Adding Three.js to a LitElement Class










0















I'm learning how to integrate Three.js to Polymer's Lit-Element. My current problem is that I need refer to a div element to append Three's Renderer element. Here's how it is done usually:



box = document.getElementById("box")
box.appendChild(renderer.domElement)


Unfortunately, I am not able find how to refer from the constructor()/firstUpdate() to the div declared in the render function. How would you do that?



Here's my best result for now:
Renderer element off target



Here's the code to get this result:
HTML:



<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
</head>
<body>

<box-test></box-test>

<script type="module" src="src/components/box-test.js" crossorigin></script>
</body>
</html>


Javascript:



import LitElement, html from '@polymer/lit-element'; 

import * as THREE from 'three/build/three.module';



class BoxTest extends LitElement

constructor()
super();
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);

var renderer = new THREE.WebGLRenderer();
renderer.setSize(300, 300);

//box = document.getElementById("box");
document.body.appendChild(renderer.domElement);



var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial( color: 0x00ff00, wireframe: true );
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);

camera.position.z = 5;

var animate = function ()
requestAnimationFrame(animate);

cube.rotation.x += 0.01;
cube.rotation.y += 0.01;

renderer.render(scene, camera);
;

animate();



render()
return html`
<style>
#box border: 1px solid red; height: 310px; width: 310px;
</style>

<section>
The webgl animation must be in the red box
<div id="box">
</div>

</section>
`




window.customElements.define('box-test', BoxTest);


Any suggestion will be welcomed.










share|improve this question


























    0















    I'm learning how to integrate Three.js to Polymer's Lit-Element. My current problem is that I need refer to a div element to append Three's Renderer element. Here's how it is done usually:



    box = document.getElementById("box")
    box.appendChild(renderer.domElement)


    Unfortunately, I am not able find how to refer from the constructor()/firstUpdate() to the div declared in the render function. How would you do that?



    Here's my best result for now:
    Renderer element off target



    Here's the code to get this result:
    HTML:



    <!DOCTYPE html>
    <html lang="en">
    <head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
    </head>
    <body>

    <box-test></box-test>

    <script type="module" src="src/components/box-test.js" crossorigin></script>
    </body>
    </html>


    Javascript:



    import LitElement, html from '@polymer/lit-element'; 

    import * as THREE from 'three/build/three.module';



    class BoxTest extends LitElement

    constructor()
    super();
    var scene = new THREE.Scene();
    var camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);

    var renderer = new THREE.WebGLRenderer();
    renderer.setSize(300, 300);

    //box = document.getElementById("box");
    document.body.appendChild(renderer.domElement);



    var geometry = new THREE.BoxGeometry(1, 1, 1);
    var material = new THREE.MeshBasicMaterial( color: 0x00ff00, wireframe: true );
    var cube = new THREE.Mesh(geometry, material);
    scene.add(cube);

    camera.position.z = 5;

    var animate = function ()
    requestAnimationFrame(animate);

    cube.rotation.x += 0.01;
    cube.rotation.y += 0.01;

    renderer.render(scene, camera);
    ;

    animate();



    render()
    return html`
    <style>
    #box border: 1px solid red; height: 310px; width: 310px;
    </style>

    <section>
    The webgl animation must be in the red box
    <div id="box">
    </div>

    </section>
    `




    window.customElements.define('box-test', BoxTest);


    Any suggestion will be welcomed.










    share|improve this question
























      0












      0








      0








      I'm learning how to integrate Three.js to Polymer's Lit-Element. My current problem is that I need refer to a div element to append Three's Renderer element. Here's how it is done usually:



      box = document.getElementById("box")
      box.appendChild(renderer.domElement)


      Unfortunately, I am not able find how to refer from the constructor()/firstUpdate() to the div declared in the render function. How would you do that?



