Animate a shape along a line or path in konva










0















Is it possible in Konva to animate a shape (marker, circle) along a lline/path. I tried to manually calculate positions over time but this is only feasible if the line is straight from A to B, but I'm interested in a bezier curve and multiple path points.



So I wonder if Konva supports this kind of thing or someone could give a direction how to approach this.










share|improve this question
























  • Okay, basically using getPointAtLength(length) and getLength() should allow to get a position of a point on a graph… which then could be animated: konvajs.github.io/api/Konva.Path.html

    – florian norbert bepunkt
    Nov 16 '18 at 1:58
















0















Is it possible in Konva to animate a shape (marker, circle) along a lline/path. I tried to manually calculate positions over time but this is only feasible if the line is straight from A to B, but I'm interested in a bezier curve and multiple path points.



So I wonder if Konva supports this kind of thing or someone could give a direction how to approach this.










share|improve this question
























  • Okay, basically using getPointAtLength(length) and getLength() should allow to get a position of a point on a graph… which then could be animated: konvajs.github.io/api/Konva.Path.html

    – florian norbert bepunkt
    Nov 16 '18 at 1:58














0












0








0








Is it possible in Konva to animate a shape (marker, circle) along a lline/path. I tried to manually calculate positions over time but this is only feasible if the line is straight from A to B, but I'm interested in a bezier curve and multiple path points.



So I wonder if Konva supports this kind of thing or someone could give a direction how to approach this.










share|improve this question
















Is it possible in Konva to animate a shape (marker, circle) along a lline/path. I tried to manually calculate positions over time but this is only feasible if the line is straight from A to B, but I'm interested in a bezier curve and multiple path points.



So I wonder if Konva supports this kind of thing or someone could give a direction how to approach this.







html5-canvas konvajs react-konva






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 18 '18 at 11:49









Vanquished Wombat

3,95011338




3,95011338










asked Nov 16 '18 at 1:25









florian norbert bepunktflorian norbert bepunkt

517




517












  • Okay, basically using getPointAtLength(length) and getLength() should allow to get a position of a point on a graph… which then could be animated: konvajs.github.io/api/Konva.Path.html

    – florian norbert bepunkt
    Nov 16 '18 at 1:58


















  • Okay, basically using getPointAtLength(length) and getLength() should allow to get a position of a point on a graph… which then could be animated: konvajs.github.io/api/Konva.Path.html

    – florian norbert bepunkt
    Nov 16 '18 at 1:58

















Okay, basically using getPointAtLength(length) and getLength() should allow to get a position of a point on a graph… which then could be animated: konvajs.github.io/api/Konva.Path.html

– florian norbert bepunkt
Nov 16 '18 at 1:58






Okay, basically using getPointAtLength(length) and getLength() should allow to get a position of a point on a graph… which then could be animated: konvajs.github.io/api/Konva.Path.html

– florian norbert bepunkt
Nov 16 '18 at 1:58













1 Answer
1






active

oldest

votes


















1














As you have identified, the Path object has some handy methods in getLength() to find the overall path length and getPointAtLength() which can then be used to find the (x,y) at any given point along the length.



In case it helps anyone, I built the path data from the output of another snippet from this other question.






var data = ["x":34,"y":34,"x":84,"y":64,"x":141,"y":79,"x":181.5,"y":78.5,"x":218,"y":62,"x":223,"y":40,"x":240,"y":26,"x":259.5,"y":25,"x":271,"y":40,"x":292.5,"y":53,"x":311.25,"y":55.5,"x":330.625,"y":46.75,"x":332.3125,"y":30.375,"x":349.15625,"y":10.1875,"x":374.578125,"y":10.09375,"x":392,"y":26,"x":411,"y":36,"x":444.5,"y":37,"x":453.875,"y":27.25,"x":463.25,"y":17.5,"x":472.9375,"y":10.625,"x":494.625,"y":15.75,"x":530,"y":48,"x":534,"y":88,"x":540,"y":150,"x":552,"y":198,"x":544,"y":227,"x":522,"y":256,"x":504.5,"y":263,"x":471,"y":262,"x":448,"y":252,"x":372,"y":214,"x":290,"y":146,"x":256,"y":100,"x":198,"y":104,"x":182,"y":140,"x":204,"y":185,"x":203,"y":201.5,"x":190,"y":214,"x":174.5,"y":218,"x":155,"y":214,"x":124,"y":222,"x":113.5,"y":232.5,"x":95,"y":227,"x":75.5,"y":211.5,"x":72,"y":188,"x":58,"y":136]

