is it posible to accurately place a circle relevant to real life object using arcore?
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Using arcore and/or sceneform, would it be possible to place circles accurately on a real life object. Lets say i had a real world table and a known set of coordinates where small ( 10mm ) AR "stickers" need to be placed. They could be on the top/side/underside of the table and need to be placed accurately to the mm. I am currently solving this problem with a number of fixed mounted lasers. would this be possible to accomplish using arcore on a mobile device - either a phone or AR/smart glasses? Accuracy is critical so how accurate could this solution using arcore be ?
android augmented-reality arcore sceneform
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Using arcore and/or sceneform, would it be possible to place circles accurately on a real life object. Lets say i had a real world table and a known set of coordinates where small ( 10mm ) AR "stickers" need to be placed. They could be on the top/side/underside of the table and need to be placed accurately to the mm. I am currently solving this problem with a number of fixed mounted lasers. would this be possible to accomplish using arcore on a mobile device - either a phone or AR/smart glasses? Accuracy is critical so how accurate could this solution using arcore be ?
android augmented-reality arcore sceneform
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
Using arcore and/or sceneform, would it be possible to place circles accurately on a real life object. Lets say i had a real world table and a known set of coordinates where small ( 10mm ) AR "stickers" need to be placed. They could be on the top/side/underside of the table and need to be placed accurately to the mm. I am currently solving this problem with a number of fixed mounted lasers. would this be possible to accomplish using arcore on a mobile device - either a phone or AR/smart glasses? Accuracy is critical so how accurate could this solution using arcore be ?
android augmented-reality arcore sceneform
Using arcore and/or sceneform, would it be possible to place circles accurately on a real life object. Lets say i had a real world table and a known set of coordinates where small ( 10mm ) AR "stickers" need to be placed. They could be on the top/side/underside of the table and need to be placed accurately to the mm. I am currently solving this problem with a number of fixed mounted lasers. would this be possible to accomplish using arcore on a mobile device - either a phone or AR/smart glasses? Accuracy is critical so how accurate could this solution using arcore be ?
android augmented-reality arcore sceneform
android augmented-reality arcore sceneform
edited Nov 10 at 11:15
a stone arachnid
5391420
5391420
asked Nov 5 at 21:08
Cormac O'Donnell
12
12
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2 Answers
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I think you may find that current AR on mobile devices would struggle to meet your requirements.
Partly because, in my experience, there is a certain amount of drift or movement with Anchors, especially when you move the view quickly or leave and come back to a view. Given the technologies available to create and locate anchors, i.e. movement sensors, camera, etc it is natural this will not give consistent millimetre accuracy.
Possibly a bigger issues for you at this time is Occlusion - currently ARcore does not support this. This means that if you place your renderable behind an object it will still be drawn in front of, or on top of, the object as you move away or zoom out.
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If you use multiple markers or AR "stickers" your solution will be pretty precise considering your location of your circles will be calculated relative to those markers. Image or marker based tracking is quite impressive with any Augmented Reality SDKs. However, having these markers 10mm can cause problems for detection of markers. I would recommend creating these markers using AugmentedImageDatabase
and you can specify real world size of the images which helps for tracking of these images. Then you can check if ARCore can detect your images on the table. ARCore is not the fastest SDK when it comes to detecting images but it can continue tracking even markers are not in the frame. If you need fast detection of markers i would recommend Vuforia SDK.
add a comment |
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
I think you may find that current AR on mobile devices would struggle to meet your requirements.
Partly because, in my experience, there is a certain amount of drift or movement with Anchors, especially when you move the view quickly or leave and come back to a view. Given the technologies available to create and locate anchors, i.e. movement sensors, camera, etc it is natural this will not give consistent millimetre accuracy.
Possibly a bigger issues for you at this time is Occlusion - currently ARcore does not support this. This means that if you place your renderable behind an object it will still be drawn in front of, or on top of, the object as you move away or zoom out.
add a comment |
up vote
0
down vote
I think you may find that current AR on mobile devices would struggle to meet your requirements.
