flutter - double http request when moving another page










0















I encountered a problem when I picked up the http request List which continued to increase when I went to the tab page and returned to its original page (see picture for result).



when the first build



then, after leaving another page and returning to the original



after leaving another page and returning to the original



how to optimize this?



see my code below:



class HomeTabDetail extends StatefulWidget 
final Fixture fixture;
final FixtureModel model;

HomeTabDetail(this.fixture, this.model);

@override
_HomeTabDetailState createState() => _HomeTabDetailState();


class _HomeTabDetailState extends State<HomeTabDetail>
with SingleTickerProviderStateMixin
TabController controller;
// BannerAd bannerAd;

@override
void initState()
super.initState();
loadData();
print('initstate called');
controller = TabController(vsync: this, length: 4);
// FirebaseAdMob.instance.initialize(appId: FirebaseAdMob.testAppId);
// bannerAd = buildBanner()..load();


@override
void dispose()
// bannerAd?.dispose();
controller.dispose();
print('dispose called');
super.dispose();


static final targetingInfo = MobileAdTargetingInfo(
keywords: <String>['flutterio', 'beautiful apps'],
contentUrl: 'https://flutter.io',
childDirected: false,
testDevices: <String>, // Android emulators are considered test devices
);

BannerAd buildBanner()
return BannerAd(
adUnitId: BannerAd.testAdUnitId,
size: AdSize.smartBanner,
targetingInfo: targetingInfo,
listener: (MobileAdEvent event)
print("bannerAd event is $event");
);


Future loadData() async
await Future.wait([
widget.model.fetchVenue(widget.fixture.venueId.toString()),
widget.model.fetchCountry(widget.fixture.league.countryId.toString()),
widget.model.fetchStandingTeams(widget.fixture.season.id.toString())
]);


@override
Widget build(BuildContext context)
// bannerAd.show();
return Scaffold(
backgroundColor: Colors.white,
appBar: AppBar(
title: Text('Info Pertandingan'),
bottom: TabBar(
controller: controller,
tabs: <Widget>[
Tab(text: 'RINCIAN'),
Tab(text: 'MEDIA'),
Tab(text: 'LINEUP'),
Tab(text: 'KLASEMEN'),
],
),
),
body: ScopedModelDescendant<FixtureModel>(
builder: (context, child, model)
return TabBarView(
controller: controller,
children: <Widget>[
DetailMatchTab(widget.fixture),
MediaMatchTab(),
LineupMatchTab(),
KlasemenMatchTab()
],
);
));




here fetchStandingTeams() method



Future<List<StandingTeams>> fetchStandingTeams(String seasonId) async 
var response =
await http.get(Constant.standingById + seasonId + Constant.apiToken);
var responseBody = json.decode(response.body)['data'];

for (var standingJson in responseBody)
print(standingJson);

for (var data in standingJson['standings']['data'])
var standings = StandingTeams.fromJson(data);
print(standings);
addToStandingList(standings);



_isLoadingVenue = false;
notifyListeners();

return _standingTeams;










share|improve this question






















  • take a look at this; medium.com/@diegoveloper/…

    – diegoveloper
    Nov 14 '18 at 4:59






  • 1





    It seems like you re-add the standings to the list every time initState is called, but never re-initialize the list of standings. Maybe just add a line that declares the list as empty before you repopulate it with the info you retreived?

    – Kris
    Nov 14 '18 at 6:06












  • @diegoveloper yes, I added that before. see pastebin.com/5wENUb1j for each tab. but for the code above as a controller of all tabs

    – Muhammad Imanudin
    Nov 14 '18 at 6:18











  • Uh oh, so true.. thank you @Kris

    – Muhammad Imanudin
    Nov 14 '18 at 6:28















0















I encountered a problem when I picked up the http request List which continued to increase when I went to the tab page and returned to its original page (see picture for result).



when the first build



then, after leaving another page and returning to the original



after leaving another page and returning to the original



how to optimize this?



see my code below:



class HomeTabDetail extends StatefulWidget 
final Fixture fixture;
final FixtureModel model;