// Set up the canvas / stage
var stage = new Konva.Stage(container: 'container1', width: 600, height: 300);

// Add a layer for line
var layer = new Konva.Layer(draggable: false);
stage.add(layer);

// draw a path.
var path = new Konva.Path(
x: 0,
y: 0,
stroke: 'cyan'
);
layer.add(path)

// Load the path points up using M = moveto, L = lineto.
var p = "M" + data[0].x + " " + data[0].y;
for (var i = 1; i < data.length; i = i + 1)
p = p + " L" + data[i].x + " " + data[i].y;

path.setData(p);

// add a circle to be animated along the path
var circle = new Konva.Circle( x: data[0].x, y: data[0].y, radius: 10, fill: 'Magenta');
layer.add(circle);

stage.draw();

$('#reset').on('click', function()

// Now animate a circle along the path
var steps = 50; // number of steps in animation
var pathLen = path.getLength();
var step = pathLen / steps;
var frameCnt = 0, pos =0, pt;

anim = new Konva.Animation(function(frame)
pos = pos + 1;
pt = path.getPointAtLength(pos * step);
circle.position(x: pt.x, y: pt.y);
, layer);

anim.start();
)

$('#reset').trigger('click');

<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/konva/2.5.1/konva.min.js"></script>
<button style='position: absolute; z-index: 10;' id='reset'>Go</button>
<div id='container1' style="width: 300px, height: 200px; background-color: silver;"></div>
<div id='img'></div>








share|improve this answer























  • thank you so much for this clear and detailed answer, especially for also referencing the other snippet. much appreciated.

    – florian norbert bepunkt
    Nov 16 '18 at 22:48










Your Answer






StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53330168%2fanimate-a-shape-along-a-line-or-path-in-konva%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









1














As you have identified, the Path object has some handy methods in getLength() to find the overall path length and getPointAtLength() which can then be used to find the (x,y) at any given point along the length.



In case it helps anyone, I built the path data from the output of another snippet from this other question.






var data = ["x":34,"y":34,"x":84,"y":64,"x":141,"y":79,"x":181.5,"y":78.5,"x":218,"y":62,"x":223,"y":40,"x":240,"y":26,"x":259.5,"y":25,"x":271,"y":40,"x":292.5,"y":53,"x":311.25,"y":55.5,"x":330.625,"y":46.75,"x":332.3125,"y":30.375,"x":349.15625,"y":10.1875,"x":374.578125,"y":10.09375,"x":392,"y":26,"x":411,"y":36,"x":444.5,"y":37,"x":453.875,"y":27.25,"x":463.25,"y":17.5,"x":472.9375,"y":10.625,"x":494.625,"y":15.75,"x":530,"y":48,"x":534,"y":88,"x":540,"y":150,"x":552,"y":198,"x":544,"y":227,"x":522,"y":256,"x":504.5,"y":263,"x":471,"y":262,"x":448,"y":252,"x":372,"y":214,"x":290,"y":146,"x":256,"y":100,"x":198,"y":104,"x":182,"y":140,"x":204,"y":185,"x":203,"y":201.5,"x":190,"y":214,"x":174.5,"y":218,"x":155,"y":214,"x":124,"y":222,"x":113.5,"y":232.5,"x":95,"y":227,"x":75.5,"y":211.5,"x":72,"y":188,"x":58,"y":136]

// Set up the canvas / stage
var stage = new Konva.Stage(container: 'container1', width: 600, height: 300);

// Add a layer for line
var layer = new Konva.Layer(draggable: false);
stage.add(layer);

// draw a path.
var path = new Konva.Path(
x: 0,
y: 0,
stroke: 'cyan'
);
layer.add(path)

// Load the path points up using M = moveto, L = lineto.
var p = "M" + data[0].x + " " + data[0].y;
for (var i = 1; i < data.length; i = i + 1)
p = p + " L" + data[i].x + " " + data[i].y;

path.setData(p);

