How to use caching with the riot-lol-api npm package?










1














QUESTION:



After reading this:



https://www.npmjs.com/package/riot-lol-api#caching



I am still confused. This is my first time trying to cache api responses.



For example, I do not know what values are available for YOUR_CACHE_STRATEGY and it is not explained in the docs.



Essentially, I would be looking for an example, like how can I cache and serve for 5 min the response from /lol/summoner/v3/summoners/by-name/ ?




CODE:



riotRequest.request(region.toLowerCase(), 'summoner', '/lol/summoner/v3/summoners/by-name/'+encodeURI(player), function(err, data) 
if (!err)
var summonerID = data.id;
else
console.error("ERROR1: "+err);
res.render("page", errorMessage: "Player not found !");

);









share|improve this question


























    1














    QUESTION:



    After reading this:



    https://www.npmjs.com/package/riot-lol-api#caching



    I am still confused. This is my first time trying to cache api responses.



    For example, I do not know what values are available for YOUR_CACHE_STRATEGY and it is not explained in the docs.



    Essentially, I would be looking for an example, like how can I cache and serve for 5 min the response from /lol/summoner/v3/summoners/by-name/ ?




    CODE:



    riotRequest.request(region.toLowerCase(), 'summoner', '/lol/summoner/v3/summoners/by-name/'+encodeURI(player), function(err, data) 
    if (!err)
    var summonerID = data.id;
    else
    console.error("ERROR1: "+err);
    res.render("page", errorMessage: "Player not found !");

    );









    share|improve this question
























      1












      1








      1


      0





      QUESTION:



      After reading this:



      https://www.npmjs.com/package/riot-lol-api#caching



      I am still confused. This is my first time trying to cache api responses.



      For example, I do not know what values are available for YOUR_CACHE_STRATEGY and it is not explained in the docs.



      Essentially, I would be looking for an example, like how can I cache and serve for 5 min the response from /lol/summoner/v3/summoners/by-name/ ?




      CODE:



      riotRequest.request(region.toLowerCase(), 'summoner', '/lol/summoner/v3/summoners/by-name/'+encodeURI(player), function(err, data) 
      if (!err)
      var summonerID = data.id;
      else
      console.error("ERROR1: "+err);
      res.render("page", errorMessage: "Player not found !");

      );









      share|improve this question













      QUESTION:



      After reading this:



      https://www.npmjs.com/package/riot-lol-api#caching



      I am still confused. This is my first time trying to cache api responses.



      For example, I do not know what values are available for YOUR_CACHE_STRATEGY and it is not explained in the docs.



      Essentially, I would be looking for an example, like how can I cache and serve for 5 min the response from /lol/summoner/v3/summoners/by-name/ ?




      CODE:



      riotRequest.request(region.toLowerCase(), 'summoner', '/lol/summoner/v3/summoners/by-name/'+encodeURI(player), function(err, data) 
      if (!err)
      var summonerID = data.id;
      else
      console.error("ERROR1: "+err);
      res.render("page", errorMessage: "Player not found !");

      );






      javascript node.js caching






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 9 at 13:50









      TheProgrammer

      313119




      313119






















          1 Answer
          1






          active

          oldest

          votes


















          1














          The documentation is not very detailed indeed. What you need to do is basically implement the cache object as specified in the code sample from the doc (the commented area).



          Below is an example of caching to an array (in memory). You could also save this array to a file or into a Redis database as suggested in the doc.