HomeTabDetail(this.fixture, this.model);

@override
_HomeTabDetailState createState() => _HomeTabDetailState();


class _HomeTabDetailState extends State<HomeTabDetail>
with SingleTickerProviderStateMixin
TabController controller;
// BannerAd bannerAd;

@override
void initState()
super.initState();
loadData();
print('initstate called');
controller = TabController(vsync: this, length: 4);
// FirebaseAdMob.instance.initialize(appId: FirebaseAdMob.testAppId);
// bannerAd = buildBanner()..load();


@override
void dispose()
// bannerAd?.dispose();
controller.dispose();
print('dispose called');
super.dispose();


static final targetingInfo = MobileAdTargetingInfo(
keywords: <String>['flutterio', 'beautiful apps'],
contentUrl: 'https://flutter.io',
childDirected: false,
testDevices: <String>, // Android emulators are considered test devices
);

BannerAd buildBanner()
return BannerAd(
adUnitId: BannerAd.testAdUnitId,
size: AdSize.smartBanner,
targetingInfo: targetingInfo,
listener: (MobileAdEvent event)
print("bannerAd event is $event");
);


Future loadData() async
await Future.wait([
widget.model.fetchVenue(widget.fixture.venueId.toString()),
widget.model.fetchCountry(widget.fixture.league.countryId.toString()),
widget.model.fetchStandingTeams(widget.fixture.season.id.toString())
]);


@override
Widget build(BuildContext context)
// bannerAd.show();
return Scaffold(
backgroundColor: Colors.white,
appBar: AppBar(
title: Text('Info Pertandingan'),
bottom: TabBar(
controller: controller,
tabs: <Widget>[
Tab(text: 'RINCIAN'),
Tab(text: 'MEDIA'),
Tab(text: 'LINEUP'),
Tab(text: 'KLASEMEN'),
],
),
),
body: ScopedModelDescendant<FixtureModel>(
builder: (context, child, model)
return TabBarView(
controller: controller,
children: <Widget>[
DetailMatchTab(widget.fixture),
MediaMatchTab(),
LineupMatchTab(),
KlasemenMatchTab()
],
);
));




here fetchStandingTeams() method



Future<List<StandingTeams>> fetchStandingTeams(String seasonId) async 
var response =
await http.get(Constant.standingById + seasonId + Constant.apiToken);
var responseBody = json.decode(response.body)['data'];

for (var standingJson in responseBody)
print(standingJson);

for (var data in standingJson['standings']['data'])
var standings = StandingTeams.fromJson(data);
print(standings);
addToStandingList(standings);



_isLoadingVenue = false;
notifyListeners();

return _standingTeams;










share|improve this question






















  • take a look at this; medium.com/@diegoveloper/…

    – diegoveloper
    Nov 14 '18 at 4:59






  • 1





    It seems like you re-add the standings to the list every time initState is called, but never re-initialize the list of standings. Maybe just add a line that declares the list as empty before you repopulate it with the info you retreived?

    – Kris
    Nov 14 '18 at 6:06












  • @diegoveloper yes, I added that before. see pastebin.com/5wENUb1j for each tab. but for the code above as a controller of all tabs

    – Muhammad Imanudin
    Nov 14 '18 at 6:18











  • Uh oh, so true.. thank you @Kris

    – Muhammad Imanudin
    Nov 14 '18 at 6:28













0












0








0








I encountered a problem when I picked up the http request List which continued to increase when I went to the tab page and returned to its original page (see picture for result).



when the first build



then, after leaving another page and returning to the original



after leaving another page and returning to the original



how to optimize this?



see my code below:



class HomeTabDetail extends StatefulWidget 
final Fixture fixture;
final FixtureModel model;

HomeTabDetail(this.fixture, this.model);

@override
_HomeTabDetailState createState() => _HomeTabDetailState();


class _HomeTabDetailState extends State<HomeTabDetail>
with SingleTickerProviderStateMixin
TabController controller;
// BannerAd bannerAd;

