Inject parent into child class with Ninject
Let's say I have the following code where a dependency needs a reference to the parent.
public class Parent: IParent
private readonly IChild child;
public Parent()
this.child = new Child(this);
public class Child
private readonly IParent parent;
public Child(IParent parent)
this.parent = parent;
Now I want to use ICO with Ninject to refactor this code to inject a IChild instance, which itself takes a reference to parent
public class Parent: IParent
private readonly IChild child;
public Parent(IChild child)
this.child = child;
Is it possible to tell nancy to always use the current instance to resolve the dependency.
Obviously I could use a factory pattern, in fact that's what I do atm with Ninject.Extensions.Factory.
public class Parent: IParent
private readonly IChild child;
public Parent(Func<IParent, IChild> childFactory)
this.child = childFactory(this);
But I am wondering if I could refactor this to avoid the factory.
dependency-injection inversion-of-control ninject
add a comment |
Let's say I have the following code where a dependency needs a reference to the parent.
public class Parent: IParent
private readonly IChild child;
public Parent()
this.child = new Child(this);
public class Child
private readonly IParent parent;
public Child(IParent parent)
this.parent = parent;
Now I want to use ICO with Ninject to refactor this code to inject a IChild instance, which itself takes a reference to parent
public class Parent: IParent
private readonly IChild child;
public Parent(IChild child)
this.child = child;
Is it possible to tell nancy to always use the current instance to resolve the dependency.
Obviously I could use a factory pattern, in fact that's what I do atm with Ninject.Extensions.Factory.
public class Parent: IParent
private readonly IChild child;
public Parent(Func<IParent, IChild> childFactory)
this.child = childFactory(this);
But I am wondering if I could refactor this to avoid the factory.
dependency-injection inversion-of-control ninject
Why doesChild
need a reference to its parent? Such circular dependencies can, IME, always be avoided, and the resulting code will be easier to use and maintain.
– Mark Seemann
Nov 19 at 20:16
I do not agree. There are good reasons and use cases to have a child reference it parents and a parent referencing its child(s). Take the Windows Formscontrol.Controls[0].Control
orxDocument.Element("SomeElement").Parent
as a reference. Also, the desired approach to configure Ninject to use a plainIChild
implementation instead of a factory, would eliminate the requirement to have a constructor which takes a parent as an argument, which is in fact implementation specific. So I see nothing wrong with my approach.
– Jürgen Steinblock
Nov 20 at 7:47
1
I don't think that "Windows Forms does it that way" is an argument that something is well-designed :) The mere fact that you're having trouble with the design related to NInject is a tautological indication that the design is causing you trouble.
– Mark Seemann
Nov 20 at 8:13
add a comment |
Let's say I have the following code where a dependency needs a reference to the parent.
public class Parent: IParent
private readonly IChild child;
public Parent()
this.child = new Child(this);
public class Child
private readonly IParent parent;
public Child(IParent parent)
this.parent = parent;
Now I want to use ICO with Ninject to refactor this code to inject a IChild instance, which itself takes a reference to parent
public class Parent: IParent
private readonly IChild child;
public Parent(IChild child)
this.child = child;
Is it possible to tell nancy to always use the current instance to resolve the dependency.
Obviously I could use a factory pattern, in fact that's what I do atm with Ninject.Extensions.Factory.
public class Parent: IParent
private readonly IChild child;
public Parent(Func<IParent, IChild> childFactory)
this.child = childFactory(this);
But I am wondering if I could refactor this to avoid the factory.
dependency-injection inversion-of-control ninject
Let's say I have the following code where a dependency needs a reference to the parent.
public class Parent: IParent
private readonly IChild child;
public Parent()
this.child = new Child(this);
public class Child
private readonly IParent parent;
public Child(IParent parent)
this.parent = parent;
Now I want to use ICO with Ninject to refactor this code to inject a IChild instance, which itself takes a reference to parent
public class Parent: IParent
private readonly IChild child;
public Parent(IChild child)
this.child = child;
Is it possible to tell nancy to always use the current instance to resolve the dependency.
Obviously I could use a factory pattern, in fact that's what I do atm with Ninject.Extensions.Factory.
public class Parent: IParent
private readonly IChild child;
public Parent(Func<IParent, IChild> childFactory)
this.child = childFactory(this);
But I am wondering if I could refactor this to avoid the factory.
dependency-injection inversion-of-control ninject
dependency-injection inversion-of-control ninject
asked Nov 12 at 8:14
Jürgen Steinblock
18.7k1682148
18.7k1682148
Why doesChild
need a reference to its parent? Such circular dependencies can, IME, always be avoided, and the resulting code will be easier to use and maintain.
