What's wrong code if-else with tag script?
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hirarkyHello I have the right panel and the wrong panel, the panel is used to check whether the object is dragging and dropping in the right slot. but in this code, when I run the wrong panel it always appears first, before I drag and drop the object. even though I have set it to be inactive. what should I fix ?
public class CekBenar3 : MonoBehaviour
public float delay = 1;
[SerializeField]
private GameObject PanelBenar;
[SerializeField]
private GameObject PanelSalah;
void Start()
PanelBenar.SetActive(false);
PanelSalah.SetActive(false);
void Update()
if (Slot1.cek1 && Slot2.cek2 && Slot3.cek3)
GameObject objek1 = GameObject.FindGameObjectWithTag("Benar1");
GameObject objek2 = GameObject.FindGameObjectWithTag("Benar2");
GameObject objek3 = GameObject.FindGameObjectWithTag("Benar3");
if (objek1.transform.parent.tag == "Jawab1"
&& objek2.transform.parent.tag == "Jawab2"
&& objek3.transform.parent.tag == "Jawab3")
PanelBenar.SetActive(true);
else
PanelSalah.SetActive(true);
if-statement unity3d tags
add a comment |
up vote
1
down vote
favorite
hirarkyHello I have the right panel and the wrong panel, the panel is used to check whether the object is dragging and dropping in the right slot. but in this code, when I run the wrong panel it always appears first, before I drag and drop the object. even though I have set it to be inactive. what should I fix ?
public class CekBenar3 : MonoBehaviour
public float delay = 1;
[SerializeField]
private GameObject PanelBenar;
[SerializeField]
private GameObject PanelSalah;
void Start()
PanelBenar.SetActive(false);
PanelSalah.SetActive(false);
void Update()
if (Slot1.cek1 && Slot2.cek2 && Slot3.cek3)
GameObject objek1 = GameObject.FindGameObjectWithTag("Benar1");
GameObject objek2 = GameObject.FindGameObjectWithTag("Benar2");
GameObject objek3 = GameObject.FindGameObjectWithTag("Benar3");
if (objek1.transform.parent.tag == "Jawab1"
&& objek2.transform.parent.tag == "Jawab2"
&& objek3.transform.parent.tag == "Jawab3")
PanelBenar.SetActive(true);
else
PanelSalah.SetActive(true);
if-statement unity3d tags
Can you add a screenshot of your game objects hierarchy?
– Ivan Kaloyanov
Nov 12 at 10:03
yes, this is the hierarchy screenshots file
– Riska Anisah
Nov 12 at 13:31
There is still not enough information. What isSlot1.cek1
? What object isBenar1
? What object is taggedJawab1
? My guess as to your problem is that you're trying to validate all 3 objects at the same time (you can't: only one is being dragged). I'm also pretty sure that the tag if-statement is always true (no code changes the tags here, and GameObject.Find presumably always returns the same object).
– Draco18s
Nov 12 at 16:42
Recommendation: don't code in Indian. Even if you do, don't expect people on SO to know Indian and be able to read your code.
– Arshia001
Nov 13 at 4:13
hello if I may ask again. I have a problem with if statment on onmousedown. they can't read which button 1.2 or 3 is clicked. how should I handle it, please help mepublic GameObject karakter; public GameObject ButtonLevel1; public GameObject ButtonLevel2; private void OnMouseDown() if (ButtonLevel1) Debug.Log("a"); if (ButtonLevel2) Debug.Log("b");
– Riska Anisah
Nov 14 at 22:25
add a comment |
up vote
1
down vote
favorite
up vote
1
down vote
favorite
hirarkyHello I have the right panel and the wrong panel, the panel is used to check whether the object is dragging and dropping in the right slot. but in this code, when I run the wrong panel it always appears first, before I drag and drop the object. even though I have set it to be inactive. what should I fix ?