          //cacheData holds objects of type key: 123, value: "request data"
          var cacheData =
          var cacheIndex = 0

          function deleteFromCache(key)
          for (var i = 0; i < cacheData.length; i++)
          if (cacheData[i].key == key)
          cacheData.splice(i, 1);
          return;




          var cache =
          get: function(region, endpoint, cb)
          for (var entry of cacheData)
          if (entry.value == data)
          //we have a cache hit
          return cb(null, entry.value);


          return cb(null, null);
          ,
          set: function(region, endpoint, cacheStrategy, data)
          var key = cacheIndex++;
          var value = data;

          cacheData.push(key, value);

          //cacheStrategy is a number representing the number of seconds to keep the data in cache
          setTimeout(() =>
          deleteFromCache(key);
          , cacheStrategy * 1000);

          ;


          YOUR_CACHE_STRATEGY is an object that is passed to your set function in the cacheStrategy parameter. They suggest it can be a number representing the lifespan of the cache entry, so I implemented a timer to delete the cache entry after a number of seconds equal to cacheStrategy.



          You would call the request using this number:



          riotRequest.request(region.toLowerCase(), 'summoner', '/lol/summoner/v3/summoners/by-name/'+encodeURI(player), 30, function(err, data) {//.....


          To enable caching you need to pass the cache object to the constructor of RiotRequest :



          var riotRequest = new RiotRequest('my_api_key', cache);





          share|improve this answer






















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            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            1














            The documentation is not very detailed indeed. What you need to do is basically implement the cache object as specified in the code sample from the doc (the commented area).



            Below is an example of caching to an array (in memory). You could also save this array to a file or into a Redis database as suggested in the doc.



            //cacheData holds objects of type key: 123, value: "request data"
            var cacheData =
            var cacheIndex = 0

            function deleteFromCache(key)
            for (var i = 0; i < cacheData.length; i++)
            if (cacheData[i].key == key)
            cacheData.splice(i, 1);
            return;




            var cache =
            get: function(region, endpoint, cb)
            for (var entry of cacheData)
            if (entry.value == data)
            //we have a cache hit
            return cb(null, entry.value);


            return cb(null, null);
            ,
            set: function(region, endpoint, cacheStrategy, data)
            var key = cacheIndex++;
            var value = data;

            cacheData.push(key, value);

            //cacheStrategy is a number representing the number of seconds to keep the data in cache
            setTimeout(() =>
            deleteFromCache(key);
            , cacheStrategy * 1000);

            ;


            YOUR_CACHE_STRATEGY is an object that is passed to your set function in the cacheStrategy parameter. They suggest it can be a number representing the lifespan of the cache entry, so I implemented a timer to delete the cache entry after a number of seconds equal to cacheStrategy.



            You would call the request using this number:



            riotRequest.request(region.toLowerCase(), 'summoner', '/lol/summoner/v3/summoners/by-name/'+encodeURI(player), 30, function(err, data) {//.....


            To enable caching you need to pass the cache object to the constructor of RiotRequest :



            var riotRequest = new RiotRequest('my_api_key', cache);





            share|improve this answer



























              1














              The documentation is not very detailed indeed. What you need to do is basically implement the cache object as specified in the code sample from the doc (the commented area).



              Below is an example of caching to an array (in memory). You could also save this array to a file or into a Redis database as suggested in the doc.



              //cacheData holds objects of type key: 123, value: "request data"
              var cacheData =
              var cacheIndex = 0

              function deleteFromCache(key)
              for (var i = 0; i < cacheData.length; i++)
              if (cacheData[i].key == key)
              cacheData.splice(i, 1);
              return;




              var cache =
              get: function(region, endpoint, cb)
              for (var entry of cacheData)
              if (entry.value == data)
              //we have a cache hit
              return cb(null, entry.value);


              return cb(null, null);
              ,
              set: function(region, endpoint, cacheStrategy, data)
              var key = cacheIndex++;
              var value = data;

              cacheData.push(key, value);

              //cacheStrategy is a number representing the number of seconds to keep the data in cache
              setTimeout(() =>
              deleteFromCache(key);
              , cacheStrategy * 1000);

              ;


              YOUR_CACHE_STRATEGY is an object that is passed to your set function in the cacheStrategy parameter. They suggest it can be a number representing the lifespan of the cache entry, so I implemented a timer to delete the cache entry after a number of seconds equal to cacheStrategy.