– Mark Seemann
Nov 19 at 20:16
I do not agree. There are good reasons and use cases to have a child reference it parents and a parent referencing its child(s). Take the Windows Formscontrol.Controls[0].Control
orxDocument.Element("SomeElement").Parent
as a reference. Also, the desired approach to configure Ninject to use a plainIChild
implementation instead of a factory, would eliminate the requirement to have a constructor which takes a parent as an argument, which is in fact implementation specific. So I see nothing wrong with my approach.
– Jürgen Steinblock
Nov 20 at 7:47
1
I don't think that "Windows Forms does it that way" is an argument that something is well-designed :) The mere fact that you're having trouble with the design related to NInject is a tautological indication that the design is causing you trouble.
– Mark Seemann
Nov 20 at 8:13
add a comment |
Why doesChild
need a reference to its parent? Such circular dependencies can, IME, always be avoided, and the resulting code will be easier to use and maintain.
– Mark Seemann
Nov 19 at 20:16
I do not agree. There are good reasons and use cases to have a child reference it parents and a parent referencing its child(s). Take the Windows Formscontrol.Controls[0].Control
orxDocument.Element("SomeElement").Parent
as a reference. Also, the desired approach to configure Ninject to use a plainIChild
implementation instead of a factory, would eliminate the requirement to have a constructor which takes a parent as an argument, which is in fact implementation specific. So I see nothing wrong with my approach.
– Jürgen Steinblock
Nov 20 at 7:47
1
I don't think that "Windows Forms does it that way" is an argument that something is well-designed :) The mere fact that you're having trouble with the design related to NInject is a tautological indication that the design is causing you trouble.
– Mark Seemann
Nov 20 at 8:13
Why does
Child
need a reference to its parent? Such circular dependencies can, IME, always be avoided, and the resulting code will be easier to use and maintain.– Mark Seemann
Nov 19 at 20:16
Why does
Child
need a reference to its parent? Such circular dependencies can, IME, always be avoided, and the resulting code will be easier to use and maintain.– Mark Seemann
Nov 19 at 20:16
I do not agree. There are good reasons and use cases to have a child reference it parents and a parent referencing its child(s). Take the Windows Forms
control.Controls[0].Control
or xDocument.Element("SomeElement").Parent
as a reference. Also, the desired approach to configure Ninject to use a plain IChild
implementation instead of a factory, would eliminate the requirement to have a constructor which takes a parent as an argument, which is in fact implementation specific. So I see nothing wrong with my approach.– Jürgen Steinblock
Nov 20 at 7:47
I do not agree. There are good reasons and use cases to have a child reference it parents and a parent referencing its child(s). Take the Windows Forms
control.Controls[0].Control
or xDocument.Element("SomeElement").Parent
as a reference. Also, the desired approach to configure Ninject to use a plain IChild
implementation instead of a factory, would eliminate the requirement to have a constructor which takes a parent as an argument, which is in fact implementation specific. So I see nothing wrong with my approach.– Jürgen Steinblock
Nov 20 at 7:47
1
1
I don't think that "Windows Forms does it that way" is an argument that something is well-designed :) The mere fact that you're having trouble with the design related to NInject is a tautological indication that the design is causing you trouble.
– Mark Seemann
Nov 20 at 8:13
I don't think that "Windows Forms does it that way" is an argument that something is well-designed :) The mere fact that you're having trouble with the design related to NInject is a tautological indication that the design is causing you trouble.
– Mark Seemann
Nov 20 at 8:13
add a comment |
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Why does
Child
need a reference to its parent? Such circular dependencies can, IME, always be avoided, and the resulting code will be easier to use and maintain.– Mark Seemann
Nov 19 at 20:16
I do not agree. There are good reasons and use cases to have a child reference it parents and a parent referencing its child(s). Take the Windows Forms
control.Controls[0].Control
orxDocument.Element("SomeElement").Parent
as a reference. Also, the desired approach to configure Ninject to use a plainIChild
implementation instead of a factory, would eliminate the requirement to have a constructor which takes a parent as an argument, which is in fact implementation specific. So I see nothing wrong with my approach.– Jürgen Steinblock
Nov 20 at 7:47
1
I don't think that "Windows Forms does it that way" is an argument that something is well-designed :) The mere fact that you're having trouble with the design related to NInject is a tautological indication that the design is causing you trouble.
– Mark Seemann
Nov 20 at 8:13