Form window not opening when I run the program because of a line in c#









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I wrote this code in c# and the issue here is that when I run the program the form window will not show up because of this line: RecognitionResult result = recEngine.Recognize();
But when I comment it out the code runs I also commented out the switch cases because they use the e.result..
My main goal with this code is to change the Grammar whenever I say the keyword so do you have a better way solving this ?
Thank you!



using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Speech.Recognition;
using System.Speech.Synthesis;

namespace Lil_AI

public partial class Form1 : Form

SpeechRecognitionEngine recEngine = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
SpeechSynthesizer spekEngine = new SpeechSynthesizer();
public enum ProcessState

on,
command,
off


public ProcessState current_state = ProcessState.off;

public Form1()

InitializeComponent();


private void btnEnable_Click(object sender, EventArgs e)

recEngine.RecognizeAsync(RecognizeMode.Multiple);
btnDisable.Enabled = true;


private void Form1_Load(object sender, EventArgs e)

recEngine.SetInputToDefaultAudioDevice();
spekEngine.SetOutputToDefaultAudioDevice();
//RecognitionResult result = recEngine.Recognize();

Choices oncommands = new Choices();
oncommands.Add(new string "Please", "Bye" );
GrammarBuilder ongBuilder = new GrammarBuilder();
ongBuilder.Append(oncommands);
Grammar ongrammar = new Grammar(ongBuilder);

Choices commands = new Choices();
commands.Add(new string "Turn on the lights", "Bye" );
GrammarBuilder gBuilder = new GrammarBuilder();
gBuilder.Append(commands);
Grammar grammar = new Grammar(gBuilder);

Choices offcommands = new Choices();
offcommands.Add(new string "Hello", "Bye" );
GrammarBuilder offgBuilder = new GrammarBuilder();
offgBuilder.Append(offcommands);
Grammar offgrammar = new Grammar(offgBuilder);

// recEngine.LoadGrammar(offgrammar);

if (current_state == ProcessState.on)

recEngine.LoadGrammarAsync(ongrammar);
spekEngine.Speak("I'm waiting for your commands");
/* switch (result.Text)

case "Please":
current_state = ProcessState.command;
break;
case "Bye":
spekEngine.Speak("Bye, bye");
current_state = ProcessState.off;
break;
*/

if (current_state == ProcessState.command)

recEngine.LoadGrammarAsync(grammar);
/* switch (result.Text)

case "Turn the lights on":
spekEngine.Speak("Of course");
break;
case "Bye":
spekEngine.Speak("Bye, bye");
current_state = ProcessState.off;
break;
*/

if (current_state == ProcessState.off)

recEngine.LoadGrammarAsync(offgrammar);
/* switch (result.Text)

case "Hello":
spekEngine.Speak("Hi there");
current_state = ProcessState.on;
break;
*/



private void btnDisable_Click(object sender, EventArgs e)

recEngine.RecognizeAsyncStop();
btnDisable.Enabled = false;












share|improve this question





















  • Try handling exceptions and see what the error is
    – Crowcoder
    Nov 9 at 10:31










  • Don't use a blocking call like Recognize(), use RecognizeAsync() instead. And subscribe the SpeechDetected event to know when it recognized something.
    – Hans Passant
    Nov 9 at 13:07










  • @Crowcoder There is no exception the program runs bur without the Form window... any other idea ?
    – Áron Tóth
    Nov 10 at 21:40










  • I managed to get the exception by placing that line to the btnEnable_Click method: System.InvalidOperationException: 'Cannot perform this operation while the recognizer is doing recognition.' This is obviously because I already started the RecognizeAsync() so Instead of forcing this I will find out another solution.
    – Áron Tóth
    Nov 10 at 22:48














up vote
-1
down vote

favorite












I wrote this code in c# and the issue here is that when I run the program the form window will not show up because of this line: RecognitionResult result = recEngine.Recognize();
But when I comment it out the code runs I also commented out the switch cases because they use the e.result..
My main goal with this code is to change the Grammar whenever I say the keyword so do you have a better way solving this ?
Thank you!



using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Speech.Recognition;
using System.Speech.Synthesis;

namespace Lil_AI

public partial class Form1 : Form

SpeechRecognitionEngine recEngine = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
SpeechSynthesizer spekEngine = new SpeechSynthesizer();
public enum ProcessState

on,
command,
off


public ProcessState current_state = ProcessState.off;

public Form1()

InitializeComponent();


private void btnEnable_Click(object sender, EventArgs e)

recEngine.RecognizeAsync(RecognizeMode.Multiple);
btnDisable.Enabled = true;


private void Form1_Load(object sender, EventArgs e)

recEngine.SetInputToDefaultAudioDevice();
spekEngine.SetOutputToDefaultAudioDevice();
//RecognitionResult result = recEngine.Recognize();

