What happens if a thread is in the critical section or entering the critical section?










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I am trying to better understand a chapter and have been confused about what happens if a thread is in the critical section or is entering the critical section. May someone explain or give me an idea on the process of what the thread undergoes in such circumstances? Thank you.










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    I am trying to better understand a chapter and have been confused about what happens if a thread is in the critical section or is entering the critical section. May someone explain or give me an idea on the process of what the thread undergoes in such circumstances? Thank you.










    share|improve this question
























      -1












      -1








      -1







      I am trying to better understand a chapter and have been confused about what happens if a thread is in the critical section or is entering the critical section. May someone explain or give me an idea on the process of what the thread undergoes in such circumstances? Thank you.










      share|improve this question













      I am trying to better understand a chapter and have been confused about what happens if a thread is in the critical section or is entering the critical section. May someone explain or give me an idea on the process of what the thread undergoes in such circumstances? Thank you.







      operating-system thread-synchronization






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      asked Nov 11 at 0:06









      justoneday

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          For an example, let's assume that you have an array, and multiple threads that read and write to the array; and if different threads are reading and writing to the array at the same time they'd see inconsistent data and it'd cause problems. To prevent those problems you protect the array with some kind of lock - before doing anything with the array a thread acquires the array's lock, and when it's finished using the array the thread releases the array's lock.



          For example:



           acquire_array_lock();
          /** Critical section (code that does something with the array) **/
          release_array_lock();


          There's nothing special about the code in the critical section. It does whatever it was designed to do (maybe sorting the array, maybe adding up all the numbers in the array, maybe displaying the array, etc) using code that's no different to code that you might use to do the same thing in a single-threaded system without locks.



          The only special parts are the code to acquire and release the lock.



          There are many types of locks (spinlocks, mutexes, semaphores), but they all have the same fundamental principle - when acquiring it you have something (e.g. a variable) to determine if a thread can/can't continue, then either (if the thread can't continue) some kind of waiting or (if the thread can continue) some kind of change to let others know they need to wait; and when releasing you have something to let others know they can stop waiting.



          The main difference between different kinds of locks is the implementation details - what kind of data is used to determine if a thread can/can't continue, and how a thread waits.



          For the simplest kind of lock (a spinlock) you might just have a single "yes/no" flag, a little bit like this (but not literally like this):



          acquire_lock(void) 
          while(myLock == 0)
          // do nothing then retry

          myLock = 1;


          release_lock(void)
          myLock = 0;



          However this won't work because two or more threads can see that myLock == 0 at the same time and think they can both continue (and then do the myLock = 1 after it's too late). To fix this you need assembly language or special language support for atomic operations (e.g. a special function for "test and set" or "compare and exchange").



          The reason this is called a "spinlock" is that (if a thread needs to wait) it wastes CPU time continually checking ("spinning") to see if it can continue. Instead of doing this (to avoid wasting CPU time), a thread could tell a scheduler not to give it any CPU time until the lock is released; and this is how a mutex works.






          share|improve this answer




















          • thank you! But can the process holding the lock get context switched?
            – justoneday
            Nov 11 at 21:29










          • @justoneday: Whether a task holding a lock can get context switched depends on the environment. For normal tasks (threads, processes) on most operating systems a task can be context switched while holding a lock (otherwise there's a risk of malicious code deliberately acquiring a lock and never releasing it to hog all of the CPU time). For kernel code using spinlocks, typically context switches (and possibly IRQs too) are disabled to minimise the time that other CPUs will spend spinning.
            – Brendan
            Nov 12 at 3:57










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          For an example, let's assume that you have an array, and multiple threads that read and write to the array; and if different threads are reading and writing to the array at the same time they'd see inconsistent data and it'd cause problems. To prevent those problems you protect the array with some kind of lock - before doing anything with the array a thread acquires the array's lock, and when it's finished using the array the thread releases the array's lock.



          For example:



           acquire_array_lock();
          /** Critical section (code that does something with the array) **/
          release_array_lock();


          There's nothing special about the code in the critical section. It does whatever it was designed to do (maybe sorting the array, maybe adding up all the numbers in the array, maybe displaying the array, etc) using code that's no different to code that you might use to do the same thing in a single-threaded system without locks.



          The only special parts are the code to acquire and release the lock.



          There are many types of locks (spinlocks, mutexes, semaphores), but they all have the same fundamental principle - when acquiring it you have something (e.g. a variable) to determine if a thread can/can't continue, then either (if the thread can't continue) some kind of waiting or (if the thread can continue) some kind of change to let others know they need to wait; and when releasing you have something to let others know they can stop waiting.



          The main difference between different kinds of locks is the implementation details - what kind of data is used to determine if a thread can/can't continue, and how a thread waits.