      Here's my best result for now:
      Renderer element off target



      Here's the code to get this result:
      HTML:



      <!DOCTYPE html>
      <html lang="en">
      <head>
      <meta charset="UTF-8">
      <meta name="viewport" content="width=device-width, initial-scale=1.0">
      <meta http-equiv="X-UA-Compatible" content="ie=edge">
      <title>Document</title>
      </head>
      <body>

      <box-test></box-test>

      <script type="module" src="src/components/box-test.js" crossorigin></script>
      </body>
      </html>


      Javascript:



      import LitElement, html from '@polymer/lit-element'; 

      import * as THREE from 'three/build/three.module';



      class BoxTest extends LitElement

      constructor()
      super();
      var scene = new THREE.Scene();
      var camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);

      var renderer = new THREE.WebGLRenderer();
      renderer.setSize(300, 300);

      //box = document.getElementById("box");
      document.body.appendChild(renderer.domElement);



      var geometry = new THREE.BoxGeometry(1, 1, 1);
      var material = new THREE.MeshBasicMaterial( color: 0x00ff00, wireframe: true );
      var cube = new THREE.Mesh(geometry, material);
      scene.add(cube);

      camera.position.z = 5;

      var animate = function ()
      requestAnimationFrame(animate);

      cube.rotation.x += 0.01;
      cube.rotation.y += 0.01;

      renderer.render(scene, camera);
      ;

      animate();



      render()
      return html`
      <style>
      #box border: 1px solid red; height: 310px; width: 310px;
      </style>

      <section>
      The webgl animation must be in the red box
      <div id="box">
      </div>

      </section>
      `




      window.customElements.define('box-test', BoxTest);


      Any suggestion will be welcomed.










      share|improve this question














      I'm learning how to integrate Three.js to Polymer's Lit-Element. My current problem is that I need refer to a div element to append Three's Renderer element. Here's how it is done usually:



      box = document.getElementById("box")
      box.appendChild(renderer.domElement)


      Unfortunately, I am not able find how to refer from the constructor()/firstUpdate() to the div declared in the render function. How would you do that?



      Here's my best result for now:
      Renderer element off target



      Here's the code to get this result:
      HTML:



      <!DOCTYPE html>
      <html lang="en">
      <head>
      <meta charset="UTF-8">
      <meta name="viewport" content="width=device-width, initial-scale=1.0">
      <meta http-equiv="X-UA-Compatible" content="ie=edge">
      <title>Document</title>
      </head>
      <body>

      <box-test></box-test>

      <script type="module" src="src/components/box-test.js" crossorigin></script>
      </body>
      </html>


      Javascript:



      import LitElement, html from '@polymer/lit-element'; 

      import * as THREE from 'three/build/three.module';



      class BoxTest extends LitElement

      constructor()
      super();
      var scene = new THREE.Scene();
      var camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);

      var renderer = new THREE.WebGLRenderer();
      renderer.setSize(300, 300);

      //box = document.getElementById("box");
      document.body.appendChild(renderer.domElement);



      var geometry = new THREE.BoxGeometry(1, 1, 1);
      var material = new THREE.MeshBasicMaterial( color: 0x00ff00, wireframe: true );
      var cube = new THREE.Mesh(geometry, material);
      scene.add(cube);

      camera.position.z = 5;

      var animate = function ()
      requestAnimationFrame(animate);

      cube.rotation.x += 0.01;
      cube.rotation.y += 0.01;

      renderer.render(scene, camera);
      ;

      animate();



      render()
      return html`
      <style>
      #box border: 1px solid red; height: 310px; width: 310px;
      </style>

      <section>
      The webgl animation must be in the red box
      <div id="box">
      </div>

      </section>
      `




      window.customElements.define('box-test', BoxTest);


      Any suggestion will be welcomed.







      three.js lit-element






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 15 '18 at 7:22









      StudentStudent

      53




      53






















          1 Answer
          1






          active

          oldest

          votes


















          1














          In your constructor function you can keep variables to use in other functions later by set it to this



          this.renderer = renderer


          Then in firstUpdated function you can do



          firstUpdated () 
          let box = this.shadowRoot.getElementById('box')
          box.appendChild(this.renderer.domElement)



          Example Code:





          <script type='module'>
          import LitElement, html from '@polymer/lit-element'
          import * as THREE from 'three/build/three.module'

          class BoxTest extends LitElement
          constructor ()
          super()

          var scene = new THREE.Scene()
          var camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000)
          var geometry = new THREE.BoxGeometry(1, 1, 1)
          var material = new THREE.MeshBasicMaterial( color: 0x00ff00, wireframe: true )
          var cube = new THREE.Mesh(geometry, material)

          scene.add(cube)
          camera.position.z = 5

          ;(function animate ()
          requestAnimationFrame(animate)
          cube.rotation.x += 0.01
          cube.rotation.y += 0.01
          renderer.render(scene, camera)
          ())

          var renderer = new THREE.WebGLRenderer()
          renderer.setSize(300, 300)
          this.renderer = renderer


          firstUpdated ()
          let box = this.shadowRoot.getElementById('box')
          box.appendChild(this.renderer.domElement)


          render ()
          return html`
          <style>
          #box border: 1px solid red; height: 310px; width: 310px;
          </style>