Choices oncommands = new Choices();
oncommands.Add(new string "Please", "Bye" );
GrammarBuilder ongBuilder = new GrammarBuilder();
ongBuilder.Append(oncommands);
Grammar ongrammar = new Grammar(ongBuilder);

Choices commands = new Choices();
commands.Add(new string "Turn on the lights", "Bye" );
GrammarBuilder gBuilder = new GrammarBuilder();
gBuilder.Append(commands);
Grammar grammar = new Grammar(gBuilder);

Choices offcommands = new Choices();
offcommands.Add(new string "Hello", "Bye" );
GrammarBuilder offgBuilder = new GrammarBuilder();
offgBuilder.Append(offcommands);
Grammar offgrammar = new Grammar(offgBuilder);

// recEngine.LoadGrammar(offgrammar);

if (current_state == ProcessState.on)

recEngine.LoadGrammarAsync(ongrammar);
spekEngine.Speak("I'm waiting for your commands");
/* switch (result.Text)

case "Please":
current_state = ProcessState.command;
break;
case "Bye":
spekEngine.Speak("Bye, bye");
current_state = ProcessState.off;
break;
*/

if (current_state == ProcessState.command)

recEngine.LoadGrammarAsync(grammar);
/* switch (result.Text)

case "Turn the lights on":
spekEngine.Speak("Of course");
break;
case "Bye":
spekEngine.Speak("Bye, bye");
current_state = ProcessState.off;
break;
*/

if (current_state == ProcessState.off)

recEngine.LoadGrammarAsync(offgrammar);
/* switch (result.Text)

case "Hello":
spekEngine.Speak("Hi there");
current_state = ProcessState.on;
break;
*/



private void btnDisable_Click(object sender, EventArgs e)

recEngine.RecognizeAsyncStop();
btnDisable.Enabled = false;












share|improve this question





















  • Try handling exceptions and see what the error is
    – Crowcoder
    Nov 9 at 10:31










  • Don't use a blocking call like Recognize(), use RecognizeAsync() instead. And subscribe the SpeechDetected event to know when it recognized something.
    – Hans Passant
    Nov 9 at 13:07










  • @Crowcoder There is no exception the program runs bur without the Form window... any other idea ?
    – Áron Tóth
    Nov 10 at 21:40










  • I managed to get the exception by placing that line to the btnEnable_Click method: System.InvalidOperationException: 'Cannot perform this operation while the recognizer is doing recognition.' This is obviously because I already started the RecognizeAsync() so Instead of forcing this I will find out another solution.
    – Áron Tóth
    Nov 10 at 22:48












up vote
-1
down vote

favorite









up vote
-1
down vote

favorite











I wrote this code in c# and the issue here is that when I run the program the form window will not show up because of this line: RecognitionResult result = recEngine.Recognize();
But when I comment it out the code runs I also commented out the switch cases because they use the e.result..
My main goal with this code is to change the Grammar whenever I say the keyword so do you have a better way solving this ?
Thank you!



using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Speech.Recognition;
using System.Speech.Synthesis;

namespace Lil_AI

public partial class Form1 : Form

SpeechRecognitionEngine recEngine = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
SpeechSynthesizer spekEngine = new SpeechSynthesizer();
public enum ProcessState

on,
command,
off


public ProcessState current_state = ProcessState.off;

public Form1()

InitializeComponent();


private void btnEnable_Click(object sender, EventArgs e)

recEngine.RecognizeAsync(RecognizeMode.Multiple);
btnDisable.Enabled = true;


private void Form1_Load(object sender, EventArgs e)

recEngine.SetInputToDefaultAudioDevice();
spekEngine.SetOutputToDefaultAudioDevice();
//RecognitionResult result = recEngine.Recognize();

Choices oncommands = new Choices();
oncommands.Add(new string "Please", "Bye" );
GrammarBuilder ongBuilder = new GrammarBuilder();
ongBuilder.Append(oncommands);
Grammar ongrammar = new Grammar(ongBuilder);

Choices commands = new Choices();
commands.Add(new string "Turn on the lights", "Bye" );
GrammarBuilder gBuilder = new GrammarBuilder();
gBuilder.Append(commands);
Grammar grammar = new Grammar(gBuilder);

Choices offcommands = new Choices();
offcommands.Add(new string "Hello", "Bye" );
GrammarBuilder offgBuilder = new GrammarBuilder();
offgBuilder.Append(offcommands);
Grammar offgrammar = new Grammar(offgBuilder);

