UIImage choose from image library iOS









up vote
0
down vote

favorite












I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?



func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid) 

// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]

// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)

sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()










share|improve this question



















  • 2




    Have you tried using UIImagePickerController?
    – dfd
    Nov 11 at 13:48














up vote
0
down vote

favorite












I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?



func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid) 

// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]

// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)

sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()










share|improve this question



















  • 2




    Have you tried using UIImagePickerController?
    – dfd
    Nov 11 at 13:48












up vote
0
down vote

favorite









up vote
0
down vote

favorite











I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?



func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid) 

// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]

// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)

sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()










share|improve this question















I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?



func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid) 

// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]

// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)

sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()







ios swift uiimage






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 11 at 18:25









Chris

1,1412524




1,1412524










asked Nov 11 at 12:20









Andrei Peptan

32




32







  • 2




    Have you tried using UIImagePickerController?
    – dfd
    Nov 11 at 13:48












  • 2




    Have you tried using UIImagePickerController?
    – dfd
    Nov 11 at 13:48







2




2




Have you tried using UIImagePickerController?
– dfd
Nov 11 at 13:48




Have you tried using UIImagePickerController?
– dfd
Nov 11 at 13:48












1 Answer
1






active

oldest

votes

















up vote
0
down vote



accepted










As was mentioned above you can use UIImagePickerController for picking images from image gallery.



Here small example how to use it.



class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate 

@IBOutlet var imageView: UIImageView!

let imagePicker = UIImagePickerController()


@IBAction func loadImageButtonTapped(sender: UIButton)
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.

present(imagePicker, animated: true, completion: nil)


override func viewDidLoad()
super.viewDidLoad()

imagePicker.delegate = self


// MARK: - UIImagePickerControllerDelegate Methods

func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any])
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.


dismiss(animated: true, completion: nil)


func imagePickerControllerDidCancel(_ picker: UIImagePickerController)
dismiss(animated: true, completion: nil)








share|improve this answer




















  • that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
    – Andrei Peptan
    Nov 12 at 21:47










  • for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
    – Gkolunia
    Nov 13 at 7:52










Your Answer






StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53248696%2fuiimage-choose-from-image-library-ios%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
0
down vote



accepted










As was mentioned above you can use UIImagePickerController for picking images from image gallery.



Here small example how to use it.



class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate 

@IBOutlet var imageView: UIImageView!

let imagePicker = UIImagePickerController()


@IBAction func loadImageButtonTapped(sender: UIButton)
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.

present(imagePicker, animated: true, completion: nil)


override func viewDidLoad()
super.viewDidLoad()

imagePicker.delegate = self


// MARK: - UIImagePickerControllerDelegate Methods

func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any])
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.


dismiss(animated: true, completion: nil)


func imagePickerControllerDidCancel(_ picker: UIImagePickerController)
dismiss(animated: true, completion: nil)








share|improve this answer




















  • that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
    – Andrei Peptan
    Nov 12 at 21:47










  • for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
    – Gkolunia
    Nov 13 at 7:52














up vote
0
down vote



accepted










As was mentioned above you can use UIImagePickerController for picking images from image gallery.



Here small example how to use it.



class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate 

@IBOutlet var imageView: UIImageView!

let imagePicker = UIImagePickerController()


@IBAction func loadImageButtonTapped(sender: UIButton)
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.

present(imagePicker, animated: true, completion: nil)


override func viewDidLoad()
super.viewDidLoad()

imagePicker.delegate = self


// MARK: - UIImagePickerControllerDelegate Methods

func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any])
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.


dismiss(animated: true, completion: nil)


func imagePickerControllerDidCancel(_ picker: UIImagePickerController)
dismiss(animated: true, completion: nil)








share|improve this answer




















  • that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
    – Andrei Peptan
    Nov 12 at 21:47










  • for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
    – Gkolunia
    Nov 13 at 7:52












up vote
0
down vote



accepted







up vote
0
down vote



accepted






As was mentioned above you can use UIImagePickerController for picking images from image gallery.



Here small example how to use it.



class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate 

@IBOutlet var imageView: UIImageView!

let imagePicker = UIImagePickerController()


@IBAction func loadImageButtonTapped(sender: UIButton)
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.

present(imagePicker, animated: true, completion: nil)


override func viewDidLoad()
super.viewDidLoad()

imagePicker.delegate = self


// MARK: - UIImagePickerControllerDelegate Methods

func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any])
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.


dismiss(animated: true, completion: nil)


func imagePickerControllerDidCancel(_ picker: UIImagePickerController)
dismiss(animated: true, completion: nil)








share|improve this answer












As was mentioned above you can use UIImagePickerController for picking images from image gallery.



Here small example how to use it.



class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate 

@IBOutlet var imageView: UIImageView!

let imagePicker = UIImagePickerController()


@IBAction func loadImageButtonTapped(sender: UIButton)
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.

present(imagePicker, animated: true, completion: nil)


override func viewDidLoad()
super.viewDidLoad()

imagePicker.delegate = self


// MARK: - UIImagePickerControllerDelegate Methods

func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any])
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.


dismiss(animated: true, completion: nil)


func imagePickerControllerDidCancel(_ picker: UIImagePickerController)
dismiss(animated: true, completion: nil)









share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 11 at 20:14









Gkolunia

777




777











  • that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
    – Andrei Peptan
    Nov 12 at 21:47










  • for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
    – Gkolunia
    Nov 13 at 7:52
















  • that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
    – Andrei Peptan
    Nov 12 at 21:47










  • for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
    – Gkolunia
    Nov 13 at 7:52















that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47




that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47












for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52




for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52

















draft saved

draft discarded
















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

To learn more, see our tips on writing great answers.





Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


Please pay close attention to the following guidance:


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53248696%2fuiimage-choose-from-image-library-ios%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Top Tejano songwriter Luis Silva dead of heart attack at 64

政党

天津地下鉄3号線