          For the simplest kind of lock (a spinlock) you might just have a single "yes/no" flag, a little bit like this (but not literally like this):



          acquire_lock(void) 
          while(myLock == 0)
          // do nothing then retry

          myLock = 1;


          release_lock(void)
          myLock = 0;



          However this won't work because two or more threads can see that myLock == 0 at the same time and think they can both continue (and then do the myLock = 1 after it's too late). To fix this you need assembly language or special language support for atomic operations (e.g. a special function for "test and set" or "compare and exchange").



          The reason this is called a "spinlock" is that (if a thread needs to wait) it wastes CPU time continually checking ("spinning") to see if it can continue. Instead of doing this (to avoid wasting CPU time), a thread could tell a scheduler not to give it any CPU time until the lock is released; and this is how a mutex works.






          share|improve this answer




















          • thank you! But can the process holding the lock get context switched?
            – justoneday
            Nov 11 at 21:29










          • @justoneday: Whether a task holding a lock can get context switched depends on the environment. For normal tasks (threads, processes) on most operating systems a task can be context switched while holding a lock (otherwise there's a risk of malicious code deliberately acquiring a lock and never releasing it to hog all of the CPU time). For kernel code using spinlocks, typically context switches (and possibly IRQs too) are disabled to minimise the time that other CPUs will spend spinning.
            – Brendan
            Nov 12 at 3:57















          0














          For an example, let's assume that you have an array, and multiple threads that read and write to the array; and if different threads are reading and writing to the array at the same time they'd see inconsistent data and it'd cause problems. To prevent those problems you protect the array with some kind of lock - before doing anything with the array a thread acquires the array's lock, and when it's finished using the array the thread releases the array's lock.



          For example:



           acquire_array_lock();
          /** Critical section (code that does something with the array) **/
          release_array_lock();


          There's nothing special about the code in the critical section. It does whatever it was designed to do (maybe sorting the array, maybe adding up all the numbers in the array, maybe displaying the array, etc) using code that's no different to code that you might use to do the same thing in a single-threaded system without locks.



          The only special parts are the code to acquire and release the lock.



          There are many types of locks (spinlocks, mutexes, semaphores), but they all have the same fundamental principle - when acquiring it you have something (e.g. a variable) to determine if a thread can/can't continue, then either (if the thread can't continue) some kind of waiting or (if the thread can continue) some kind of change to let others know they need to wait; and when releasing you have something to let others know they can stop waiting.



          The main difference between different kinds of locks is the implementation details - what kind of data is used to determine if a thread can/can't continue, and how a thread waits.



          For the simplest kind of lock (a spinlock) you might just have a single "yes/no" flag, a little bit like this (but not literally like this):



          acquire_lock(void) 
          while(myLock == 0)
          // do nothing then retry

          myLock = 1;


          release_lock(void)
          myLock = 0;



          However this won't work because two or more threads can see that myLock == 0 at the same time and think they can both continue (and then do the myLock = 1 after it's too late). To fix this you need assembly language or special language support for atomic operations (e.g. a special function for "test and set" or "compare and exchange").



          The reason this is called a "spinlock" is that (if a thread needs to wait) it wastes CPU time continually checking ("spinning") to see if it can continue. Instead of doing this (to avoid wasting CPU time), a thread could tell a scheduler not to give it any CPU time until the lock is released; and this is how a mutex works.






          share|improve this answer




















          • thank you! But can the process holding the lock get context switched?
            – justoneday
            Nov 11 at 21:29










          • @justoneday: Whether a task holding a lock can get context switched depends on the environment. For normal tasks (threads, processes) on most operating systems a task can be context switched while holding a lock (otherwise there's a risk of malicious code deliberately acquiring a lock and never releasing it to hog all of the CPU time). For kernel code using spinlocks, typically context switches (and possibly IRQs too) are disabled to minimise the time that other CPUs will spend spinning.
            – Brendan
            Nov 12 at 3:57













          0












          0








          0






          For an example, let's assume that you have an array, and multiple threads that read and write to the array; and if different threads are reading and writing to the array at the same time they'd see inconsistent data and it'd cause problems. To prevent those problems you protect the array with some kind of lock - before doing anything with the array a thread acquires the array's lock, and when it's finished using the array the thread releases the array's lock.



          For example:



           acquire_array_lock();
          /** Critical section (code that does something with the array) **/
          release_array_lock();


          There's nothing special about the code in the critical section. It does whatever it was designed to do (maybe sorting the array, maybe adding up all the numbers in the array, maybe displaying the array, etc) using code that's no different to code that you might use to do the same thing in a single-threaded system without locks.



          The only special parts are the code to acquire and release the lock.



          There are many types of locks (spinlocks, mutexes, semaphores), but they all have the same fundamental principle - when acquiring it you have something (e.g. a variable) to determine if a thread can/can't continue, then either (if the thread can't continue) some kind of waiting or (if the thread can continue) some kind of change to let others know they need to wait; and when releasing you have something to let others know they can stop waiting.



          The main difference between different kinds of locks is the implementation details - what kind of data is used to determine if a thread can/can't continue, and how a thread waits.



