Improving QGIS source code efficiency?









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I have noticed in the QGIS source code that the map layers gets added in two
different places, in the Canvas and in the registry as follow:



 QgsMapLayerRegistry::instance()->addMapLayers(theMapLayers, TRUE);

//! Create the Map Canvas
m_pMapCanvas = new QgsMapCanvas(0, 0);
// Set the Map Canvas Layer Set
m_pMapCanvas->setLayerSet(myRList);


It seems like two separate copies of the map layers is being added to two different places, is there is away to make this more efficient?










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    up vote
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    I have noticed in the QGIS source code that the map layers gets added in two
    different places, in the Canvas and in the registry as follow:



     QgsMapLayerRegistry::instance()->addMapLayers(theMapLayers, TRUE);

    //! Create the Map Canvas
    m_pMapCanvas = new QgsMapCanvas(0, 0);
    // Set the Map Canvas Layer Set
    m_pMapCanvas->setLayerSet(myRList);


    It seems like two separate copies of the map layers is being added to two different places, is there is away to make this more efficient?










    share|improve this question

























      up vote
      4
      down vote

      favorite









      up vote
      4
      down vote

      favorite











      I have noticed in the QGIS source code that the map layers gets added in two
      different places, in the Canvas and in the registry as follow:



       QgsMapLayerRegistry::instance()->addMapLayers(theMapLayers, TRUE);

      //! Create the Map Canvas
      m_pMapCanvas = new QgsMapCanvas(0, 0);
      // Set the Map Canvas Layer Set
      m_pMapCanvas->setLayerSet(myRList);


      It seems like two separate copies of the map layers is being added to two different places, is there is away to make this more efficient?










      share|improve this question















      I have noticed in the QGIS source code that the map layers gets added in two
      different places, in the Canvas and in the registry as follow:



       QgsMapLayerRegistry::instance()->addMapLayers(theMapLayers, TRUE);

      //! Create the Map Canvas
      m_pMapCanvas = new QgsMapCanvas(0, 0);
      // Set the Map Canvas Layer Set
      m_pMapCanvas->setLayerSet(myRList);


      It seems like two separate copies of the map layers is being added to two different places, is there is away to make this more efficient?







      qgis c++






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      edited Nov 11 at 16:37









      Vince

      14.3k32646




      14.3k32646










      asked Nov 11 at 5:39









      user9995

      473




      473




















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          There's no inefficiency here. They are only c++ pointers to the same layer instance -- it's not two instances in separate memory of the same map layer.






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            up vote
            6
            down vote













            There's no inefficiency here. They are only c++ pointers to the same layer instance -- it's not two instances in separate memory of the same map layer.






            share|improve this answer
























              up vote
              6
              down vote













              There's no inefficiency here. They are only c++ pointers to the same layer instance -- it's not two instances in separate memory of the same map layer.






              share|improve this answer






















                up vote
                6
                down vote










                up vote
                6
                down vote









                There's no inefficiency here. They are only c++ pointers to the same layer instance -- it's not two instances in separate memory of the same map layer.






                share|improve this answer












                There's no inefficiency here. They are only c++ pointers to the same layer instance -- it's not two instances in separate memory of the same map layer.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 11 at 8:56









                ndawson

                17.6k22640




                17.6k22640



























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