Android webview gamepad support



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I am creating a new WebView using the WebChromClient and loading up an external web game with gamepad support. The gamepad is not detected by the webpage. This page works fine using chrome on my Android TV. I find no information on having to enable the gamepad for an android app or webvew.



This is my code inside the Activity class:



WebView webView = findViewById(R.id.myWebView);
WebChromeClient client = new WebChromeClient();
webView.setWebChromeClient(client);
webView.getSettings().setJavaScriptEnabled(true);


This is the javascript gameloop code from my site:



function gameLoop()
let gamepads = navigator.getGamepads();
requestAnimationFrame(gameLoop);



gameLoop();



gamepads is always an array of 4 nulls, no errors just that no gamepads are detected even after mashing buttons on the gamepad.



When I run the same site using chrome on the same device gamepads[0] has a object set.










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  • Can you add any details like: code used, error problem encountered? How do I ask a good question?, How to create a Minimal, Complete, and Verifiable example Show the community what you have tried.

    – Mr.Rebot
    Nov 20 '18 at 6:45

















0















I am creating a new WebView using the WebChromClient and loading up an external web game with gamepad support. The gamepad is not detected by the webpage. This page works fine using chrome on my Android TV. I find no information on having to enable the gamepad for an android app or webvew.



This is my code inside the Activity class:



WebView webView = findViewById(R.id.myWebView);
WebChromeClient client = new WebChromeClient();
webView.setWebChromeClient(client);
webView.getSettings().setJavaScriptEnabled(true);


This is the javascript gameloop code from my site:



function gameLoop()
let gamepads = navigator.getGamepads();
requestAnimationFrame(gameLoop);



gameLoop();



gamepads is always an array of 4 nulls, no errors just that no gamepads are detected even after mashing buttons on the gamepad.



When I run the same site using chrome on the same device gamepads[0] has a object set.










share|improve this question
























  • Can you add any details like: code used, error problem encountered? How do I ask a good question?, How to create a Minimal, Complete, and Verifiable example Show the community what you have tried.

    – Mr.Rebot
    Nov 20 '18 at 6:45













0












0








0








I am creating a new WebView using the WebChromClient and loading up an external web game with gamepad support. The gamepad is not detected by the webpage. This page works fine using chrome on my Android TV. I find no information on having to enable the gamepad for an android app or webvew.



This is my code inside the Activity class:



WebView webView = findViewById(R.id.myWebView);
WebChromeClient client = new WebChromeClient();
webView.setWebChromeClient(client);
webView.getSettings().setJavaScriptEnabled(true);


This is the javascript gameloop code from my site:



function gameLoop()
let gamepads = navigator.getGamepads();
requestAnimationFrame(gameLoop);



gameLoop();



gamepads is always an array of 4 nulls, no errors just that no gamepads are detected even after mashing buttons on the gamepad.



When I run the same site using chrome on the same device gamepads[0] has a object set.










share|improve this question
















I am creating a new WebView using the WebChromClient and loading up an external web game with gamepad support. The gamepad is not detected by the webpage. This page works fine using chrome on my Android TV. I find no information on having to enable the gamepad for an android app or webvew.



This is my code inside the Activity class:



WebView webView = findViewById(R.id.myWebView);
WebChromeClient client = new WebChromeClient();
webView.setWebChromeClient(client);
webView.getSettings().setJavaScriptEnabled(true);


This is the javascript gameloop code from my site:



function gameLoop()
let gamepads = navigator.getGamepads();
requestAnimationFrame(gameLoop);



gameLoop();



gamepads is always an array of 4 nulls, no errors just that no gamepads are detected even after mashing buttons on the gamepad.



When I run the same site using chrome on the same device gamepads[0] has a object set.







android android-webview android-tv gamepad-api






share|improve this question















share|improve this question













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edited Nov 21 '18 at 3:11







Mark

















asked Nov 16 '18 at 13:49









MarkMark

11




11












  • Can you add any details like: code used, error problem encountered? How do I ask a good question?, How to create a Minimal, Complete, and Verifiable example Show the community what you have tried.

    – Mr.Rebot
    Nov 20 '18 at 6:45

















  • Can you add any details like: code used, error problem encountered? How do I ask a good question?, How to create a Minimal, Complete, and Verifiable example Show the community what you have tried.

    – Mr.Rebot
    Nov 20 '18 at 6:45
















Can you add any details like: code used, error problem encountered? How do I ask a good question?, How to create a Minimal, Complete, and Verifiable example Show the community what you have tried.

– Mr.Rebot
Nov 20 '18 at 6:45





Can you add any details like: code used, error problem encountered? How do I ask a good question?, How to create a Minimal, Complete, and Verifiable example Show the community what you have tried.

– Mr.Rebot
Nov 20 '18 at 6:45












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