          For the simplest kind of lock (a spinlock) you might just have a single "yes/no" flag, a little bit like this (but not literally like this):



          acquire_lock(void) 
          while(myLock == 0)
          // do nothing then retry

          myLock = 1;


          release_lock(void)
          myLock = 0;



          However this won't work because two or more threads can see that myLock == 0 at the same time and think they can both continue (and then do the myLock = 1 after it's too late). To fix this you need assembly language or special language support for atomic operations (e.g. a special function for "test and set" or "compare and exchange").



          The reason this is called a "spinlock" is that (if a thread needs to wait) it wastes CPU time continually checking ("spinning") to see if it can continue. Instead of doing this (to avoid wasting CPU time), a thread could tell a scheduler not to give it any CPU time until the lock is released; and this is how a mutex works.






          share|improve this answer












          For an example, let's assume that you have an array, and multiple threads that read and write to the array; and if different threads are reading and writing to the array at the same time they'd see inconsistent data and it'd cause problems. To prevent those problems you protect the array with some kind of lock - before doing anything with the array a thread acquires the array's lock, and when it's finished using the array the thread releases the array's lock.



          For example:



           acquire_array_lock();
          /** Critical section (code that does something with the array) **/
          release_array_lock();


          There's nothing special about the code in the critical section. It does whatever it was designed to do (maybe sorting the array, maybe adding up all the numbers in the array, maybe displaying the array, etc) using code that's no different to code that you might use to do the same thing in a single-threaded system without locks.



          The only special parts are the code to acquire and release the lock.



          There are many types of locks (spinlocks, mutexes, semaphores), but they all have the same fundamental principle - when acquiring it you have something (e.g. a variable) to determine if a thread can/can't continue, then either (if the thread can't continue) some kind of waiting or (if the thread can continue) some kind of change to let others know they need to wait; and when releasing you have something to let others know they can stop waiting.



          The main difference between different kinds of locks is the implementation details - what kind of data is used to determine if a thread can/can't continue, and how a thread waits.



          For the simplest kind of lock (a spinlock) you might just have a single "yes/no" flag, a little bit like this (but not literally like this):



          acquire_lock(void) 
          while(myLock == 0)
          // do nothing then retry

          myLock = 1;


          release_lock(void)
          myLock = 0;



          However this won't work because two or more threads can see that myLock == 0 at the same time and think they can both continue (and then do the myLock = 1 after it's too late). To fix this you need assembly language or special language support for atomic operations (e.g. a special function for "test and set" or "compare and exchange").



          The reason this is called a "spinlock" is that (if a thread needs to wait) it wastes CPU time continually checking ("spinning") to see if it can continue. Instead of doing this (to avoid wasting CPU time), a thread could tell a scheduler not to give it any CPU time until the lock is released; and this is how a mutex works.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 11 at 4:10









          Brendan

          12.2k1230




          12.2k1230











          • thank you! But can the process holding the lock get context switched?
            – justoneday
            Nov 11 at 21:29










          • @justoneday: Whether a task holding a lock can get context switched depends on the environment. For normal tasks (threads, processes) on most operating systems a task can be context switched while holding a lock (otherwise there's a risk of malicious code deliberately acquiring a lock and never releasing it to hog all of the CPU time). For kernel code using spinlocks, typically context switches (and possibly IRQs too) are disabled to minimise the time that other CPUs will spend spinning.
            – Brendan
            Nov 12 at 3:57
















          • thank you! But can the process holding the lock get context switched?
            – justoneday
            Nov 11 at 21:29










          • @justoneday: Whether a task holding a lock can get context switched depends on the environment. For normal tasks (threads, processes) on most operating systems a task can be context switched while holding a lock (otherwise there's a risk of malicious code deliberately acquiring a lock and never releasing it to hog all of the CPU time). For kernel code using spinlocks, typically context switches (and possibly IRQs too) are disabled to minimise the time that other CPUs will spend spinning.
            – Brendan
            Nov 12 at 3:57















          thank you! But can the process holding the lock get context switched?
          – justoneday
          Nov 11 at 21:29




          thank you! But can the process holding the lock get context switched?
          – justoneday
          Nov 11 at 21:29












          @justoneday: Whether a task holding a lock can get context switched depends on the environment. For normal tasks (threads, processes) on most operating systems a task can be context switched while holding a lock (otherwise there's a risk of malicious code deliberately acquiring a lock and never releasing it to hog all of the CPU time). For kernel code using spinlocks, typically context switches (and possibly IRQs too) are disabled to minimise the time that other CPUs will spend spinning.
          – Brendan
          Nov 12 at 3:57




          @justoneday: Whether a task holding a lock can get context switched depends on the environment. For normal tasks (threads, processes) on most operating systems a task can be context switched while holding a lock (otherwise there's a risk of malicious code deliberately acquiring a lock and never releasing it to hog all of the CPU time). For kernel code using spinlocks, typically context switches (and possibly IRQs too) are disabled to minimise the time that other CPUs will spend spinning.
          – Brendan
          Nov 12 at 3:57

















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