public class CekBenar3 : MonoBehaviour
public float delay = 1;
[SerializeField]
private GameObject PanelBenar;
[SerializeField]
private GameObject PanelSalah;
void Start()
PanelBenar.SetActive(false);
PanelSalah.SetActive(false);
void Update()
if (Slot1.cek1 && Slot2.cek2 && Slot3.cek3)
GameObject objek1 = GameObject.FindGameObjectWithTag("Benar1");
GameObject objek2 = GameObject.FindGameObjectWithTag("Benar2");
GameObject objek3 = GameObject.FindGameObjectWithTag("Benar3");
if (objek1.transform.parent.tag == "Jawab1"
&& objek2.transform.parent.tag == "Jawab2"
&& objek3.transform.parent.tag == "Jawab3")
PanelBenar.SetActive(true);
else
PanelSalah.SetActive(true);
if-statement unity3d tags
hirarkyHello I have the right panel and the wrong panel, the panel is used to check whether the object is dragging and dropping in the right slot. but in this code, when I run the wrong panel it always appears first, before I drag and drop the object. even though I have set it to be inactive. what should I fix ?
public class CekBenar3 : MonoBehaviour
public float delay = 1;
[SerializeField]
private GameObject PanelBenar;
[SerializeField]
private GameObject PanelSalah;
void Start()
PanelBenar.SetActive(false);
PanelSalah.SetActive(false);
void Update()
if (Slot1.cek1 && Slot2.cek2 && Slot3.cek3)
GameObject objek1 = GameObject.FindGameObjectWithTag("Benar1");
GameObject objek2 = GameObject.FindGameObjectWithTag("Benar2");
GameObject objek3 = GameObject.FindGameObjectWithTag("Benar3");
if (objek1.transform.parent.tag == "Jawab1"
&& objek2.transform.parent.tag == "Jawab2"
&& objek3.transform.parent.tag == "Jawab3")
PanelBenar.SetActive(true);
else
PanelSalah.SetActive(true);
if-statement unity3d tags
if-statement unity3d tags
edited Nov 12 at 13:29
asked Nov 12 at 0:44
Riska Anisah
23
23
Can you add a screenshot of your game objects hierarchy?
– Ivan Kaloyanov
Nov 12 at 10:03
yes, this is the hierarchy screenshots file
– Riska Anisah
Nov 12 at 13:31
There is still not enough information. What isSlot1.cek1
? What object isBenar1
? What object is taggedJawab1
? My guess as to your problem is that you're trying to validate all 3 objects at the same time (you can't: only one is being dragged). I'm also pretty sure that the tag if-statement is always true (no code changes the tags here, and GameObject.Find presumably always returns the same object).
– Draco18s
Nov 12 at 16:42
Recommendation: don't code in Indian. Even if you do, don't expect people on SO to know Indian and be able to read your code.
– Arshia001
Nov 13 at 4:13
hello if I may ask again. I have a problem with if statment on onmousedown. they can't read which button 1.2 or 3 is clicked. how should I handle it, please help mepublic GameObject karakter; public GameObject ButtonLevel1; public GameObject ButtonLevel2; private void OnMouseDown() if (ButtonLevel1) Debug.Log("a"); if (ButtonLevel2) Debug.Log("b");
– Riska Anisah
Nov 14 at 22:25
add a comment |
Can you add a screenshot of your game objects hierarchy?
– Ivan Kaloyanov
Nov 12 at 10:03
yes, this is the hierarchy screenshots file
– Riska Anisah
Nov 12 at 13:31
There is still not enough information. What isSlot1.cek1
? What object isBenar1
? What object is taggedJawab1
? My guess as to your problem is that you're trying to validate all 3 objects at the same time (you can't: only one is being dragged). I'm also pretty sure that the tag if-statement is always true (no code changes the tags here, and GameObject.Find presumably always returns the same object).
– Draco18s
Nov 12 at 16:42
Recommendation: don't code in Indian. Even if you do, don't expect people on SO to know Indian and be able to read your code.