// add a circle to be animated along the path
var circle = new Konva.Circle( x: data[0].x, y: data[0].y, radius: 10, fill: 'Magenta');
layer.add(circle);

stage.draw();

$('#reset').on('click', function()

// Now animate a circle along the path
var steps = 50; // number of steps in animation
var pathLen = path.getLength();
var step = pathLen / steps;
var frameCnt = 0, pos =0, pt;

anim = new Konva.Animation(function(frame)
pos = pos + 1;
pt = path.getPointAtLength(pos * step);
circle.position(x: pt.x, y: pt.y);
, layer);

anim.start();
)

$('#reset').trigger('click');

<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/konva/2.5.1/konva.min.js"></script>
<button style='position: absolute; z-index: 10;' id='reset'>Go</button>
<div id='container1' style="width: 300px, height: 200px; background-color: silver;"></div>
<div id='img'></div>








share|improve this answer























  • thank you so much for this clear and detailed answer, especially for also referencing the other snippet. much appreciated.

    – florian norbert bepunkt
    Nov 16 '18 at 22:48















1














As you have identified, the Path object has some handy methods in getLength() to find the overall path length and getPointAtLength() which can then be used to find the (x,y) at any given point along the length.



In case it helps anyone, I built the path data from the output of another snippet from this other question.






var data = ["x":34,"y":34,"x":84,"y":64,"x":141,"y":79,"x":181.5,"y":78.5,"x":218,"y":62,"x":223,"y":40,"x":240,"y":26,"x":259.5,"y":25,"x":271,"y":40,"x":292.5,"y":53,"x":311.25,"y":55.5,"x":330.625,"y":46.75,"x":332.3125,"y":30.375,"x":349.15625,"y":10.1875,"x":374.578125,"y":10.09375,"x":392,"y":26,"x":411,"y":36,"x":444.5,"y":37,"x":453.875,"y":27.25,"x":463.25,"y":17.5,"x":472.9375,"y":10.625,"x":494.625,"y":15.75,"x":530,"y":48,"x":534,"y":88,"x":540,"y":150,"x":552,"y":198,"x":544,"y":227,"x":522,"y":256,"x":504.5,"y":263,"x":471,"y":262,"x":448,"y":252,"x":372,"y":214,"x":290,"y":146,"x":256,"y":100,"x":198,"y":104,"x":182,"y":140,"x":204,"y":185,"x":203,"y":201.5,"x":190,"y":214,"x":174.5,"y":218,"x":155,"y":214,"x":124,"y":222,"x":113.5,"y":232.5,"x":95,"y":227,"x":75.5,"y":211.5,"x":72,"y":188,"x":58,"y":136]

// Set up the canvas / stage
var stage = new Konva.Stage(container: 'container1', width: 600, height: 300);

// Add a layer for line
var layer = new Konva.Layer(draggable: false);
stage.add(layer);

// draw a path.
var path = new Konva.Path(
x: 0,
y: 0,
stroke: 'cyan'
);
layer.add(path)

// Load the path points up using M = moveto, L = lineto.
var p = "M" + data[0].x + " " + data[0].y;
for (var i = 1; i < data.length; i = i + 1)
p = p + " L" + data[i].x + " " + data[i].y;

path.setData(p);

// add a circle to be animated along the path
var circle = new Konva.Circle( x: data[0].x, y: data[0].y, radius: 10, fill: 'Magenta');
layer.add(circle);

stage.draw();

$('#reset').on('click', function()

// Now animate a circle along the path
var steps = 50; // number of steps in animation
var pathLen = path.getLength();
var step = pathLen / steps;
var frameCnt = 0, pos =0, pt;

anim = new Konva.Animation(function(frame)
pos = pos + 1;
pt = path.getPointAtLength(pos * step);
circle.position(x: pt.x, y: pt.y);
, layer);

anim.start();
)

$('#reset').trigger('click');

<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/konva/2.5.1/konva.min.js"></script>
<button style='position: absolute; z-index: 10;' id='reset'>Go</button>
<div id='container1' style="width: 300px, height: 200px; background-color: silver;"></div>
<div id='img'></div>








share|improve this answer























  • thank you so much for this clear and detailed answer, especially for also referencing the other snippet. much appreciated.

