Is Vector axis in unity implicitly applied for all objects?










0















I am a beginner in unity and tried make a simple game named pong.



My tutorial taught me to choose 2 separate axes. I chose Vertical for my Left Racket and Vertical1 for my right racket. However, when I used the Down and Up arrow keys, both rackets moved. Surprisingly, using "W" and "S" keys can move my left one separately.



I experimented another choice by assigning Vertical2 for Left Racket. This time, my problem was solved.



These are images of my game:



enter image description here



enter image description here



enter image description here



enter image description here



This is my code (C#) for moving the rackets:



using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveRacket : MonoBehaviour

public float speed = 30;
public string axis="Vertical";

void FixedUpdate()

float v = Input.GetAxisRaw(axis);
GetComponent<Rigidbody2D>().velocity = new Vector2(0, v) * speed;











share|improve this question
























  • What does Vertical1 config look like?

    – Ruzihm
    Nov 16 '18 at 6:48











  • Take a look at docs.unity3d.com/ScriptReference/Input.GetAxis.html maybe this could help? :)

    – Skdy
    Nov 16 '18 at 7:19











  • You may have had s and w configured as alt buttons on Vertical1

    – Ruzihm
    Nov 16 '18 at 7:29











  • Could you show your code?

    – derHugo
    Nov 16 '18 at 12:56















0















I am a beginner in unity and tried make a simple game named pong.



My tutorial taught me to choose 2 separate axes. I chose Vertical for my Left Racket and Vertical1 for my right racket. However, when I used the Down and Up arrow keys, both rackets moved. Surprisingly, using "W" and "S" keys can move my left one separately.



I experimented another choice by assigning Vertical2 for Left Racket. This time, my problem was solved.



These are images of my game:



enter image description here



enter image description here



enter image description here



enter image description here



This is my code (C#) for moving the rackets:



using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveRacket : MonoBehaviour

public float speed = 30;
public string axis="Vertical";

void FixedUpdate()

float v = Input.GetAxisRaw(axis);
GetComponent<Rigidbody2D>().velocity = new Vector2(0, v) * speed;











share|improve this question
























  • What does Vertical1 config look like?

    – Ruzihm
    Nov 16 '18 at 6:48











  • Take a look at docs.unity3d.com/ScriptReference/Input.GetAxis.html maybe this could help? :)

    – Skdy
    Nov 16 '18 at 7:19











  • You may have had s and w configured as alt buttons on Vertical1

    – Ruzihm
    Nov 16 '18 at 7:29











  • Could you show your code?

    – derHugo
    Nov 16 '18 at 12:56













0












0








0








I am a beginner in unity and tried make a simple game named pong.



My tutorial taught me to choose 2 separate axes. I chose Vertical for my Left Racket and Vertical1 for my right racket. However, when I used the Down and Up arrow keys, both rackets moved. Surprisingly, using "W" and "S" keys can move my left one separately.



I experimented another choice by assigning Vertical2 for Left Racket. This time, my problem was solved.



These are images of my game:



enter image description here



enter image description here



enter image description here



enter image description here



This is my code (C#) for moving the rackets:



using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveRacket : MonoBehaviour

public float speed = 30;
public string axis="Vertical";

void FixedUpdate()

float v = Input.GetAxisRaw(axis);
GetComponent<Rigidbody2D>().velocity = new Vector2(0, v) * speed;











share|improve this question
















I am a beginner in unity and tried make a simple game named pong.



My tutorial taught me to choose 2 separate axes. I chose Vertical for my Left Racket and Vertical1 for my right racket. However, when I used the Down and Up arrow keys, both rackets moved. Surprisingly, using "W" and "S" keys can move my left one separately.



I experimented another choice by assigning Vertical2 for Left Racket. This time, my problem was solved.



These are images of my game:



enter image description here



enter image description here



enter image description here



enter image description here



This is my code (C#) for moving the rackets:



using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveRacket : MonoBehaviour

public float speed = 30;
public string axis="Vertical";

void FixedUpdate()

float v = Input.GetAxisRaw(axis);
GetComponent<Rigidbody2D>().velocity = new Vector2(0, v) * speed;








unity3d






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share|improve this question













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edited Nov 16 '18 at 13:04







Tjh Thon

















asked Nov 16 '18 at 6:45









Tjh ThonTjh Thon

406




406












  • What does Vertical1 config look like?

    – Ruzihm
    Nov 16 '18 at 6:48











  • Take a look at docs.unity3d.com/ScriptReference/Input.GetAxis.html maybe this could help? :)

    – Skdy
    Nov 16 '18 at 7:19











  • You may have had s and w configured as alt buttons on Vertical1

    – Ruzihm
    Nov 16 '18 at 7:29











  • Could you show your code?

    – derHugo
    Nov 16 '18 at 12:56

















  • What does Vertical1 config look like?

    – Ruzihm
    Nov 16 '18 at 6:48











  • Take a look at docs.unity3d.com/ScriptReference/Input.GetAxis.html maybe this could help? :)

    – Skdy
    Nov 16 '18 at 7:19











  • You may have had s and w configured as alt buttons on Vertical1

    – Ruzihm
    Nov 16 '18 at 7:29











  • Could you show your code?

    – derHugo
    Nov 16 '18 at 12:56
















What does Vertical1 config look like?

– Ruzihm
Nov 16 '18 at 6:48





What does Vertical1 config look like?

– Ruzihm
Nov 16 '18 at 6:48













Take a look at docs.unity3d.com/ScriptReference/Input.GetAxis.html maybe this could help? :)

– Skdy
Nov 16 '18 at 7:19





Take a look at docs.unity3d.com/ScriptReference/Input.GetAxis.html maybe this could help? :)

– Skdy
Nov 16 '18 at 7:19













You may have had s and w configured as alt buttons on Vertical1

– Ruzihm
Nov 16 '18 at 7:29





You may have had s and w configured as alt buttons on Vertical1

– Ruzihm
Nov 16 '18 at 7:29













Could you show your code?

– derHugo
Nov 16 '18 at 12:56





Could you show your code?

– derHugo
Nov 16 '18 at 12:56












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