html canvas shadow being applied to everything









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12
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If you define a shadow ONCE, then it applies to all "graphics" on the canvas from thereon after (which is what it's supposed to do).



Sample:
http://flanvas.com/development/flanvas/test.html



Does anyone know best practice to turn the shadow off after you've used it? I'm setting shadowColor to "rgba(0,0,0,0)" which is a no-alpha black. I'm sure there is a better way.



case sample: The text is also getting a shadow. I'm using the no-alpha black to combat this for now.
http://flanvas.com/development/flanvas/examples/filters-dropShadowFilter.html










share|improve this question



























    up vote
    12
    down vote

    favorite












    If you define a shadow ONCE, then it applies to all "graphics" on the canvas from thereon after (which is what it's supposed to do).



    Sample:
    http://flanvas.com/development/flanvas/test.html



    Does anyone know best practice to turn the shadow off after you've used it? I'm setting shadowColor to "rgba(0,0,0,0)" which is a no-alpha black. I'm sure there is a better way.



    case sample: The text is also getting a shadow. I'm using the no-alpha black to combat this for now.
    http://flanvas.com/development/flanvas/examples/filters-dropShadowFilter.html










    share|improve this question

























      up vote
      12
      down vote

      favorite









      up vote
      12
      down vote

      favorite











      If you define a shadow ONCE, then it applies to all "graphics" on the canvas from thereon after (which is what it's supposed to do).



      Sample:
      http://flanvas.com/development/flanvas/test.html



      Does anyone know best practice to turn the shadow off after you've used it? I'm setting shadowColor to "rgba(0,0,0,0)" which is a no-alpha black. I'm sure there is a better way.



      case sample: The text is also getting a shadow. I'm using the no-alpha black to combat this for now.
      http://flanvas.com/development/flanvas/examples/filters-dropShadowFilter.html










      share|improve this question















      If you define a shadow ONCE, then it applies to all "graphics" on the canvas from thereon after (which is what it's supposed to do).



      Sample:
      http://flanvas.com/development/flanvas/test.html



      Does anyone know best practice to turn the shadow off after you've used it? I'm setting shadowColor to "rgba(0,0,0,0)" which is a no-alpha black. I'm sure there is a better way.



      case sample: The text is also getting a shadow. I'm using the no-alpha black to combat this for now.
      http://flanvas.com/development/flanvas/examples/filters-dropShadowFilter.html







      html5 canvas shadow






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Jan 10 '11 at 19:01









      Phrogz

      219k75537617




      219k75537617










      asked Jan 10 '11 at 18:03









      Jacksonkr

      17.6k34136234




      17.6k34136234






















          3 Answers
          3






          active

          oldest

          votes

















          up vote
          27
          down vote



          accepted










          By using save, translate and restore you can perform your tasks without worrying about the style changes, for eg.



          ctx.save();
          ctx.translate(X,Y);

          ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

          // do some stuff

          ctx.restore();


          here X & Y are the co-ordinates where you intended to draw and you do your stuff relative to the co-ordinates 0,0.



          This method solves the problem of caching and restoring the previous styles/values and is also very helpful when you work with gradients as they are always plotted relative to the origin (0,0)






          share|improve this answer
















          • 1




            Excellent point. This solution works really nicely in more complex cases (less things to keep track of).
            – Juho Vepsäläinen
            Jan 20 '11 at 15:03

















          up vote
          8
          down vote













          (EDIT: Oops! I see that's what you were already doing with a 0 alpha black.)



          This is what you were looking for:



          context.shadowColor = "transparent";





          share|improve this answer





























            up vote
            5
            down vote













            It's usually a good idea to store the old value of these kind of "global" attributes before you change it and use this stored value to restore it later on. Example:



            var origShadowColor = ctx.shadowColor;
            ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

            // ... do some stuff

            ctx.shadowColor = origShadowColor;





            share|improve this answer




















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              3 Answers
              3






              active

              oldest

              votes








              3 Answers
              3






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes








              up vote
              27
              down vote



              accepted










              By using save, translate and restore you can perform your tasks without worrying about the style changes, for eg.



              ctx.save();
              ctx.translate(X,Y);

              ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

              // do some stuff

              ctx.restore();


              here X & Y are the co-ordinates where you intended to draw and you do your stuff relative to the co-ordinates 0,0.



              This method solves the problem of caching and restoring the previous styles/values and is also very helpful when you work with gradients as they are always plotted relative to the origin (0,0)






              share|improve this answer
















              • 1




                Excellent point. This solution works really nicely in more complex cases (less things to keep track of).
                – Juho Vepsäläinen
                Jan 20 '11 at 15:03














              up vote
              27
              down vote



              accepted










              By using save, translate and restore you can perform your tasks without worrying about the style changes, for eg.



              ctx.save();
              ctx.translate(X,Y);

              ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

              // do some stuff

              ctx.restore();


              here X & Y are the co-ordinates where you intended to draw and you do your stuff relative to the co-ordinates 0,0.



