Is Vector axis in unity implicitly applied for all objects?
I am a beginner in unity and tried make a simple game named pong.
My tutorial taught me to choose 2 separate axes. I chose Vertical for my Left Racket and Vertical1 for my right racket. However, when I used the Down and Up arrow keys, both rackets moved. Surprisingly, using "W" and "S" keys can move my left one separately.
I experimented another choice by assigning Vertical2 for Left Racket. This time, my problem was solved.
These are images of my game:
This is my code (C#) for moving the rackets:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveRacket : MonoBehaviour
public float speed = 30;
public string axis="Vertical";
void FixedUpdate()
float v = Input.GetAxisRaw(axis);
GetComponent<Rigidbody2D>().velocity = new Vector2(0, v) * speed;
unity3d
add a comment |
I am a beginner in unity and tried make a simple game named pong.
My tutorial taught me to choose 2 separate axes. I chose Vertical for my Left Racket and Vertical1 for my right racket. However, when I used the Down and Up arrow keys, both rackets moved. Surprisingly, using "W" and "S" keys can move my left one separately.
I experimented another choice by assigning Vertical2 for Left Racket. This time, my problem was solved.
These are images of my game:
This is my code (C#) for moving the rackets:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveRacket : MonoBehaviour
public float speed = 30;
public string axis="Vertical";
void FixedUpdate()
float v = Input.GetAxisRaw(axis);
GetComponent<Rigidbody2D>().velocity = new Vector2(0, v) * speed;
unity3d
What doesVertical1
config look like?
– Ruzihm
Nov 16 '18 at 6:48
Take a look at docs.unity3d.com/ScriptReference/Input.GetAxis.html maybe this could help? :)
– Skdy
Nov 16 '18 at 7:19
You may have hads
andw
configured as alt buttons onVertical1
– Ruzihm
Nov 16 '18 at 7:29
Could you show your code?
– derHugo
Nov 16 '18 at 12:56
add a comment |
I am a beginner in unity and tried make a simple game named pong.
My tutorial taught me to choose 2 separate axes. I chose Vertical for my Left Racket and Vertical1 for my right racket. However, when I used the Down and Up arrow keys, both rackets moved. Surprisingly, using "W" and "S" keys can move my left one separately.
I experimented another choice by assigning Vertical2 for Left Racket. This time, my problem was solved.
These are images of my game:
This is my code (C#) for moving the rackets:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveRacket : MonoBehaviour
public float speed = 30;
public string axis="Vertical";
void FixedUpdate()
float v = Input.GetAxisRaw(axis);
GetComponent<Rigidbody2D>().velocity = new Vector2(0, v) * speed;
unity3d
I am a beginner in unity and tried make a simple game named pong.
My tutorial taught me to choose 2 separate axes. I chose Vertical for my Left Racket and Vertical1 for my right racket. However, when I used the Down and Up arrow keys, both rackets moved. Surprisingly, using "W" and "S" keys can move my left one separately.
I experimented another choice by assigning Vertical2 for Left Racket. This time, my problem was solved.
These are images of my game:
This is my code (C#) for moving the rackets:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveRacket : MonoBehaviour
public float speed = 30;
public string axis="Vertical";
void FixedUpdate()
float v = Input.GetAxisRaw(axis);
GetComponent<Rigidbody2D>().velocity = new Vector2(0, v) * speed;
unity3d
unity3d
edited Nov 16 '18 at 13:04
Tjh Thon
asked Nov 16 '18 at 6:45
Tjh ThonTjh Thon
406
406
What doesVertical1
config look like?
– Ruzihm
Nov 16 '18 at 6:48
Take a look at docs.unity3d.com/ScriptReference/Input.GetAxis.html maybe this could help? :)
– Skdy
Nov 16 '18 at 7:19
You may have hads
andw
configured as alt buttons onVertical1
– Ruzihm
Nov 16 '18 at 7:29
Could you show your code?
– derHugo
Nov 16 '18 at 12:56
add a comment |
What doesVertical1
config look like?
– Ruzihm
Nov 16 '18 at 6:48
Take a look at docs.unity3d.com/ScriptReference/Input.GetAxis.html maybe this could help? :)
– Skdy
Nov 16 '18 at 7:19
You may have hads
andw
configured as alt buttons onVertical1
– Ruzihm
Nov 16 '18 at 7:29
Could you show your code?
– derHugo
Nov 16 '18 at 12:56
What does
Vertical1
config look like?– Ruzihm
Nov 16 '18 at 6:48
What does
Vertical1
config look like?– Ruzihm
Nov 16 '18 at 6:48
Take a look at docs.unity3d.com/ScriptReference/Input.GetAxis.html maybe this could help? :)
– Skdy
Nov 16 '18 at 7:19
Take a look at docs.unity3d.com/ScriptReference/Input.GetAxis.html maybe this could help? :)
– Skdy
Nov 16 '18 at 7:19
You may have had
s
and w
configured as alt buttons on Vertical1
– Ruzihm
Nov 16 '18 at 7:29
You may have had
s
and w
configured as alt buttons on Vertical1
– Ruzihm
Nov 16 '18 at 7:29
Could you show your code?
– derHugo
Nov 16 '18 at 12:56
Could you show your code?
– derHugo
Nov 16 '18 at 12:56
add a comment |
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What does
Vertical1
config look like?– Ruzihm
Nov 16 '18 at 6:48
Take a look at docs.unity3d.com/ScriptReference/Input.GetAxis.html maybe this could help? :)
– Skdy
Nov 16 '18 at 7:19
You may have had
s
andw
configured as alt buttons onVertical1
– Ruzihm
Nov 16 '18 at 7:29
Could you show your code?
– derHugo
Nov 16 '18 at 12:56