    – florian norbert bepunkt
    Nov 16 '18 at 22:48













1












1








1







As you have identified, the Path object has some handy methods in getLength() to find the overall path length and getPointAtLength() which can then be used to find the (x,y) at any given point along the length.



In case it helps anyone, I built the path data from the output of another snippet from this other question.






var data = ["x":34,"y":34,"x":84,"y":64,"x":141,"y":79,"x":181.5,"y":78.5,"x":218,"y":62,"x":223,"y":40,"x":240,"y":26,"x":259.5,"y":25,"x":271,"y":40,"x":292.5,"y":53,"x":311.25,"y":55.5,"x":330.625,"y":46.75,"x":332.3125,"y":30.375,"x":349.15625,"y":10.1875,"x":374.578125,"y":10.09375,"x":392,"y":26,"x":411,"y":36,"x":444.5,"y":37,"x":453.875,"y":27.25,"x":463.25,"y":17.5,"x":472.9375,"y":10.625,"x":494.625,"y":15.75,"x":530,"y":48,"x":534,"y":88,"x":540,"y":150,"x":552,"y":198,"x":544,"y":227,"x":522,"y":256,"x":504.5,"y":263,"x":471,"y":262,"x":448,"y":252,"x":372,"y":214,"x":290,"y":146,"x":256,"y":100,"x":198,"y":104,"x":182,"y":140,"x":204,"y":185,"x":203,"y":201.5,"x":190,"y":214,"x":174.5,"y":218,"x":155,"y":214,"x":124,"y":222,"x":113.5,"y":232.5,"x":95,"y":227,"x":75.5,"y":211.5,"x":72,"y":188,"x":58,"y":136]

// Set up the canvas / stage
var stage = new Konva.Stage(container: 'container1', width: 600, height: 300);

// Add a layer for line
var layer = new Konva.Layer(draggable: false);
stage.add(layer);

// draw a path.
var path = new Konva.Path(
x: 0,
y: 0,
stroke: 'cyan'
);
layer.add(path)

// Load the path points up using M = moveto, L = lineto.
var p = "M" + data[0].x + " " + data[0].y;
for (var i = 1; i < data.length; i = i + 1)
p = p + " L" + data[i].x + " " + data[i].y;

path.setData(p);

// add a circle to be animated along the path
var circle = new Konva.Circle( x: data[0].x, y: data[0].y, radius: 10, fill: 'Magenta');
layer.add(circle);

stage.draw();

$('#reset').on('click', function()

// Now animate a circle along the path
var steps = 50; // number of steps in animation
var pathLen = path.getLength();
var step = pathLen / steps;
var frameCnt = 0, pos =0, pt;

anim = new Konva.Animation(function(frame)
pos = pos + 1;
pt = path.getPointAtLength(pos * step);
circle.position(x: pt.x, y: pt.y);
, layer);

anim.start();
)

$('#reset').trigger('click');

<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/konva/2.5.1/konva.min.js"></script>
<button style='position: absolute; z-index: 10;' id='reset'>Go</button>
<div id='container1' style="width: 300px, height: 200px; background-color: silver;"></div>
<div id='img'></div>








share|improve this answer













As you have identified, the Path object has some handy methods in getLength() to find the overall path length and getPointAtLength() which can then be used to find the (x,y) at any given point along the length.



In case it helps anyone, I built the path data from the output of another snippet from this other question.






var data = ["x":34,"y":34,"x":84,"y":64,"x":141,"y":79,"x":181.5,"y":78.5,"x":218,"y":62,"x":223,"y":40,"x":240,"y":26,"x":259.5,"y":25,"x":271,"y":40,"x":292.5,"y":53,"x":311.25,"y":55.5,"x":330.625,"y":46.75,"x":332.3125,"y":30.375,"x":349.15625,"y":10.1875,"x":374.578125,"y":10.09375,"x":392,"y":26,"x":411,"y":36,"x":444.5,"y":37,"x":453.875,"y":27.25,"x":463.25,"y":17.5,"x":472.9375,"y":10.625,"x":494.625,"y":15.75,"x":530,"y":48,"x":534,"y":88,"x":540,"y":150,"x":552,"y":198,"x":544,"y":227,"x":522,"y":256,"x":504.5,"y":263,"x":471,"y":262,"x":448,"y":252,"x":372,"y":214,"x":290,"y":146,"x":256,"y":100,"x":198,"y":104,"x":182,"y":140,"x":204,"y":185,"x":203,"y":201.5,"x":190,"y":214,"x":174.5,"y":218,"x":155,"y":214,"x":124,"y":222,"x":113.5,"y":232.5,"x":95,"y":227,"x":75.5,"y":211.5,"x":72,"y":188,"x":58,"y":136]

// Set up the canvas / stage
var stage = new Konva.Stage(container: 'container1', width: 600, height: 300);

// Add a layer for line
var layer = new Konva.Layer(draggable: false);
stage.add(layer);

// draw a path.
var path = new Konva.Path(
x: 0,
y: 0,
stroke: 'cyan'
);
layer.add(path)

// Load the path points up using M = moveto, L = lineto.
var p = "M" + data[0].x + " " + data[0].y;
for (var i = 1; i < data.length; i = i + 1)
p = p + " L" + data[i].x + " " + data[i].y;

path.setData(p);

// add a circle to be animated along the path
var circle = new Konva.Circle( x: data[0].x, y: data[0].y, radius: 10, fill: 'Magenta');
layer.add(circle);

stage.draw();

$('#reset').on('click', function()

// Now animate a circle along the path
var steps = 50; // number of steps in animation
var pathLen = path.getLength();
var step = pathLen / steps;
var frameCnt = 0, pos =0, pt;

anim = new Konva.Animation(function(frame)
pos = pos + 1;
pt = path.getPointAtLength(pos * step);
circle.position(x: pt.x, y: pt.y);
, layer);

anim.start();
)

$('#reset').trigger('click');

<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/konva/2.5.1/konva.min.js"></script>
<button style='position: absolute; z-index: 10;' id='reset'>Go</button>
<div id='container1' style="width: 300px, height: 200px; background-color: silver;"></div>
<div id='img'></div>








var data = ["x":34,"y":34,"x":84,"y":64,"x":141,"y":79,"x":181.5,"y":78.5,"x":218,"y":62,"x":223,"y":40,"x":240,"y":26,"x":259.5,"y":25,"x":271,"y":40,"x":292.5,"y":53,"x":311.25,"y":55.5,"x":330.625,"y":46.75,"x":332.3125,"y":30.375,"x":349.15625,"y":10.1875,"x":374.578125,"y":10.09375,"x":392,"y":26,"x":411,"y":36,"x":444.5,"y":37,"x":453.875,"y":27.25,"x":463.25,"y":17.5,"x":472.9375,"y":10.625,"x":494.625,"y":15.75,"x":530,"y":48,"x":534,"y":88,"x":540,"y":150,"x":552,"y":198,"x":544,"y":227,"x":522,"y":256,"x":504.5,"y":263,"x":471,"y":262,"x":448,"y":252,"x":372,"y":214,"x":290,"y":146,"x":256,"y":100,"x":198,"y":104,"x":182,"y":140,"x":204,"y":185,"x":203,"y":201.5,"x":190,"y":214,"x":174.5,"y":218,"x":155,"y":214,"x":124,"y":222,"x":113.5,"y":232.5,"x":95,"y":227,"x":75.5,"y":211.5,"x":72,"y":188,"x":58,"y":136]

// Set up the canvas / stage
var stage = new Konva.Stage(container: 'container1', width: 600, height: 300);

// Add a layer for line
var layer = new Konva.Layer(draggable: false);
stage.add(layer);

// draw a path.
var path = new Konva.Path(
x: 0,
y: 0,
stroke: 'cyan'
);
layer.add(path)

// Load the path points up using M = moveto, L = lineto.
var p = "M" + data[0].x + " " + data[0].y;
for (var i = 1; i < data.length; i = i + 1)
p = p + " L" + data[i].x + " " + data[i].y;

path.setData(p);

// add a circle to be animated along the path
var circle = new Konva.Circle( x: data[0].x, y: data[0].y, radius: 10, fill: 'Magenta');
layer.add(circle);

stage.draw();

$('#reset').on('click', function()

// Now animate a circle along the path
var steps = 50; // number of steps in animation
var pathLen = path.getLength();
var step = pathLen / steps;
var frameCnt = 0, pos =0, pt;

anim = new Konva.Animation(function(frame)
pos = pos + 1;
pt = path.getPointAtLength(pos * step);
circle.position(x: pt.x, y: pt.y);
, layer);

anim.start();
)