Partly because, in my experience, there is a certain amount of drift or movement with Anchors, especially when you move the view quickly or leave and come back to a view. Given the technologies available to create and locate anchors, i.e. movement sensors, camera, etc it is natural this will not give consistent millimetre accuracy.
Possibly a bigger issues for you at this time is Occlusion - currently ARcore does not support this. This means that if you place your renderable behind an object it will still be drawn in front of, or on top of, the object as you move away or zoom out.
add a comment |
up vote
0
down vote
up vote
0
down vote
I think you may find that current AR on mobile devices would struggle to meet your requirements.
Partly because, in my experience, there is a certain amount of drift or movement with Anchors, especially when you move the view quickly or leave and come back to a view. Given the technologies available to create and locate anchors, i.e. movement sensors, camera, etc it is natural this will not give consistent millimetre accuracy.
Possibly a bigger issues for you at this time is Occlusion - currently ARcore does not support this. This means that if you place your renderable behind an object it will still be drawn in front of, or on top of, the object as you move away or zoom out.
I think you may find that current AR on mobile devices would struggle to meet your requirements.
Partly because, in my experience, there is a certain amount of drift or movement with Anchors, especially when you move the view quickly or leave and come back to a view. Given the technologies available to create and locate anchors, i.e. movement sensors, camera, etc it is natural this will not give consistent millimetre accuracy.
Possibly a bigger issues for you at this time is Occlusion - currently ARcore does not support this. This means that if you place your renderable behind an object it will still be drawn in front of, or on top of, the object as you move away or zoom out.
answered Nov 6 at 8:51
Mick
11.7k12458
11.7k12458
add a comment |
add a comment |
up vote
0
down vote
If you use multiple markers or AR "stickers" your solution will be pretty precise considering your location of your circles will be calculated relative to those markers. Image or marker based tracking is quite impressive with any Augmented Reality SDKs. However, having these markers 10mm can cause problems for detection of markers. I would recommend creating these markers using AugmentedImageDatabase
and you can specify real world size of the images which helps for tracking of these images. Then you can check if ARCore can detect your images on the table. ARCore is not the fastest SDK when it comes to detecting images but it can continue tracking even markers are not in the frame. If you need fast detection of markers i would recommend Vuforia SDK.
add a comment |
up vote
0
down vote
If you use multiple markers or AR "stickers" your solution will be pretty precise considering your location of your circles will be calculated relative to those markers. Image or marker based tracking is quite impressive with any Augmented Reality SDKs. However, having these markers 10mm can cause problems for detection of markers. I would recommend creating these markers using AugmentedImageDatabase
and you can specify real world size of the images which helps for tracking of these images. Then you can check if ARCore can detect your images on the table. ARCore is not the fastest SDK when it comes to detecting images but it can continue tracking even markers are not in the frame. If you need fast detection of markers i would recommend Vuforia SDK.
add a comment |
up vote
0
down vote
up vote
0
down vote
If you use multiple markers or AR "stickers" your solution will be pretty precise considering your location of your circles will be calculated relative to those markers. Image or marker based tracking is quite impressive with any Augmented Reality SDKs. However, having these markers 10mm can cause problems for detection of markers. I would recommend creating these markers using AugmentedImageDatabase
and you can specify real world size of the images which helps for tracking of these images. Then you can check if ARCore can detect your images on the table. ARCore is not the fastest SDK when it comes to detecting images but it can continue tracking even markers are not in the frame. If you need fast detection of markers i would recommend Vuforia SDK.
If you use multiple markers or AR "stickers" your solution will be pretty precise considering your location of your circles will be calculated relative to those markers. Image or marker based tracking is quite impressive with any Augmented Reality SDKs. However, having these markers 10mm can cause problems for detection of markers. I would recommend creating these markers using AugmentedImageDatabase
and you can specify real world size of the images which helps for tracking of these images. Then you can check if ARCore can detect your images on the table. ARCore is not the fastest SDK when it comes to detecting images but it can continue tracking even markers are not in the frame. If you need fast detection of markers i would recommend Vuforia SDK.
answered Nov 6 at 8:56
Ali Kanat
24013
24013
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