              You would call the request using this number:



              riotRequest.request(region.toLowerCase(), 'summoner', '/lol/summoner/v3/summoners/by-name/'+encodeURI(player), 30, function(err, data) {//.....


              To enable caching you need to pass the cache object to the constructor of RiotRequest :



              var riotRequest = new RiotRequest('my_api_key', cache);





              share|improve this answer

























                1












                1








                1






                The documentation is not very detailed indeed. What you need to do is basically implement the cache object as specified in the code sample from the doc (the commented area).



                Below is an example of caching to an array (in memory). You could also save this array to a file or into a Redis database as suggested in the doc.



                //cacheData holds objects of type key: 123, value: "request data"
                var cacheData =
                var cacheIndex = 0

                function deleteFromCache(key)
                for (var i = 0; i < cacheData.length; i++)
                if (cacheData[i].key == key)
                cacheData.splice(i, 1);
                return;




                var cache =
                get: function(region, endpoint, cb)
                for (var entry of cacheData)
                if (entry.value == data)
                //we have a cache hit
                return cb(null, entry.value);


                return cb(null, null);
                ,
                set: function(region, endpoint, cacheStrategy, data)
                var key = cacheIndex++;
                var value = data;

                cacheData.push(key, value);

                //cacheStrategy is a number representing the number of seconds to keep the data in cache
                setTimeout(() =>
                deleteFromCache(key);
                , cacheStrategy * 1000);

                ;


                YOUR_CACHE_STRATEGY is an object that is passed to your set function in the cacheStrategy parameter. They suggest it can be a number representing the lifespan of the cache entry, so I implemented a timer to delete the cache entry after a number of seconds equal to cacheStrategy.



                You would call the request using this number:



                riotRequest.request(region.toLowerCase(), 'summoner', '/lol/summoner/v3/summoners/by-name/'+encodeURI(player), 30, function(err, data) {//.....


                To enable caching you need to pass the cache object to the constructor of RiotRequest :



                var riotRequest = new RiotRequest('my_api_key', cache);





                share|improve this answer














                The documentation is not very detailed indeed. What you need to do is basically implement the cache object as specified in the code sample from the doc (the commented area).



                Below is an example of caching to an array (in memory). You could also save this array to a file or into a Redis database as suggested in the doc.



                //cacheData holds objects of type key: 123, value: "request data"
                var cacheData =
                var cacheIndex = 0

                function deleteFromCache(key)
                for (var i = 0; i < cacheData.length; i++)
                if (cacheData[i].key == key)
                cacheData.splice(i, 1);
                return;




                var cache =
                get: function(region, endpoint, cb)
                for (var entry of cacheData)
                if (entry.value == data)
                //we have a cache hit
                return cb(null, entry.value);


                return cb(null, null);
                ,
                set: function(region, endpoint, cacheStrategy, data)
                var key = cacheIndex++;
                var value = data;

                cacheData.push(key, value);

                //cacheStrategy is a number representing the number of seconds to keep the data in cache
                setTimeout(() =>
                deleteFromCache(key);
                , cacheStrategy * 1000);

                ;


                YOUR_CACHE_STRATEGY is an object that is passed to your set function in the cacheStrategy parameter. They suggest it can be a number representing the lifespan of the cache entry, so I implemented a timer to delete the cache entry after a number of seconds equal to cacheStrategy.



                You would call the request using this number:



                riotRequest.request(region.toLowerCase(), 'summoner', '/lol/summoner/v3/summoners/by-name/'+encodeURI(player), 30, function(err, data) {//.....


                To enable caching you need to pass the cache object to the constructor of RiotRequest :



                var riotRequest = new RiotRequest('my_api_key', cache);






                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Nov 10 at 20:49

























                answered Nov 10 at 20:43









                mihai

                23.3k73968




                23.3k73968



























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