// recEngine.LoadGrammar(offgrammar);

if (current_state == ProcessState.on)

recEngine.LoadGrammarAsync(ongrammar);
spekEngine.Speak("I'm waiting for your commands");
/* switch (result.Text)

case "Please":
current_state = ProcessState.command;
break;
case "Bye":
spekEngine.Speak("Bye, bye");
current_state = ProcessState.off;
break;
*/

if (current_state == ProcessState.command)

recEngine.LoadGrammarAsync(grammar);
/* switch (result.Text)

case "Turn the lights on":
spekEngine.Speak("Of course");
break;
case "Bye":
spekEngine.Speak("Bye, bye");
current_state = ProcessState.off;
break;
*/

if (current_state == ProcessState.off)

recEngine.LoadGrammarAsync(offgrammar);
/* switch (result.Text)

case "Hello":
spekEngine.Speak("Hi there");
current_state = ProcessState.on;
break;
*/



private void btnDisable_Click(object sender, EventArgs e)

recEngine.RecognizeAsyncStop();
btnDisable.Enabled = false;












share|improve this question













I wrote this code in c# and the issue here is that when I run the program the form window will not show up because of this line: RecognitionResult result = recEngine.Recognize();
But when I comment it out the code runs I also commented out the switch cases because they use the e.result..
My main goal with this code is to change the Grammar whenever I say the keyword so do you have a better way solving this ?
Thank you!



using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Speech.Recognition;
using System.Speech.Synthesis;

namespace Lil_AI

public partial class Form1 : Form

SpeechRecognitionEngine recEngine = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
SpeechSynthesizer spekEngine = new SpeechSynthesizer();
public enum ProcessState

on,
command,
off


public ProcessState current_state = ProcessState.off;

public Form1()

InitializeComponent();


private void btnEnable_Click(object sender, EventArgs e)

recEngine.RecognizeAsync(RecognizeMode.Multiple);
btnDisable.Enabled = true;


private void Form1_Load(object sender, EventArgs e)

recEngine.SetInputToDefaultAudioDevice();
spekEngine.SetOutputToDefaultAudioDevice();
//RecognitionResult result = recEngine.Recognize();

Choices oncommands = new Choices();
oncommands.Add(new string "Please", "Bye" );
GrammarBuilder ongBuilder = new GrammarBuilder();
ongBuilder.Append(oncommands);
Grammar ongrammar = new Grammar(ongBuilder);

Choices commands = new Choices();
commands.Add(new string "Turn on the lights", "Bye" );
GrammarBuilder gBuilder = new GrammarBuilder();
gBuilder.Append(commands);
Grammar grammar = new Grammar(gBuilder);

Choices offcommands = new Choices();
offcommands.Add(new string "Hello", "Bye" );
GrammarBuilder offgBuilder = new GrammarBuilder();
offgBuilder.Append(offcommands);
Grammar offgrammar = new Grammar(offgBuilder);

// recEngine.LoadGrammar(offgrammar);

if (current_state == ProcessState.on)

recEngine.LoadGrammarAsync(ongrammar);
spekEngine.Speak("I'm waiting for your commands");
/* switch (result.Text)

case "Please":
current_state = ProcessState.command;
break;
case "Bye":
spekEngine.Speak("Bye, bye");
current_state = ProcessState.off;
break;
*/

if (current_state == ProcessState.command)

recEngine.LoadGrammarAsync(grammar);
/* switch (result.Text)

case "Turn the lights on":
spekEngine.Speak("Of course");
break;
case "Bye":
spekEngine.Speak("Bye, bye");
current_state = ProcessState.off;
break;
*/

if (current_state == ProcessState.off)

recEngine.LoadGrammarAsync(offgrammar);
/* switch (result.Text)

case "Hello":
spekEngine.Speak("Hi there");
current_state = ProcessState.on;
break;
*/



private void btnDisable_Click(object sender, EventArgs e)

recEngine.RecognizeAsyncStop();
btnDisable.Enabled = false;









c# visual-studio speech-recognition state-machines speech






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share|improve this question











share|improve this question




share|improve this question










asked Nov 9 at 10:14









Áron Tóth

11




11











  • Try handling exceptions and see what the error is
    – Crowcoder
    Nov 9 at 10:31










  • Don't use a blocking call like Recognize(), use RecognizeAsync() instead. And subscribe the SpeechDetected event to know when it recognized something.
    – Hans Passant
    Nov 9 at 13:07










  • @Crowcoder There is no exception the program runs bur without the Form window... any other idea ?
    – Áron Tóth
    Nov 10 at 21:40










  • I managed to get the exception by placing that line to the btnEnable_Click method: System.InvalidOperationException: 'Cannot perform this operation while the recognizer is doing recognition.' This is obviously because I already started the RecognizeAsync() so Instead of forcing this I will find out another solution.
    – Áron Tóth
    Nov 10 at 22:48
















  • Try handling exceptions and see what the error is
    – Crowcoder
    Nov 9 at 10:31