@override
void initState()
super.initState();
loadData();
print('initstate called');
controller = TabController(vsync: this, length: 4);
// FirebaseAdMob.instance.initialize(appId: FirebaseAdMob.testAppId);
// bannerAd = buildBanner()..load();


@override
void dispose()
// bannerAd?.dispose();
controller.dispose();
print('dispose called');
super.dispose();


static final targetingInfo = MobileAdTargetingInfo(
keywords: <String>['flutterio', 'beautiful apps'],
contentUrl: 'https://flutter.io',
childDirected: false,
testDevices: <String>, // Android emulators are considered test devices
);

BannerAd buildBanner()
return BannerAd(
adUnitId: BannerAd.testAdUnitId,
size: AdSize.smartBanner,
targetingInfo: targetingInfo,
listener: (MobileAdEvent event)
print("bannerAd event is $event");
);


Future loadData() async
await Future.wait([
widget.model.fetchVenue(widget.fixture.venueId.toString()),
widget.model.fetchCountry(widget.fixture.league.countryId.toString()),
widget.model.fetchStandingTeams(widget.fixture.season.id.toString())
]);


@override
Widget build(BuildContext context)
// bannerAd.show();
return Scaffold(
backgroundColor: Colors.white,
appBar: AppBar(
title: Text('Info Pertandingan'),
bottom: TabBar(
controller: controller,
tabs: <Widget>[
Tab(text: 'RINCIAN'),
Tab(text: 'MEDIA'),
Tab(text: 'LINEUP'),
Tab(text: 'KLASEMEN'),
],
),
),
body: ScopedModelDescendant<FixtureModel>(
builder: (context, child, model)
return TabBarView(
controller: controller,
children: <Widget>[
DetailMatchTab(widget.fixture),
MediaMatchTab(),
LineupMatchTab(),
KlasemenMatchTab()
],
);
));




here fetchStandingTeams() method



Future<List<StandingTeams>> fetchStandingTeams(String seasonId) async 
var response =
await http.get(Constant.standingById + seasonId + Constant.apiToken);
var responseBody = json.decode(response.body)['data'];

for (var standingJson in responseBody)
print(standingJson);

for (var data in standingJson['standings']['data'])
var standings = StandingTeams.fromJson(data);
print(standings);
addToStandingList(standings);



_isLoadingVenue = false;
notifyListeners();

return _standingTeams;










share|improve this question














I encountered a problem when I picked up the http request List which continued to increase when I went to the tab page and returned to its original page (see picture for result).



when the first build



then, after leaving another page and returning to the original



after leaving another page and returning to the original



how to optimize this?



see my code below:



class HomeTabDetail extends StatefulWidget 
final Fixture fixture;
final FixtureModel model;

HomeTabDetail(this.fixture, this.model);

@override
_HomeTabDetailState createState() => _HomeTabDetailState();


class _HomeTabDetailState extends State<HomeTabDetail>
with SingleTickerProviderStateMixin
TabController controller;
// BannerAd bannerAd;

@override
void initState()
super.initState();
loadData();
print('initstate called');
controller = TabController(vsync: this, length: 4);
// FirebaseAdMob.instance.initialize(appId: FirebaseAdMob.testAppId);
// bannerAd = buildBanner()..load();


@override
void dispose()
// bannerAd?.dispose();
controller.dispose();
print('dispose called');
super.dispose();


static final targetingInfo = MobileAdTargetingInfo(
keywords: <String>['flutterio', 'beautiful apps'],
contentUrl: 'https://flutter.io',
childDirected: false,
testDevices: <String>, // Android emulators are considered test devices
);

BannerAd buildBanner()
return BannerAd(
adUnitId: BannerAd.testAdUnitId,
size: AdSize.smartBanner,
targetingInfo: targetingInfo,
listener: (MobileAdEvent event)
print("bannerAd event is $event");
);


Future loadData() async
await Future.wait([
widget.model.fetchVenue(widget.fixture.venueId.toString()),
widget.model.fetchCountry(widget.fixture.league.countryId.toString()),
widget.model.fetchStandingTeams(widget.fixture.season.id.toString())
]);


