Ionic FabricJs Problem with access to function
ionViewDidEnter()
this.loadCanvas();
loadCanvas()
canvas.on('mouse:down', function(e)
this.canvasMouseDown(e);
);
canvasMouseDown(e)
console.log(this.lock);
console.log(this.pausePanning);
if(!this.lock)
this.pausePanning = true;
That is code. Every time when I click I get error. Like below
Ionic error
I tried every combination and still have this same problem
angularjs ionic-framework ionic3 fabricjs
add a comment |
ionViewDidEnter()
this.loadCanvas();
loadCanvas()
canvas.on('mouse:down', function(e)
this.canvasMouseDown(e);
);
canvasMouseDown(e)
console.log(this.lock);
console.log(this.pausePanning);
if(!this.lock)
this.pausePanning = true;
That is code. Every time when I click I get error. Like below
Ionic error
I tried every combination and still have this same problem
angularjs ionic-framework ionic3 fabricjs
loadCanvas() let self = this; canvas.on('mouse:down', function(e) self.canvasMouseDown(e); );
– Durga
Nov 15 '18 at 12:28
add a comment |
ionViewDidEnter()
this.loadCanvas();
loadCanvas()
canvas.on('mouse:down', function(e)
this.canvasMouseDown(e);
);
canvasMouseDown(e)
console.log(this.lock);
console.log(this.pausePanning);
if(!this.lock)
this.pausePanning = true;
That is code. Every time when I click I get error. Like below
Ionic error
I tried every combination and still have this same problem
angularjs ionic-framework ionic3 fabricjs
ionViewDidEnter()
this.loadCanvas();
loadCanvas()
canvas.on('mouse:down', function(e)
this.canvasMouseDown(e);
);
canvasMouseDown(e)
console.log(this.lock);
console.log(this.pausePanning);
if(!this.lock)
this.pausePanning = true;
That is code. Every time when I click I get error. Like below
Ionic error
I tried every combination and still have this same problem
angularjs ionic-framework ionic3 fabricjs
angularjs ionic-framework ionic3 fabricjs
asked Nov 15 '18 at 11:54
Szymon SzymczynaSzymon Szymczyna
132
132
loadCanvas() let self = this; canvas.on('mouse:down', function(e) self.canvasMouseDown(e); );
– Durga
Nov 15 '18 at 12:28
add a comment |
loadCanvas() let self = this; canvas.on('mouse:down', function(e) self.canvasMouseDown(e); );
– Durga
Nov 15 '18 at 12:28
loadCanvas() let self = this; canvas.on('mouse:down', function(e) self.canvasMouseDown(e); );
– Durga
Nov 15 '18 at 12:28
loadCanvas() let self = this; canvas.on('mouse:down', function(e) self.canvasMouseDown(e); );
– Durga
Nov 15 '18 at 12:28
add a comment |
1 Answer
1
active
oldest
votes
Fabric events are bound to an object which triggers them, which means that here:
canvas.on('mouse:down', function(e)
this.canvasMouseDown(e);
);
this
is an instance of canvas
. And when you're calling this.canvasMouseDown()
, you're essentially calling canvas.canvasMouseDown()
, so this is where the error comes from. Try using the arrow function as the event handler:
loadCanvas()
canvas.on('mouse:down', (e) =>
this.canvasMouseDown(e);
);
Amazing thanks +1
– Szymon Szymczyna
Nov 15 '18 at 13:18
add a comment |
Your Answer
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Fabric events are bound to an object which triggers them, which means that here:
canvas.on('mouse:down', function(e)
this.canvasMouseDown(e);
);
this
is an instance of canvas
. And when you're calling this.canvasMouseDown()
, you're essentially calling canvas.canvasMouseDown()
, so this is where the error comes from. Try using the arrow function as the event handler:
loadCanvas()
canvas.on('mouse:down', (e) =>
this.canvasMouseDown(e);
);
Amazing thanks +1
– Szymon Szymczyna
Nov 15 '18 at 13:18
add a comment |
Fabric events are bound to an object which triggers them, which means that here:
canvas.on('mouse:down', function(e)
this.canvasMouseDown(e);
);
this
is an instance of canvas
. And when you're calling this.canvasMouseDown()
, you're essentially calling canvas.canvasMouseDown()
, so this is where the error comes from. Try using the arrow function as the event handler:
loadCanvas()
canvas.on('mouse:down', (e) =>
this.canvasMouseDown(e);
);
Amazing thanks +1
– Szymon Szymczyna
Nov 15 '18 at 13:18
add a comment |
Fabric events are bound to an object which triggers them, which means that here:
canvas.on('mouse:down', function(e)
this.canvasMouseDown(e);
);
this
is an instance of canvas
. And when you're calling this.canvasMouseDown()
, you're essentially calling canvas.canvasMouseDown()
, so this is where the error comes from. Try using the arrow function as the event handler:
loadCanvas()
canvas.on('mouse:down', (e) =>
this.canvasMouseDown(e);
);
Fabric events are bound to an object which triggers them, which means that here:
canvas.on('mouse:down', function(e)
this.canvasMouseDown(e);
);
this
is an instance of canvas
. And when you're calling this.canvasMouseDown()
, you're essentially calling canvas.canvasMouseDown()
, so this is where the error comes from. Try using the arrow function as the event handler:
loadCanvas()
canvas.on('mouse:down', (e) =>
this.canvasMouseDown(e);
);
edited Nov 15 '18 at 12:49
answered Nov 15 '18 at 12:36
shkapershkaper
1,3411814
1,3411814
Amazing thanks +1
– Szymon Szymczyna
Nov 15 '18 at 13:18
add a comment |
Amazing thanks +1
– Szymon Szymczyna
Nov 15 '18 at 13:18
Amazing thanks +1
– Szymon Szymczyna
Nov 15 '18 at 13:18
Amazing thanks +1
– Szymon Szymczyna
Nov 15 '18 at 13:18
add a comment |
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loadCanvas() let self = this; canvas.on('mouse:down', function(e) self.canvasMouseDown(e); );
– Durga
Nov 15 '18 at 12:28