  • Don't use a blocking call like Recognize(), use RecognizeAsync() instead. And subscribe the SpeechDetected event to know when it recognized something.
    – Hans Passant
    Nov 9 at 13:07










  • @Crowcoder There is no exception the program runs bur without the Form window... any other idea ?
    – Áron Tóth
    Nov 10 at 21:40










  • I managed to get the exception by placing that line to the btnEnable_Click method: System.InvalidOperationException: 'Cannot perform this operation while the recognizer is doing recognition.' This is obviously because I already started the RecognizeAsync() so Instead of forcing this I will find out another solution.
    – Áron Tóth
    Nov 10 at 22:48















Try handling exceptions and see what the error is
– Crowcoder
Nov 9 at 10:31




Try handling exceptions and see what the error is
– Crowcoder
Nov 9 at 10:31












Don't use a blocking call like Recognize(), use RecognizeAsync() instead. And subscribe the SpeechDetected event to know when it recognized something.
– Hans Passant
Nov 9 at 13:07




Don't use a blocking call like Recognize(), use RecognizeAsync() instead. And subscribe the SpeechDetected event to know when it recognized something.
– Hans Passant
Nov 9 at 13:07












@Crowcoder There is no exception the program runs bur without the Form window... any other idea ?
– Áron Tóth
Nov 10 at 21:40




@Crowcoder There is no exception the program runs bur without the Form window... any other idea ?
– Áron Tóth
Nov 10 at 21:40












I managed to get the exception by placing that line to the btnEnable_Click method: System.InvalidOperationException: 'Cannot perform this operation while the recognizer is doing recognition.' This is obviously because I already started the RecognizeAsync() so Instead of forcing this I will find out another solution.
– Áron Tóth
Nov 10 at 22:48




I managed to get the exception by placing that line to the btnEnable_Click method: System.InvalidOperationException: 'Cannot perform this operation while the recognizer is doing recognition.' This is obviously because I already started the RecognizeAsync() so Instead of forcing this I will find out another solution.
– Áron Tóth
Nov 10 at 22:48












1 Answer
1






active

oldest

votes

















up vote
0
down vote



accepted










@Crowcoder, @Hans Passant thank you for the help. I managed to solve the issue by getting the grammars from a class.



using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Speech.Recognition;
using System.Speech.Synthesis;

namespace AI_Graph


public partial class Form1 : Form

public SpeechRecognitionEngine recEngine = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
public SpeechSynthesizer spekEngine = new SpeechSynthesizer();

public class DemoCode

public Grammar on_Grammar()

Choices oncommands = new Choices();
oncommands.Add(new string "Please", "Bye" );
GrammarBuilder ongBuilder = new GrammarBuilder();
ongBuilder.Append(oncommands);
Grammar ongrammar = new Grammar(ongBuilder);
ongrammar.Name = "Standby";

return ongrammar;


public Grammar command_Grammar()

Choices commands = new Choices();
commands.Add(new string "Turn on the lights", "Bye" );
GrammarBuilder gBuilder = new GrammarBuilder();
gBuilder.Append(commands);
Grammar grammar = new Grammar(gBuilder);
grammar.Name = "ON";

return grammar;

public Grammar off_Grammar()

Choices offcommands = new Choices();
offcommands.Add(new string "Hello", "Bye", "Good night", "Good morning" );
GrammarBuilder offgBuilder = new GrammarBuilder();
offgBuilder.Append(offcommands);
Grammar offgrammar = new Grammar(offgBuilder);
offgrammar.Name = "OFF";

return offgrammar;




public DemoCode _Grammar = new DemoCode();

public enum ProcessState

on,
command,
off


public ProcessState current_state = ProcessState.off;

public Form1()

InitializeComponent();


public void recEngine_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)

here:
do

if (current_state == ProcessState.on)

recEngine.LoadGrammarAsync(_Grammar.on_Grammar());
spekEngine.Speak("I'm waiting for your commands");
switch (e.Result.Text)

case "Please":
current_state = ProcessState.command;
richTextBox1.Text += e.Result.Grammar.Name;
break;
case "Bye":
spekEngine.Speak("Bye, bye");
current_state = ProcessState.off;
richTextBox1.Text += e.Result.Grammar.Name;
break;


if (current_state == ProcessState.command)

recEngine.LoadGrammarAsync(_Grammar.command_Grammar());
switch (e.Result.Text)

case "Turn the lights on":
spekEngine.Speak("Of course");
current_state = ProcessState.on;
richTextBox1.Text += e.Result.Grammar.Name;
break;
case "Bye":
spekEngine.Speak("Bye, bye");
current_state = ProcessState.off;
richTextBox1.Text += e.Result.Grammar.Name;
break;


if (current_state == ProcessState.off)

