C# Best way to create folder-structures
up vote
-1
down vote
favorite
I'd like to automatically generate diffrent folder structures (As a preperation for new Video/Film-Editing projects). It also allows to add special folders like After Effects and Photoshop to every folder-structure.
It should read the structure from a config file and then create the folders.
My current code looks like this:
if(tbPath.Text == "_______________________________________________________"
|| tbConfigPath.Text == "_______________________________________________________"
|| tbPath.Text == ""
|| tbConfigPath.Text == "")
System.Windows.MessageBox.Show("You didn't enter a valid Path.", "Invalid Path", MessageBoxButton.OK, MessageBoxImage.Error);
return;
//List for the paths
List<string> paths = new List<string>();
List<string> finalpaths = new List<string>();
string outPath = tbPath.Text;
//Where to get the config from
string configPath = tbConfigPath.Text;
string line = "";
// Read the file and display it line by line.
System.IO.StreamReader file = new System.IO.StreamReader(configPath);
while ((line = file.ReadLine()) != null)
paths.Add(line);
file.Close();
for (int i = 0; i < paths.Count(); i++)
finalpaths.Add(outPath + paths[i]);
//----------------Folder Generatring------------
for (int i = 0; i < paths.Count(); i++)
Directory.CreateDirectory(finalpaths[i]);
// Add After Effects
if (cbAE.IsChecked == true)
string AEpath = outPath + "\AfterEffects";
Directory.CreateDirectory(AEpath);
// Add Photoshop
if (cbAE.IsChecked == true)
string PSpath = outPath + "\Photoshop";
Directory.CreateDirectory(PSpath);
System.Windows.MessageBox.Show("The folders where generated successfully", "Success", MessageBoxButton.OK, MessageBoxImage.Information);
pgStartUp pgStart = new pgStartUp();
NavigationService.Navigate(pgStart);
But I feel like this isn't really efficient. Is there any better way?
c# folder folder-structure
add a comment |
up vote
-1
down vote
favorite
I'd like to automatically generate diffrent folder structures (As a preperation for new Video/Film-Editing projects). It also allows to add special folders like After Effects and Photoshop to every folder-structure.
It should read the structure from a config file and then create the folders.
My current code looks like this:
if(tbPath.Text == "_______________________________________________________"
|| tbConfigPath.Text == "_______________________________________________________"
|| tbPath.Text == ""
|| tbConfigPath.Text == "")
System.Windows.MessageBox.Show("You didn't enter a valid Path.", "Invalid Path", MessageBoxButton.OK, MessageBoxImage.Error);
return;
//List for the paths
List<string> paths = new List<string>();
List<string> finalpaths = new List<string>();
string outPath = tbPath.Text;
//Where to get the config from
string configPath = tbConfigPath.Text;
string line = "";
// Read the file and display it line by line.
System.IO.StreamReader file = new System.IO.StreamReader(configPath);
while ((line = file.ReadLine()) != null)
paths.Add(line);
file.Close();
for (int i = 0; i < paths.Count(); i++)
finalpaths.Add(outPath + paths[i]);
//----------------Folder Generatring------------
for (int i = 0; i < paths.Count(); i++)
Directory.CreateDirectory(finalpaths[i]);
// Add After Effects
if (cbAE.IsChecked == true)
string AEpath = outPath + "\AfterEffects";
Directory.CreateDirectory(AEpath);
// Add Photoshop
if (cbAE.IsChecked == true)
string PSpath = outPath + "\Photoshop";
Directory.CreateDirectory(PSpath);
System.Windows.MessageBox.Show("The folders where generated successfully", "Success", MessageBoxButton.OK, MessageBoxImage.Information);
pgStartUp pgStart = new pgStartUp();
NavigationService.Navigate(pgStart);
But I feel like this isn't really efficient. Is there any better way?
c# folder folder-structure
add a comment |
up vote
-1
down vote
favorite
up vote
-1
down vote
favorite
I'd like to automatically generate diffrent folder structures (As a preperation for new Video/Film-Editing projects). It also allows to add special folders like After Effects and Photoshop to every folder-structure.
It should read the structure from a config file and then create the folders.
My current code looks like this:
if(tbPath.Text == "_______________________________________________________"
|| tbConfigPath.Text == "_______________________________________________________"
|| tbPath.Text == ""
|| tbConfigPath.Text == "")
System.Windows.MessageBox.Show("You didn't enter a valid Path.", "Invalid Path", MessageBoxButton.OK, MessageBoxImage.Error);
return;
//List for the paths
List<string> paths = new List<string>();
List<string> finalpaths = new List<string>();
string outPath = tbPath.Text;
//Where to get the config from
string configPath = tbConfigPath.Text;
string line = "";
// Read the file and display it line by line.
