Rotate vtkDiskSource/vtkPolyDataMapper by Normals









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I need to put multiple vtkDiskSource over the mesh surface (represented as vtkPolyDataMapper) so that the disks lay on the surface. Objects like vtkRegularPolygonSource has SetNormal method which could be used for "rotation". Also there is vtkTransform but I don't know how to calculate X,Y,Z values. Can anybody help me with that?



disk = vtk.vtkDiskSource()
disk.SetInnerRadius(1.0)
disk.SetOuterRadius(2.0)

<---- rotation

mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(disk.GetOutputPort())









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  • Are you trying to add disks on all points of the polyData and use its normals?
    – Michael M.
    Nov 19 at 9:43















up vote
0
down vote

favorite












I need to put multiple vtkDiskSource over the mesh surface (represented as vtkPolyDataMapper) so that the disks lay on the surface. Objects like vtkRegularPolygonSource has SetNormal method which could be used for "rotation". Also there is vtkTransform but I don't know how to calculate X,Y,Z values. Can anybody help me with that?



disk = vtk.vtkDiskSource()
disk.SetInnerRadius(1.0)
disk.SetOuterRadius(2.0)

<---- rotation

mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(disk.GetOutputPort())









share|improve this question





















  • Are you trying to add disks on all points of the polyData and use its normals?
    – Michael M.
    Nov 19 at 9:43













up vote
0
down vote

favorite









up vote
0
down vote

favorite











I need to put multiple vtkDiskSource over the mesh surface (represented as vtkPolyDataMapper) so that the disks lay on the surface. Objects like vtkRegularPolygonSource has SetNormal method which could be used for "rotation". Also there is vtkTransform but I don't know how to calculate X,Y,Z values. Can anybody help me with that?



disk = vtk.vtkDiskSource()
disk.SetInnerRadius(1.0)
disk.SetOuterRadius(2.0)

<---- rotation

mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(disk.GetOutputPort())









share|improve this question













I need to put multiple vtkDiskSource over the mesh surface (represented as vtkPolyDataMapper) so that the disks lay on the surface. Objects like vtkRegularPolygonSource has SetNormal method which could be used for "rotation". Also there is vtkTransform but I don't know how to calculate X,Y,Z values. Can anybody help me with that?



disk = vtk.vtkDiskSource()
disk.SetInnerRadius(1.0)
disk.SetOuterRadius(2.0)

<---- rotation

mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(disk.GetOutputPort())






python data-visualization vtk






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asked Nov 10 at 22:31









Matthew

11




11











  • Are you trying to add disks on all points of the polyData and use its normals?
    – Michael M.
    Nov 19 at 9:43

















  • Are you trying to add disks on all points of the polyData and use its normals?
    – Michael M.
    Nov 19 at 9:43
















Are you trying to add disks on all points of the polyData and use its normals?
– Michael M.
Nov 19 at 9:43





Are you trying to add disks on all points of the polyData and use its normals?
– Michael M.
Nov 19 at 9:43


















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