recEngine.LoadGrammarAsync(_Grammar.off_Grammar());
switch (e.Result.Text)

case "Hello":
spekEngine.Speak("Hi there");
current_state = ProcessState.on;
richTextBox1.Text += e.Result.Grammar.Name;
break;
case "Bye":
spekEngine.Speak("Bye, bye");
current_state = ProcessState.off;
richTextBox1.Text += e.Result.Grammar.Name;
break;


while (e.Result.Text != "Good night");

if (e.Result.Text == "Good morning")

goto here;




public void recEngine_SpeechDetected(object sender, SpeechDetectedEventArgs e)

richTextBox1.Text += " Speech detected at AudioPosition = " + e.AudioPosition;


private void Form1_Load(object sender, EventArgs e)

recEngine.LoadGrammarAsync(_Grammar.off_Grammar());
recEngine.SetInputToDefaultAudioDevice();
spekEngine.SetOutputToDefaultAudioDevice();
recEngine.SpeechRecognized += recEngine_SpeechRecognized;


private void btnEnable_Click(object sender, EventArgs e)

recEngine.RecognizeAsync(RecognizeMode.Multiple);
btnDisable.Enabled = true;


private void btnDisable_Click(object sender, EventArgs e)

recEngine.RecognizeAsyncStop();
btnDisable.Enabled = false;








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    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    0
    down vote



    accepted










    @Crowcoder, @Hans Passant thank you for the help. I managed to solve the issue by getting the grammars from a class.



    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Windows.Forms;
    using System.Speech.Recognition;
    using System.Speech.Synthesis;

    namespace AI_Graph


    public partial class Form1 : Form

    public SpeechRecognitionEngine recEngine = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
    public SpeechSynthesizer spekEngine = new SpeechSynthesizer();

    public class DemoCode

    public Grammar on_Grammar()

    Choices oncommands = new Choices();
    oncommands.Add(new string "Please", "Bye" );
    GrammarBuilder ongBuilder = new GrammarBuilder();
    ongBuilder.Append(oncommands);
    Grammar ongrammar = new Grammar(ongBuilder);
    ongrammar.Name = "Standby";

    return ongrammar;


    public Grammar command_Grammar()

    Choices commands = new Choices();
    commands.Add(new string "Turn on the lights", "Bye" );
    GrammarBuilder gBuilder = new GrammarBuilder();
    gBuilder.Append(commands);
    Grammar grammar = new Grammar(gBuilder);
    grammar.Name = "ON";

    return grammar;

    public Grammar off_Grammar()

    Choices offcommands = new Choices();
    offcommands.Add(new string "Hello", "Bye", "Good night", "Good morning" );
    GrammarBuilder offgBuilder = new GrammarBuilder();
    offgBuilder.Append(offcommands);
    Grammar offgrammar = new Grammar(offgBuilder);
    offgrammar.Name = "OFF";

    return offgrammar;




    public DemoCode _Grammar = new DemoCode();

    public enum ProcessState

    on,
    command,
    off


    public ProcessState current_state = ProcessState.off;

    public Form1()

    InitializeComponent();


    public void recEngine_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)

    here:
    do

    if (current_state == ProcessState.on)

    recEngine.LoadGrammarAsync(_Grammar.on_Grammar());
    spekEngine.Speak("I'm waiting for your commands");
    switch (e.Result.Text)

    case "Please":
    current_state = ProcessState.command;
    richTextBox1.Text += e.Result.Grammar.Name;
    break;
    case "Bye":
    spekEngine.Speak("Bye, bye");
    current_state = ProcessState.off;
    richTextBox1.Text += e.Result.Grammar.Name;
    break;


    if (current_state == ProcessState.command)

    recEngine.LoadGrammarAsync(_Grammar.command_Grammar());
    switch (e.Result.Text)

    case "Turn the lights on":
    spekEngine.Speak("Of course");
    current_state = ProcessState.on;
    richTextBox1.Text += e.Result.Grammar.Name;
    break;
    case "Bye":
    spekEngine.Speak("Bye, bye");
    current_state = ProcessState.off;
    richTextBox1.Text += e.Result.Grammar.Name;
    break;


    if (current_state == ProcessState.off)

    recEngine.LoadGrammarAsync(_Grammar.off_Grammar());
    switch (e.Result.Text)

    case "Hello":
    spekEngine.Speak("Hi there");
    current_state = ProcessState.on;
    richTextBox1.Text += e.Result.Grammar.Name;
    break;
    case "Bye":
    spekEngine.Speak("Bye, bye");
    current_state = ProcessState.off;
    richTextBox1.Text += e.Result.Grammar.Name;
    break;


    while (e.Result.Text != "Good night");

    if (e.Result.Text == "Good morning")

    goto here;




    public void recEngine_SpeechDetected(object sender, SpeechDetectedEventArgs e)

