in CUDA and even then it's a bit different from linear code.
– florent teppe
Aug 7 at 12:12
add a comment |
1 Answer
1
active
oldest
votes
up vote
0
down vote
Finally,I understand that the reason is that Nsight not support the architecture of my graphic card.So sad.
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
Finally,I understand that the reason is that Nsight not support the architecture of my graphic card.So sad.
add a comment |
up vote
0
down vote
Finally,I understand that the reason is that Nsight not support the architecture of my graphic card.So sad.
add a comment |
up vote
0
down vote
up vote
0
down vote
Finally,I understand that the reason is that Nsight not support the architecture of my graphic card.So sad.
Finally,I understand that the reason is that Nsight not support the architecture of my graphic card.So sad.
answered Aug 8 at 9:51
Y.Lex
725
725
add a comment |
add a comment |
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1
Are you sure you can insert breakpoints in shader code like that? From what I just read Nsight offers the possiility of having breakpoints in CUDA and even then it's a bit different from linear code.
– florent teppe
Aug 7 at 12:12