– Arshia001
Nov 13 at 4:13
hello if I may ask again. I have a problem with if statment on onmousedown. they can't read which button 1.2 or 3 is clicked. how should I handle it, please help mepublic GameObject karakter; public GameObject ButtonLevel1; public GameObject ButtonLevel2; private void OnMouseDown() if (ButtonLevel1) Debug.Log("a"); if (ButtonLevel2) Debug.Log("b");
– Riska Anisah
Nov 14 at 22:25
Can you add a screenshot of your game objects hierarchy?
– Ivan Kaloyanov
Nov 12 at 10:03
Can you add a screenshot of your game objects hierarchy?
– Ivan Kaloyanov
Nov 12 at 10:03
yes, this is the hierarchy screenshots file
– Riska Anisah
Nov 12 at 13:31
yes, this is the hierarchy screenshots file
– Riska Anisah
Nov 12 at 13:31
There is still not enough information. What is
Slot1.cek1
? What object is Benar1
? What object is tagged Jawab1
? My guess as to your problem is that you're trying to validate all 3 objects at the same time (you can't: only one is being dragged). I'm also pretty sure that the tag if-statement is always true (no code changes the tags here, and GameObject.Find presumably always returns the same object).– Draco18s
Nov 12 at 16:42
There is still not enough information. What is
Slot1.cek1
? What object is Benar1
? What object is tagged Jawab1
? My guess as to your problem is that you're trying to validate all 3 objects at the same time (you can't: only one is being dragged). I'm also pretty sure that the tag if-statement is always true (no code changes the tags here, and GameObject.Find presumably always returns the same object).– Draco18s
Nov 12 at 16:42
Recommendation: don't code in Indian. Even if you do, don't expect people on SO to know Indian and be able to read your code.
– Arshia001
Nov 13 at 4:13
Recommendation: don't code in Indian. Even if you do, don't expect people on SO to know Indian and be able to read your code.
– Arshia001
Nov 13 at 4:13
hello if I may ask again. I have a problem with if statment on onmousedown. they can't read which button 1.2 or 3 is clicked. how should I handle it, please help me
public GameObject karakter; public GameObject ButtonLevel1; public GameObject ButtonLevel2; private void OnMouseDown() if (ButtonLevel1) Debug.Log("a"); if (ButtonLevel2) Debug.Log("b");
– Riska Anisah
Nov 14 at 22:25
hello if I may ask again. I have a problem with if statment on onmousedown. they can't read which button 1.2 or 3 is clicked. how should I handle it, please help me
public GameObject karakter; public GameObject ButtonLevel1; public GameObject ButtonLevel2; private void OnMouseDown() if (ButtonLevel1) Debug.Log("a"); if (ButtonLevel2) Debug.Log("b");
– Riska Anisah
Nov 14 at 22:25
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Can you add a screenshot of your game objects hierarchy?
– Ivan Kaloyanov
Nov 12 at 10:03
yes, this is the hierarchy screenshots file
– Riska Anisah
Nov 12 at 13:31
There is still not enough information. What is
Slot1.cek1
? What object isBenar1
? What object is taggedJawab1
? My guess as to your problem is that you're trying to validate all 3 objects at the same time (you can't: only one is being dragged). I'm also pretty sure that the tag if-statement is always true (no code changes the tags here, and GameObject.Find presumably always returns the same object).– Draco18s
Nov 12 at 16:42
Recommendation: don't code in Indian. Even if you do, don't expect people on SO to know Indian and be able to read your code.
– Arshia001
Nov 13 at 4:13
hello if I may ask again. I have a problem with if statment on onmousedown. they can't read which button 1.2 or 3 is clicked. how should I handle it, please help me
public GameObject karakter; public GameObject ButtonLevel1; public GameObject ButtonLevel2; private void OnMouseDown() if (ButtonLevel1) Debug.Log("a"); if (ButtonLevel2) Debug.Log("b");
– Riska Anisah
Nov 14 at 22:25