System.IO.StreamReader file = new System.IO.StreamReader(configPath);
while ((line = file.ReadLine()) != null)
paths.Add(line);
file.Close();
for (int i = 0; i < paths.Count(); i++)
finalpaths.Add(outPath + paths[i]);
//----------------Folder Generatring------------
for (int i = 0; i < paths.Count(); i++)
Directory.CreateDirectory(finalpaths[i]);
// Add After Effects
if (cbAE.IsChecked == true)
string AEpath = outPath + "\AfterEffects";
Directory.CreateDirectory(AEpath);
// Add Photoshop
if (cbAE.IsChecked == true)
string PSpath = outPath + "\Photoshop";
Directory.CreateDirectory(PSpath);
System.Windows.MessageBox.Show("The folders where generated successfully", "Success", MessageBoxButton.OK, MessageBoxImage.Information);
pgStartUp pgStart = new pgStartUp();
NavigationService.Navigate(pgStart);
But I feel like this isn't really efficient. Is there any better way?
c# folder folder-structure
I'd like to automatically generate diffrent folder structures (As a preperation for new Video/Film-Editing projects). It also allows to add special folders like After Effects and Photoshop to every folder-structure.
It should read the structure from a config file and then create the folders.
My current code looks like this:
if(tbPath.Text == "_______________________________________________________"
|| tbConfigPath.Text == "_______________________________________________________"
|| tbPath.Text == ""
|| tbConfigPath.Text == "")
System.Windows.MessageBox.Show("You didn't enter a valid Path.", "Invalid Path", MessageBoxButton.OK, MessageBoxImage.Error);
return;
//List for the paths
List<string> paths = new List<string>();
List<string> finalpaths = new List<string>();
string outPath = tbPath.Text;
//Where to get the config from
string configPath = tbConfigPath.Text;
string line = "";
// Read the file and display it line by line.
System.IO.StreamReader file = new System.IO.StreamReader(configPath);
while ((line = file.ReadLine()) != null)
paths.Add(line);
file.Close();
for (int i = 0; i < paths.Count(); i++)
finalpaths.Add(outPath + paths[i]);
//----------------Folder Generatring------------
for (int i = 0; i < paths.Count(); i++)
Directory.CreateDirectory(finalpaths[i]);
// Add After Effects
if (cbAE.IsChecked == true)
string AEpath = outPath + "\AfterEffects";
Directory.CreateDirectory(AEpath);
// Add Photoshop
if (cbAE.IsChecked == true)
string PSpath = outPath + "\Photoshop";
Directory.CreateDirectory(PSpath);
System.Windows.MessageBox.Show("The folders where generated successfully", "Success", MessageBoxButton.OK, MessageBoxImage.Information);
pgStartUp pgStart = new pgStartUp();
NavigationService.Navigate(pgStart);
But I feel like this isn't really efficient. Is there any better way?
c# folder folder-structure
c# folder folder-structure
edited Nov 25 at 0:14
asked Nov 11 at 15:51
Timothy Lukas H.
1689
1689
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
up vote
3
down vote
When you use:
Directory.CreateDirectory(path);
This line creates all or missing directories in the path string you are passing as parameter. So you don't need anything else.
All your logic can be creating a correct path string, taking into account the root directory and things like that.
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
When you use:
Directory.CreateDirectory(path);
This line creates all or missing directories in the path string you are passing as parameter. So you don't need anything else.
All your logic can be creating a correct path string, taking into account the root directory and things like that.
add a comment |
up vote
3
down vote
When you use:
Directory.CreateDirectory(path);
This line creates all or missing directories in the path string you are passing as parameter. So you don't need anything else.
All your logic can be creating a correct path string, taking into account the root directory and things like that.
add a comment |
up vote
3
down vote
up vote
3
down vote
When you use:
Directory.CreateDirectory(path);
This line creates all or missing directories in the path string you are passing as parameter. So you don't need anything else.
All your logic can be creating a correct path string, taking into account the root directory and things like that.
When you use:
Directory.CreateDirectory(path);
This line creates all or missing directories in the path string you are passing as parameter. So you don't need anything else.
All your logic can be creating a correct path string, taking into account the root directory and things like that.
edited Nov 11 at 16:20
answered Nov 11 at 16:08
Romias
11k74472
11k74472
add a comment |
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53250448%2fc-sharp-best-way-to-create-folder-structures%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown