How to access audio waveform buffer when recording using WASAPI in c++?
I've used winmm library to access the waveform information before with syntax like this waveInAddBuffer(hwi, &wh[i], sizeof(WAVEHDR));
So I've to pass the pointer that point to the memory block (&wh[i]) where I want to store the waveform data, In order to access it I just have do this wh[i].lpData
Are there a similar function like this in WASAPI?
c++ audio wasapi winmm
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I've used winmm library to access the waveform information before with syntax like this waveInAddBuffer(hwi, &wh[i], sizeof(WAVEHDR));
So I've to pass the pointer that point to the memory block (&wh[i]) where I want to store the waveform data, In order to access it I just have do this wh[i].lpData
Are there a similar function like this in WASAPI?
c++ audio wasapi winmm
add a comment |
I've used winmm library to access the waveform information before with syntax like this waveInAddBuffer(hwi, &wh[i], sizeof(WAVEHDR));
So I've to pass the pointer that point to the memory block (&wh[i]) where I want to store the waveform data, In order to access it I just have do this wh[i].lpData
Are there a similar function like this in WASAPI?
c++ audio wasapi winmm
I've used winmm library to access the waveform information before with syntax like this waveInAddBuffer(hwi, &wh[i], sizeof(WAVEHDR));
So I've to pass the pointer that point to the memory block (&wh[i]) where I want to store the waveform data, In order to access it I just have do this wh[i].lpData
Are there a similar function like this in WASAPI?
c++ audio wasapi winmm
c++ audio wasapi winmm
edited Nov 16 '18 at 5:55
BombShelley
asked Nov 16 '18 at 4:38
BombShelleyBombShelley
437
437
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1 Answer
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It's IAudioCaptureClient::GetBuffer
method:
Retrieves a pointer to the next available packet of data in the capture endpoint buffer.
[…]
BYTE **ppData
Pointer to a pointer variable into which the method writes the starting address of the next data packet that is available for the client to read.
See also:
For a code example that calls the GetBuffer method, see Capturing a Stream.
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
It's IAudioCaptureClient::GetBuffer
method:
Retrieves a pointer to the next available packet of data in the capture endpoint buffer.
[…]
BYTE **ppData
Pointer to a pointer variable into which the method writes the starting address of the next data packet that is available for the client to read.
See also:
For a code example that calls the GetBuffer method, see Capturing a Stream.
add a comment |
It's IAudioCaptureClient::GetBuffer
method:
Retrieves a pointer to the next available packet of data in the capture endpoint buffer.
[…]
BYTE **ppData
Pointer to a pointer variable into which the method writes the starting address of the next data packet that is available for the client to read.
See also:
For a code example that calls the GetBuffer method, see Capturing a Stream.
add a comment |
It's IAudioCaptureClient::GetBuffer
method:
Retrieves a pointer to the next available packet of data in the capture endpoint buffer.
[…]
BYTE **ppData
Pointer to a pointer variable into which the method writes the starting address of the next data packet that is available for the client to read.
See also:
For a code example that calls the GetBuffer method, see Capturing a Stream.
It's IAudioCaptureClient::GetBuffer
method:
Retrieves a pointer to the next available packet of data in the capture endpoint buffer.
[…]
BYTE **ppData
Pointer to a pointer variable into which the method writes the starting address of the next data packet that is available for the client to read.
See also:
For a code example that calls the GetBuffer method, see Capturing a Stream.
answered Nov 16 '18 at 7:30
Roman R.Roman R.
57.5k467111
57.5k467111
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