How to pull one event from an observable when another emits
I can't work out how to pull one event from an observable when another fires (at least, I think that's the essence of the problem but I'm so confused I might be wrong).
I have a ViewModel which is passed an array of objects on initialisation. The corresponding ViewController shows one of those objects at a time for the user to accept or decline (two buttons), along with an option to apply the response to all remaining objects (a checkbox). A side-effect of accepting the object (and possibly all remaining ones) is a database insertion. When there are no more objects the ViewController will be dismissed.
How can I model this reactively (using RxSwift/Cocoa)?
I'd also like to be able to show the user how many objects are remaining but that seems like an additional complexity.
swift rx-swift reactivex
add a comment |
I can't work out how to pull one event from an observable when another fires (at least, I think that's the essence of the problem but I'm so confused I might be wrong).
I have a ViewModel which is passed an array of objects on initialisation. The corresponding ViewController shows one of those objects at a time for the user to accept or decline (two buttons), along with an option to apply the response to all remaining objects (a checkbox). A side-effect of accepting the object (and possibly all remaining ones) is a database insertion. When there are no more objects the ViewController will be dismissed.
How can I model this reactively (using RxSwift/Cocoa)?
I'd also like to be able to show the user how many objects are remaining but that seems like an additional complexity.
swift rx-swift reactivex
2
What have you tried so far? Any code you can share?
– Gustavo Barbosa
Nov 12 at 23:32
add a comment |
I can't work out how to pull one event from an observable when another fires (at least, I think that's the essence of the problem but I'm so confused I might be wrong).
I have a ViewModel which is passed an array of objects on initialisation. The corresponding ViewController shows one of those objects at a time for the user to accept or decline (two buttons), along with an option to apply the response to all remaining objects (a checkbox). A side-effect of accepting the object (and possibly all remaining ones) is a database insertion. When there are no more objects the ViewController will be dismissed.
How can I model this reactively (using RxSwift/Cocoa)?
I'd also like to be able to show the user how many objects are remaining but that seems like an additional complexity.
swift rx-swift reactivex
I can't work out how to pull one event from an observable when another fires (at least, I think that's the essence of the problem but I'm so confused I might be wrong).
I have a ViewModel which is passed an array of objects on initialisation. The corresponding ViewController shows one of those objects at a time for the user to accept or decline (two buttons), along with an option to apply the response to all remaining objects (a checkbox). A side-effect of accepting the object (and possibly all remaining ones) is a database insertion. When there are no more objects the ViewController will be dismissed.
How can I model this reactively (using RxSwift/Cocoa)?
I'd also like to be able to show the user how many objects are remaining but that seems like an additional complexity.
swift rx-swift reactivex
swift rx-swift reactivex
asked Nov 12 at 20:19
Rik
9811
9811
2
What have you tried so far? Any code you can share?
– Gustavo Barbosa
Nov 12 at 23:32
add a comment |
2
What have you tried so far? Any code you can share?
– Gustavo Barbosa
Nov 12 at 23:32
2
2
What have you tried so far? Any code you can share?
– Gustavo Barbosa
Nov 12 at 23:32
What have you tried so far? Any code you can share?
– Gustavo Barbosa
Nov 12 at 23:32
add a comment |
1 Answer
1
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This is an example implementation for the described behaviour.
Remember though that stackoverflow is not meant to work like this. You should show the code that you wrote to try to solve your problem first.
// This encodes a database action. You can subscribe to view model's `dbAction` to perform your desired side effect.