    richTextBox1.Text += " Speech detected at AudioPosition = " + e.AudioPosition;


    private void Form1_Load(object sender, EventArgs e)

    recEngine.LoadGrammarAsync(_Grammar.off_Grammar());
    recEngine.SetInputToDefaultAudioDevice();
    spekEngine.SetOutputToDefaultAudioDevice();
    recEngine.SpeechRecognized += recEngine_SpeechRecognized;


    private void btnEnable_Click(object sender, EventArgs e)

    recEngine.RecognizeAsync(RecognizeMode.Multiple);
    btnDisable.Enabled = true;


    private void btnDisable_Click(object sender, EventArgs e)

    recEngine.RecognizeAsyncStop();
    btnDisable.Enabled = false;








    share|improve this answer
























      up vote
      0
      down vote



      accepted










      @Crowcoder, @Hans Passant thank you for the help. I managed to solve the issue by getting the grammars from a class.



      using System;
      using System.Collections.Generic;
      using System.ComponentModel;
      using System.Data;
      using System.Drawing;
      using System.Linq;
      using System.Text;
      using System.Threading.Tasks;
      using System.Windows.Forms;
      using System.Speech.Recognition;
      using System.Speech.Synthesis;

      namespace AI_Graph


      public partial class Form1 : Form

      public SpeechRecognitionEngine recEngine = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
      public SpeechSynthesizer spekEngine = new SpeechSynthesizer();

      public class DemoCode

      public Grammar on_Grammar()

      Choices oncommands = new Choices();
      oncommands.Add(new string "Please", "Bye" );
      GrammarBuilder ongBuilder = new GrammarBuilder();
      ongBuilder.Append(oncommands);
      Grammar ongrammar = new Grammar(ongBuilder);
      ongrammar.Name = "Standby";

      return ongrammar;


      public Grammar command_Grammar()

      Choices commands = new Choices();
      commands.Add(new string "Turn on the lights", "Bye" );
      GrammarBuilder gBuilder = new GrammarBuilder();
      gBuilder.Append(commands);
      Grammar grammar = new Grammar(gBuilder);
      grammar.Name = "ON";

      return grammar;

      public Grammar off_Grammar()

      Choices offcommands = new Choices();
      offcommands.Add(new string "Hello", "Bye", "Good night", "Good morning" );
      GrammarBuilder offgBuilder = new GrammarBuilder();
      offgBuilder.Append(offcommands);
      Grammar offgrammar = new Grammar(offgBuilder);
      offgrammar.Name = "OFF";

      return offgrammar;




      public DemoCode _Grammar = new DemoCode();

      public enum ProcessState

      on,
      command,
      off


      public ProcessState current_state = ProcessState.off;

      public Form1()

      InitializeComponent();


      public void recEngine_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)

      here:
      do

      if (current_state == ProcessState.on)

      recEngine.LoadGrammarAsync(_Grammar.on_Grammar());
      spekEngine.Speak("I'm waiting for your commands");
      switch (e.Result.Text)

      case "Please":
      current_state = ProcessState.command;
      richTextBox1.Text += e.Result.Grammar.Name;
      break;
      case "Bye":
      spekEngine.Speak("Bye, bye");
      current_state = ProcessState.off;
      richTextBox1.Text += e.Result.Grammar.Name;
      break;


      if (current_state == ProcessState.command)

      recEngine.LoadGrammarAsync(_Grammar.command_Grammar());
      switch (e.Result.Text)

      case "Turn the lights on":
      spekEngine.Speak("Of course");
      current_state = ProcessState.on;
      richTextBox1.Text += e.Result.Grammar.Name;
      break;
      case "Bye":
      spekEngine.Speak("Bye, bye");
      current_state = ProcessState.off;
      richTextBox1.Text += e.Result.Grammar.Name;
      break;


      if (current_state == ProcessState.off)

      recEngine.LoadGrammarAsync(_Grammar.off_Grammar());
      switch (e.Result.Text)

      case "Hello":
      spekEngine.Speak("Hi there");
      current_state = ProcessState.on;
      richTextBox1.Text += e.Result.Grammar.Name;
      break;
      case "Bye":
      spekEngine.Speak("Bye, bye");
      current_state = ProcessState.off;
      richTextBox1.Text += e.Result.Grammar.Name;
      break;


      while (e.Result.Text != "Good night");

      if (e.Result.Text == "Good morning")

      goto here;




      public void recEngine_SpeechDetected(object sender, SpeechDetectedEventArgs e)

      richTextBox1.Text += " Speech detected at AudioPosition = " + e.AudioPosition;


      private void Form1_Load(object sender, EventArgs e)