$('#reset').trigger('click');

<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/konva/2.5.1/konva.min.js"></script>
<button style='position: absolute; z-index: 10;' id='reset'>Go</button>
<div id='container1' style="width: 300px, height: 200px; background-color: silver;"></div>
<div id='img'></div>





var data = ["x":34,"y":34,"x":84,"y":64,"x":141,"y":79,"x":181.5,"y":78.5,"x":218,"y":62,"x":223,"y":40,"x":240,"y":26,"x":259.5,"y":25,"x":271,"y":40,"x":292.5,"y":53,"x":311.25,"y":55.5,"x":330.625,"y":46.75,"x":332.3125,"y":30.375,"x":349.15625,"y":10.1875,"x":374.578125,"y":10.09375,"x":392,"y":26,"x":411,"y":36,"x":444.5,"y":37,"x":453.875,"y":27.25,"x":463.25,"y":17.5,"x":472.9375,"y":10.625,"x":494.625,"y":15.75,"x":530,"y":48,"x":534,"y":88,"x":540,"y":150,"x":552,"y":198,"x":544,"y":227,"x":522,"y":256,"x":504.5,"y":263,"x":471,"y":262,"x":448,"y":252,"x":372,"y":214,"x":290,"y":146,"x":256,"y":100,"x":198,"y":104,"x":182,"y":140,"x":204,"y":185,"x":203,"y":201.5,"x":190,"y":214,"x":174.5,"y":218,"x":155,"y":214,"x":124,"y":222,"x":113.5,"y":232.5,"x":95,"y":227,"x":75.5,"y":211.5,"x":72,"y":188,"x":58,"y":136]

// Set up the canvas / stage
var stage = new Konva.Stage(container: 'container1', width: 600, height: 300);

// Add a layer for line
var layer = new Konva.Layer(draggable: false);
stage.add(layer);

// draw a path.
var path = new Konva.Path(
x: 0,
y: 0,
stroke: 'cyan'
);
layer.add(path)

// Load the path points up using M = moveto, L = lineto.
var p = "M" + data[0].x + " " + data[0].y;
for (var i = 1; i < data.length; i = i + 1)
p = p + " L" + data[i].x + " " + data[i].y;

path.setData(p);

// add a circle to be animated along the path
var circle = new Konva.Circle( x: data[0].x, y: data[0].y, radius: 10, fill: 'Magenta');
layer.add(circle);

stage.draw();

$('#reset').on('click', function()

// Now animate a circle along the path
var steps = 50; // number of steps in animation
var pathLen = path.getLength();
var step = pathLen / steps;
var frameCnt = 0, pos =0, pt;

anim = new Konva.Animation(function(frame)
pos = pos + 1;
pt = path.getPointAtLength(pos * step);
circle.position(x: pt.x, y: pt.y);
, layer);

anim.start();
)

$('#reset').trigger('click');

<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/konva/2.5.1/konva.min.js"></script>
<button style='position: absolute; z-index: 10;' id='reset'>Go</button>
<div id='container1' style="width: 300px, height: 200px; background-color: silver;"></div>
<div id='img'></div>






share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 16 '18 at 11:22









Vanquished WombatVanquished Wombat

3,95011338




3,95011338












  • thank you so much for this clear and detailed answer, especially for also referencing the other snippet. much appreciated.

    – florian norbert bepunkt
    Nov 16 '18 at 22:48

















  • thank you so much for this clear and detailed answer, especially for also referencing the other snippet. much appreciated.

    – florian norbert bepunkt
    Nov 16 '18 at 22:48
















thank you so much for this clear and detailed answer, especially for also referencing the other snippet. much appreciated.

– florian norbert bepunkt
Nov 16 '18 at 22:48





thank you so much for this clear and detailed answer, especially for also referencing the other snippet. much appreciated.

– florian norbert bepunkt
Nov 16 '18 at 22:48



















draft saved

draft discarded
















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53330168%2fanimate-a-shape-along-a-line-or-path-in-konva%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Top Tejano songwriter Luis Silva dead of heart attack at 64

政党

天津地下鉄3号線