@override
Widget build(BuildContext context)
// bannerAd.show();
return Scaffold(
backgroundColor: Colors.white,
appBar: AppBar(
title: Text('Info Pertandingan'),
bottom: TabBar(
controller: controller,
tabs: <Widget>[
Tab(text: 'RINCIAN'),
Tab(text: 'MEDIA'),
Tab(text: 'LINEUP'),
Tab(text: 'KLASEMEN'),
],
),
),
body: ScopedModelDescendant<FixtureModel>(
builder: (context, child, model)
return TabBarView(
controller: controller,
children: <Widget>[
DetailMatchTab(widget.fixture),
MediaMatchTab(),
LineupMatchTab(),
KlasemenMatchTab()
],
);
));




here fetchStandingTeams() method



Future<List<StandingTeams>> fetchStandingTeams(String seasonId) async 
var response =
await http.get(Constant.standingById + seasonId + Constant.apiToken);
var responseBody = json.decode(response.body)['data'];

for (var standingJson in responseBody)
print(standingJson);

for (var data in standingJson['standings']['data'])
var standings = StandingTeams.fromJson(data);
print(standings);
addToStandingList(standings);



_isLoadingVenue = false;
notifyListeners();

return _standingTeams;







json api http dart flutter






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 14 '18 at 4:23









Muhammad ImanudinMuhammad Imanudin

8312




8312












  • take a look at this; medium.com/@diegoveloper/…

    – diegoveloper
    Nov 14 '18 at 4:59






  • 1





    It seems like you re-add the standings to the list every time initState is called, but never re-initialize the list of standings. Maybe just add a line that declares the list as empty before you repopulate it with the info you retreived?

    – Kris
    Nov 14 '18 at 6:06












  • @diegoveloper yes, I added that before. see pastebin.com/5wENUb1j for each tab. but for the code above as a controller of all tabs

    – Muhammad Imanudin
    Nov 14 '18 at 6:18











  • Uh oh, so true.. thank you @Kris

    – Muhammad Imanudin
    Nov 14 '18 at 6:28

















  • take a look at this; medium.com/@diegoveloper/…

    – diegoveloper
    Nov 14 '18 at 4:59






  • 1





    It seems like you re-add the standings to the list every time initState is called, but never re-initialize the list of standings. Maybe just add a line that declares the list as empty before you repopulate it with the info you retreived?

    – Kris
    Nov 14 '18 at 6:06












  • @diegoveloper yes, I added that before. see pastebin.com/5wENUb1j for each tab. but for the code above as a controller of all tabs

    – Muhammad Imanudin
    Nov 14 '18 at 6:18











  • Uh oh, so true.. thank you @Kris

    – Muhammad Imanudin
    Nov 14 '18 at 6:28
















take a look at this; medium.com/@diegoveloper/…

– diegoveloper
Nov 14 '18 at 4:59





take a look at this; medium.com/@diegoveloper/…

– diegoveloper
Nov 14 '18 at 4:59




1




1





It seems like you re-add the standings to the list every time initState is called, but never re-initialize the list of standings. Maybe just add a line that declares the list as empty before you repopulate it with the info you retreived?

– Kris
Nov 14 '18 at 6:06






It seems like you re-add the standings to the list every time initState is called, but never re-initialize the list of standings. Maybe just add a line that declares the list as empty before you repopulate it with the info you retreived?

– Kris
Nov 14 '18 at 6:06














@diegoveloper yes, I added that before. see pastebin.com/5wENUb1j for each tab. but for the code above as a controller of all tabs

– Muhammad Imanudin
Nov 14 '18 at 6:18





@diegoveloper yes, I added that before. see pastebin.com/5wENUb1j for each tab. but for the code above as a controller of all tabs

– Muhammad Imanudin
Nov 14 '18 at 6:18













Uh oh, so true.. thank you @Kris

– Muhammad Imanudin
Nov 14 '18 at 6:28





Uh oh, so true.. thank you @Kris

– Muhammad Imanudin
Nov 14 '18 at 6:28












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