          <section>
          The webgl animation must be in the red box
          <div id="box"></div>
          </section>
          `



          window.customElements.define('box-test', BoxTest)
          </script>





          share|improve this answer























          • Thank you! Since Saturday I'm with this... Now I understand better how to use constructor() vs firstUpdated() and "this.shadowRoot". I'll search that way before asking a question. Have a nice day!

            – Student
            Nov 15 '18 at 12:34










          Your Answer






          StackExchange.ifUsing("editor", function ()
          StackExchange.using("externalEditor", function ()
          StackExchange.using("snippets", function ()
          StackExchange.snippets.init();
          );
          );
          , "code-snippets");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "1"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53314275%2fadding-three-js-to-a-litelement-class%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          In your constructor function you can keep variables to use in other functions later by set it to this



          this.renderer = renderer


          Then in firstUpdated function you can do



          firstUpdated () 
          let box = this.shadowRoot.getElementById('box')
          box.appendChild(this.renderer.domElement)



          Example Code:





          <script type='module'>
          import LitElement, html from '@polymer/lit-element'
          import * as THREE from 'three/build/three.module'

          class BoxTest extends LitElement
          constructor ()
          super()

          var scene = new THREE.Scene()
          var camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000)
          var geometry = new THREE.BoxGeometry(1, 1, 1)
          var material = new THREE.MeshBasicMaterial( color: 0x00ff00, wireframe: true )
          var cube = new THREE.Mesh(geometry, material)

          scene.add(cube)
          camera.position.z = 5

          ;(function animate ()
          requestAnimationFrame(animate)
          cube.rotation.x += 0.01
          cube.rotation.y += 0.01
          renderer.render(scene, camera)
          ())

          var renderer = new THREE.WebGLRenderer()
          renderer.setSize(300, 300)
          this.renderer = renderer


          firstUpdated ()
          let box = this.shadowRoot.getElementById('box')
          box.appendChild(this.renderer.domElement)


          render ()
          return html`
          <style>
          #box border: 1px solid red; height: 310px; width: 310px;
          </style>

          <section>
          The webgl animation must be in the red box
          <div id="box"></div>
          </section>
          `



          window.customElements.define('box-test', BoxTest)
          </script>





          share|improve this answer























          • Thank you! Since Saturday I'm with this... Now I understand better how to use constructor() vs firstUpdated() and "this.shadowRoot". I'll search that way before asking a question. Have a nice day!

            – Student
            Nov 15 '18 at 12:34















          1














          In your constructor function you can keep variables to use in other functions later by set it to this



          this.renderer = renderer


          Then in firstUpdated function you can do



          firstUpdated () 
          let box = this.shadowRoot.getElementById('box')
          box.appendChild(this.renderer.domElement)



          Example Code:





          <script type='module'>
          import LitElement, html from '@polymer/lit-element'
          import * as THREE from 'three/build/three.module'

          class BoxTest extends LitElement
          constructor ()
          super()

          var scene = new THREE.Scene()
          var camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000)
          var geometry = new THREE.BoxGeometry(1, 1, 1)
          var material = new THREE.MeshBasicMaterial( color: 0x00ff00, wireframe: true )
          var cube = new THREE.Mesh(geometry, material)

          scene.add(cube)
          camera.position.z = 5

          ;(function animate ()
          requestAnimationFrame(animate)
          cube.rotation.x += 0.01
          cube.rotation.y += 0.01
          renderer.render(scene, camera)
          ())

          var renderer = new THREE.WebGLRenderer()
          renderer.setSize(300, 300)
          this.renderer = renderer


          firstUpdated ()
          let box = this.shadowRoot.getElementById('box')
          box.appendChild(this.renderer.domElement)


          render ()
          return html`
          <style>
          #box border: 1px solid red; height: 310px; width: 310px;
          </style>

          <section>
          The webgl animation must be in the red box
          <div id="box"></div>
          </section>
          `



          window.customElements.define('box-test', BoxTest)
          </script>





          share|improve this answer























          • Thank you! Since Saturday I'm with this... Now I understand better how to use constructor() vs firstUpdated() and "this.shadowRoot". I'll search that way before asking a question. Have a nice day!