      recEngine.LoadGrammarAsync(_Grammar.off_Grammar());
      recEngine.SetInputToDefaultAudioDevice();
      spekEngine.SetOutputToDefaultAudioDevice();
      recEngine.SpeechRecognized += recEngine_SpeechRecognized;


      private void btnEnable_Click(object sender, EventArgs e)

      recEngine.RecognizeAsync(RecognizeMode.Multiple);
      btnDisable.Enabled = true;


      private void btnDisable_Click(object sender, EventArgs e)

      recEngine.RecognizeAsyncStop();
      btnDisable.Enabled = false;








      share|improve this answer






















        up vote
        0
        down vote



        accepted







        up vote
        0
        down vote



        accepted






        @Crowcoder, @Hans Passant thank you for the help. I managed to solve the issue by getting the grammars from a class.



        using System;
        using System.Collections.Generic;
        using System.ComponentModel;
        using System.Data;
        using System.Drawing;
        using System.Linq;
        using System.Text;
        using System.Threading.Tasks;
        using System.Windows.Forms;
        using System.Speech.Recognition;
        using System.Speech.Synthesis;

        namespace AI_Graph


        public partial class Form1 : Form

        public SpeechRecognitionEngine recEngine = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
        public SpeechSynthesizer spekEngine = new SpeechSynthesizer();

        public class DemoCode

        public Grammar on_Grammar()

        Choices oncommands = new Choices();
        oncommands.Add(new string "Please", "Bye" );
        GrammarBuilder ongBuilder = new GrammarBuilder();
        ongBuilder.Append(oncommands);
        Grammar ongrammar = new Grammar(ongBuilder);
        ongrammar.Name = "Standby";

        return ongrammar;


        public Grammar command_Grammar()

        Choices commands = new Choices();
        commands.Add(new string "Turn on the lights", "Bye" );
        GrammarBuilder gBuilder = new GrammarBuilder();
        gBuilder.Append(commands);
        Grammar grammar = new Grammar(gBuilder);
        grammar.Name = "ON";

        return grammar;

        public Grammar off_Grammar()

        Choices offcommands = new Choices();
        offcommands.Add(new string "Hello", "Bye", "Good night", "Good morning" );
        GrammarBuilder offgBuilder = new GrammarBuilder();
        offgBuilder.Append(offcommands);
        Grammar offgrammar = new Grammar(offgBuilder);
        offgrammar.Name = "OFF";

        return offgrammar;




        public DemoCode _Grammar = new DemoCode();

        public enum ProcessState

        on,
        command,
        off


        public ProcessState current_state = ProcessState.off;

        public Form1()

        InitializeComponent();


        public void recEngine_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)

        here:
        do

        if (current_state == ProcessState.on)

        recEngine.LoadGrammarAsync(_Grammar.on_Grammar());
        spekEngine.Speak("I'm waiting for your commands");
        switch (e.Result.Text)

        case "Please":
        current_state = ProcessState.command;
        richTextBox1.Text += e.Result.Grammar.Name;
        break;
        case "Bye":
        spekEngine.Speak("Bye, bye");
        current_state = ProcessState.off;
        richTextBox1.Text += e.Result.Grammar.Name;
        break;


        if (current_state == ProcessState.command)

        recEngine.LoadGrammarAsync(_Grammar.command_Grammar());
        switch (e.Result.Text)

        case "Turn the lights on":
        spekEngine.Speak("Of course");
        current_state = ProcessState.on;
        richTextBox1.Text += e.Result.Grammar.Name;
        break;
        case "Bye":
        spekEngine.Speak("Bye, bye");
        current_state = ProcessState.off;
        richTextBox1.Text += e.Result.Grammar.Name;
        break;


        if (current_state == ProcessState.off)

        recEngine.LoadGrammarAsync(_Grammar.off_Grammar());
        switch (e.Result.Text)

        case "Hello":
        spekEngine.Speak("Hi there");
        current_state = ProcessState.on;
        richTextBox1.Text += e.Result.Grammar.Name;
        break;
        case "Bye":
        spekEngine.Speak("Bye, bye");
        current_state = ProcessState.off;
        richTextBox1.Text += e.Result.Grammar.Name;
        break;


        while (e.Result.Text != "Good night");

        if (e.Result.Text == "Good morning")

        goto here;




        public void recEngine_SpeechDetected(object sender, SpeechDetectedEventArgs e)

        richTextBox1.Text += " Speech detected at AudioPosition = " + e.AudioPosition;


        private void Form1_Load(object sender, EventArgs e)

        recEngine.LoadGrammarAsync(_Grammar.off_Grammar());
        recEngine.SetInputToDefaultAudioDevice();
        spekEngine.SetOutputToDefaultAudioDevice();
        recEngine.SpeechRecognized += recEngine_SpeechRecognized;


        private void btnEnable_Click(object sender, EventArgs e)

        recEngine.RecognizeAsync(RecognizeMode.Multiple);
        btnDisable.Enabled = true;


        private void btnDisable_Click(object sender, EventArgs e)

        recEngine.RecognizeAsyncStop();
        btnDisable.Enabled = false;








        share|improve this answer












        @Crowcoder, @Hans Passant thank you for the help. I managed to solve the issue by getting the grammars from a class.