              This method solves the problem of caching and restoring the previous styles/values and is also very helpful when you work with gradients as they are always plotted relative to the origin (0,0)






              share|improve this answer
















              • 1




                Excellent point. This solution works really nicely in more complex cases (less things to keep track of).
                – Juho Vepsäläinen
                Jan 20 '11 at 15:03












              up vote
              27
              down vote



              accepted







              up vote
              27
              down vote



              accepted






              By using save, translate and restore you can perform your tasks without worrying about the style changes, for eg.



              ctx.save();
              ctx.translate(X,Y);

              ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

              // do some stuff

              ctx.restore();


              here X & Y are the co-ordinates where you intended to draw and you do your stuff relative to the co-ordinates 0,0.



              This method solves the problem of caching and restoring the previous styles/values and is also very helpful when you work with gradients as they are always plotted relative to the origin (0,0)






              share|improve this answer












              By using save, translate and restore you can perform your tasks without worrying about the style changes, for eg.



              ctx.save();
              ctx.translate(X,Y);

              ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

              // do some stuff

              ctx.restore();


              here X & Y are the co-ordinates where you intended to draw and you do your stuff relative to the co-ordinates 0,0.



              This method solves the problem of caching and restoring the previous styles/values and is also very helpful when you work with gradients as they are always plotted relative to the origin (0,0)







              share|improve this answer












              share|improve this answer



              share|improve this answer










              answered Jan 11 '11 at 9:28









              Livingston Samuel

              2,18221634




              2,18221634







              • 1




                Excellent point. This solution works really nicely in more complex cases (less things to keep track of).
                – Juho Vepsäläinen
                Jan 20 '11 at 15:03












              • 1




                Excellent point. This solution works really nicely in more complex cases (less things to keep track of).
                – Juho Vepsäläinen
                Jan 20 '11 at 15:03







              1




              1




              Excellent point. This solution works really nicely in more complex cases (less things to keep track of).
              – Juho Vepsäläinen
              Jan 20 '11 at 15:03




              Excellent point. This solution works really nicely in more complex cases (less things to keep track of).
              – Juho Vepsäläinen
              Jan 20 '11 at 15:03












              up vote
              8
              down vote













              (EDIT: Oops! I see that's what you were already doing with a 0 alpha black.)



              This is what you were looking for:



              context.shadowColor = "transparent";





              share|improve this answer


























                up vote
                8
                down vote













                (EDIT: Oops! I see that's what you were already doing with a 0 alpha black.)



                This is what you were looking for:



                context.shadowColor = "transparent";





                share|improve this answer
























                  up vote
                  8
                  down vote










                  up vote
                  8
                  down vote









                  (EDIT: Oops! I see that's what you were already doing with a 0 alpha black.)



                  This is what you were looking for:



                  context.shadowColor = "transparent";





                  share|improve this answer














                  (EDIT: Oops! I see that's what you were already doing with a 0 alpha black.)



                  This is what you were looking for:



                  context.shadowColor = "transparent";






                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Dec 12 '12 at 14:04

























                  answered Dec 12 '12 at 13:58









                  Hugh Man

                  8112




                  8112




















                      up vote
                      5
                      down vote













                      It's usually a good idea to store the old value of these kind of "global" attributes before you change it and use this stored value to restore it later on. Example:



                      var origShadowColor = ctx.shadowColor;
                      ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

                      // ... do some stuff

                      ctx.shadowColor = origShadowColor;





                      share|improve this answer
























                        up vote
                        5
                        down vote













                        It's usually a good idea to store the old value of these kind of "global" attributes before you change it and use this stored value to restore it later on. Example:



                        var origShadowColor = ctx.shadowColor;
                        ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

                        // ... do some stuff

                        ctx.shadowColor = origShadowColor;





                        share|improve this answer






















                          up vote
                          5
                          down vote










                          up vote
                          5
                          down vote









                          It's usually a good idea to store the old value of these kind of "global" attributes before you change it and use this stored value to restore it later on. Example:



                          var origShadowColor = ctx.shadowColor;
                          ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

                          // ... do some stuff

                          ctx.shadowColor = origShadowColor;





                          share|improve this answer












                          It's usually a good idea to store the old value of these kind of "global" attributes before you change it and use this stored value to restore it later on. Example:



                          var origShadowColor = ctx.shadowColor;
                          ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

                          // ... do some stuff

                          ctx.shadowColor = origShadowColor;






                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Jan 10 '11 at 18:08









                          Juho Vepsäläinen

                          20.8k66591




                          20.8k66591



























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