            – Student
            Nov 15 '18 at 12:34













          1












          1








          1







          In your constructor function you can keep variables to use in other functions later by set it to this



          this.renderer = renderer


          Then in firstUpdated function you can do



          firstUpdated () 
          let box = this.shadowRoot.getElementById('box')
          box.appendChild(this.renderer.domElement)



          Example Code:





          <script type='module'>
          import LitElement, html from '@polymer/lit-element'
          import * as THREE from 'three/build/three.module'

          class BoxTest extends LitElement
          constructor ()
          super()

          var scene = new THREE.Scene()
          var camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000)
          var geometry = new THREE.BoxGeometry(1, 1, 1)
          var material = new THREE.MeshBasicMaterial( color: 0x00ff00, wireframe: true )
          var cube = new THREE.Mesh(geometry, material)

          scene.add(cube)
          camera.position.z = 5

          ;(function animate ()
          requestAnimationFrame(animate)
          cube.rotation.x += 0.01
          cube.rotation.y += 0.01
          renderer.render(scene, camera)
          ())

          var renderer = new THREE.WebGLRenderer()
          renderer.setSize(300, 300)
          this.renderer = renderer


          firstUpdated ()
          let box = this.shadowRoot.getElementById('box')
          box.appendChild(this.renderer.domElement)


          render ()
          return html`
          <style>
          #box border: 1px solid red; height: 310px; width: 310px;
          </style>

          <section>
          The webgl animation must be in the red box
          <div id="box"></div>
          </section>
          `



          window.customElements.define('box-test', BoxTest)
          </script>





          share|improve this answer













          In your constructor function you can keep variables to use in other functions later by set it to this



          this.renderer = renderer


          Then in firstUpdated function you can do



          firstUpdated () 
          let box = this.shadowRoot.getElementById('box')
          box.appendChild(this.renderer.domElement)



          Example Code:





          <script type='module'>
          import LitElement, html from '@polymer/lit-element'
          import * as THREE from 'three/build/three.module'

          class BoxTest extends LitElement
          constructor ()
          super()

          var scene = new THREE.Scene()
          var camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000)
          var geometry = new THREE.BoxGeometry(1, 1, 1)
          var material = new THREE.MeshBasicMaterial( color: 0x00ff00, wireframe: true )
          var cube = new THREE.Mesh(geometry, material)

          scene.add(cube)
          camera.position.z = 5

          ;(function animate ()
          requestAnimationFrame(animate)
          cube.rotation.x += 0.01
          cube.rotation.y += 0.01
          renderer.render(scene, camera)
          ())

          var renderer = new THREE.WebGLRenderer()
          renderer.setSize(300, 300)
          this.renderer = renderer


          firstUpdated ()
          let box = this.shadowRoot.getElementById('box')
          box.appendChild(this.renderer.domElement)


          render ()
          return html`
          <style>
          #box border: 1px solid red; height: 310px; width: 310px;
          </style>

          <section>
          The webgl animation must be in the red box
          <div id="box"></div>
          </section>
          `



          window.customElements.define('box-test', BoxTest)
          </script>






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 15 '18 at 8:38









          User 28User 28

          669513




          669513












          • Thank you! Since Saturday I'm with this... Now I understand better how to use constructor() vs firstUpdated() and "this.shadowRoot". I'll search that way before asking a question. Have a nice day!

            – Student
            Nov 15 '18 at 12:34

















          • Thank you! Since Saturday I'm with this... Now I understand better how to use constructor() vs firstUpdated() and "this.shadowRoot". I'll search that way before asking a question. Have a nice day!

            – Student
            Nov 15 '18 at 12:34
















          Thank you! Since Saturday I'm with this... Now I understand better how to use constructor() vs firstUpdated() and "this.shadowRoot". I'll search that way before asking a question. Have a nice day!

          – Student
          Nov 15 '18 at 12:34





          Thank you! Since Saturday I'm with this... Now I understand better how to use constructor() vs firstUpdated() and "this.shadowRoot". I'll search that way before asking a question. Have a nice day!

          – Student
          Nov 15 '18 at 12:34



















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53314275%2fadding-three-js-to-a-litelement-class%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Top Tejano songwriter Luis Silva dead of heart attack at 64

          ReactJS Fetched API data displays live - need Data displayed static

          政党