        using System;
        using System.Collections.Generic;
        using System.ComponentModel;
        using System.Data;
        using System.Drawing;
        using System.Linq;
        using System.Text;
        using System.Threading.Tasks;
        using System.Windows.Forms;
        using System.Speech.Recognition;
        using System.Speech.Synthesis;

        namespace AI_Graph


        public partial class Form1 : Form

        public SpeechRecognitionEngine recEngine = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
        public SpeechSynthesizer spekEngine = new SpeechSynthesizer();

        public class DemoCode

        public Grammar on_Grammar()

        Choices oncommands = new Choices();
        oncommands.Add(new string "Please", "Bye" );
        GrammarBuilder ongBuilder = new GrammarBuilder();
        ongBuilder.Append(oncommands);
        Grammar ongrammar = new Grammar(ongBuilder);
        ongrammar.Name = "Standby";

        return ongrammar;


        public Grammar command_Grammar()

        Choices commands = new Choices();
        commands.Add(new string "Turn on the lights", "Bye" );
        GrammarBuilder gBuilder = new GrammarBuilder();
        gBuilder.Append(commands);
        Grammar grammar = new Grammar(gBuilder);
        grammar.Name = "ON";

        return grammar;

        public Grammar off_Grammar()

        Choices offcommands = new Choices();
        offcommands.Add(new string "Hello", "Bye", "Good night", "Good morning" );
        GrammarBuilder offgBuilder = new GrammarBuilder();
        offgBuilder.Append(offcommands);
        Grammar offgrammar = new Grammar(offgBuilder);
        offgrammar.Name = "OFF";

        return offgrammar;




        public DemoCode _Grammar = new DemoCode();

        public enum ProcessState

        on,
        command,
        off


        public ProcessState current_state = ProcessState.off;

        public Form1()

        InitializeComponent();


        public void recEngine_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)

        here:
        do

        if (current_state == ProcessState.on)

        recEngine.LoadGrammarAsync(_Grammar.on_Grammar());
        spekEngine.Speak("I'm waiting for your commands");
        switch (e.Result.Text)

        case "Please":
        current_state = ProcessState.command;
        richTextBox1.Text += e.Result.Grammar.Name;
        break;
        case "Bye":
        spekEngine.Speak("Bye, bye");
        current_state = ProcessState.off;
        richTextBox1.Text += e.Result.Grammar.Name;
        break;


        if (current_state == ProcessState.command)

        recEngine.LoadGrammarAsync(_Grammar.command_Grammar());
        switch (e.Result.Text)

        case "Turn the lights on":
        spekEngine.Speak("Of course");
        current_state = ProcessState.on;
        richTextBox1.Text += e.Result.Grammar.Name;
        break;
        case "Bye":
        spekEngine.Speak("Bye, bye");
        current_state = ProcessState.off;
        richTextBox1.Text += e.Result.Grammar.Name;
        break;


        if (current_state == ProcessState.off)

        recEngine.LoadGrammarAsync(_Grammar.off_Grammar());
        switch (e.Result.Text)

        case "Hello":
        spekEngine.Speak("Hi there");
        current_state = ProcessState.on;
        richTextBox1.Text += e.Result.Grammar.Name;
        break;
        case "Bye":
        spekEngine.Speak("Bye, bye");
        current_state = ProcessState.off;
        richTextBox1.Text += e.Result.Grammar.Name;
        break;


        while (e.Result.Text != "Good night");

        if (e.Result.Text == "Good morning")

        goto here;




        public void recEngine_SpeechDetected(object sender, SpeechDetectedEventArgs e)

        richTextBox1.Text += " Speech detected at AudioPosition = " + e.AudioPosition;


        private void Form1_Load(object sender, EventArgs e)

        recEngine.LoadGrammarAsync(_Grammar.off_Grammar());
        recEngine.SetInputToDefaultAudioDevice();
        spekEngine.SetOutputToDefaultAudioDevice();
        recEngine.SpeechRecognized += recEngine_SpeechRecognized;


        private void btnEnable_Click(object sender, EventArgs e)

        recEngine.RecognizeAsync(RecognizeMode.Multiple);
        btnDisable.Enabled = true;


        private void btnDisable_Click(object sender, EventArgs e)

        recEngine.RecognizeAsyncStop();
        btnDisable.Enabled = false;









        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 11 at 11:32









        Áron Tóth

        11




        11



























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