enum DBAction<T>
case insert(object: T)
case delete(object: T)
class SomeViewModel<Object>
struct Output
let currentObject: Observable<Object>
let remainingObjectCount: Observable<Int>
let dbAction: Observable<DBAction<Object>>
struct Input
let acceptOrDecline: Observable<(keepOrDrop: Bool, applyToAll: Bool)>
let totalObjectCount: Int
let objects: Observable<Object>
init(objects: [Object])
self.totalObjectCount = objects.count
self.objects = .from(objects) // 1
func transform(input: Input) -> Output
let applyToAll: Observable<Void> = input.acceptOrDecline.map $0.applyToAll .filter $0 == true .map _ in
let acceptOrDecline = input.acceptOrDecline.map $0.keepOrDrop
let currentObject = Observable.zip( // 2
objects,
acceptOrDecline.map _ in .startWith() // 3
) object, _ in object
.takeUntil(applyToAll) // 4
.share()
// 5
let actionForCurrent = input.acceptOrDecline.flatMap tuple in
tuple.applyToAll ? Observable.repeatElement(tuple.keepOrDrop, scheduler: MainScheduler.instance) : .just(tuple.keepOrDrop)
let dbAction = Observable.zip(
objects,
actionForCurrent
) (object: Object, shouldKeep: Bool) -> DBAction<Object> in
if shouldKeep
return DBAction.insert(object: object)
else
return DBAction.delete(object: object)
let remainingObjectCount = currentObject.scan(totalObjectCount) acc, _ in
acc - 1
.concat(.just(0))
return Output(
currentObject: currentObject,
remainingObjectCount: remainingObjectCount,
dbAction: dbAction
)
- Here I create an obversable that will emit each elements in the source array, on after the other.
zip combines elements from two observables. The good thing with zip is that it will wait for a distinct element from each source. When subscribing to the result of zip, a new element will be emitted afterinput.acceptOrDecline
emits. Hence, we'll receive a new object after each decision.startWith()
will force a first emission, so that we receive the first object we want the user to take a decision on.takeUntil
will make our observable complete whenapplyToAll
emits. So that we do not receive a new element when theapplyToAll
checkbox is checked.repeatElement
will indefinitely repeat an element. So whenapplyToAll
is true, we'll repeat the decision indefinitely. Because we zip the result offlatMap
toobjects
, it will repeat the decision for the number of remaning object inobjects
.
To build the source observable for the view model, assuming you are using two UIButton
s and a UISwitch
let acceptButton: UIButton
let dropButton: UIButton
let applyToAll: UISwitch
let accept = acceptButton.rx.tap.map true
let drop = dropButton.rx.tap.map false
let input = Input(
acceptOrDecline: Observable.combineLatest(
Observable.merge(accept, drop),
applyToAll.rx.value
) (keepOrDrop: $0, applyToAll: $1)
)
Note that this is a proposed implementation that compiles but that I did not test. You'll find here leads to implement your desired behavior, but I cannot guaranty this is 100% correct.
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1 Answer
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This is an example implementation for the described behaviour.
Remember though that stackoverflow is not meant to work like this. You should show the code that you wrote to try to solve your problem first.
// This encodes a database action. You can subscribe to view model's `dbAction` to perform your desired side effect.
enum DBAction<T>
case insert(object: T)
case delete(object: T)
class SomeViewModel<Object>
struct Output
let currentObject: Observable<Object>
let remainingObjectCount: Observable<Int>
let dbAction: Observable<DBAction<Object>>
struct Input
let acceptOrDecline: Observable<(keepOrDrop: Bool, applyToAll: Bool)>
let totalObjectCount: Int
let objects: Observable<Object>
init(objects: [Object])
self.totalObjectCount = objects.count
self.objects = .from(objects) // 1
func transform(input: Input) -> Output
let applyToAll: Observable<Void> = input.acceptOrDecline.map $0.applyToAll .filter $0 == true .map _ in
let acceptOrDecline = input.acceptOrDecline.map $0.keepOrDrop
let currentObject = Observable.zip( // 2
objects,
acceptOrDecline.map _ in .startWith() // 3
) object, _ in object
.takeUntil(applyToAll) // 4
.share()
// 5
let actionForCurrent = input.acceptOrDecline.flatMap tuple in
tuple.applyToAll ? Observable.repeatElement(tuple.keepOrDrop, scheduler: MainScheduler.instance) : .just(tuple.keepOrDrop)
let dbAction = Observable.zip(
objects,
actionForCurrent
) (object: Object, shouldKeep: Bool) -> DBAction<Object> in
if shouldKeep
return DBAction.insert(object: object)
else
return DBAction.delete(object: object)
let remainingObjectCount = currentObject.scan(totalObjectCount) acc, _ in
acc - 1
.concat(.just(0))
return Output(
currentObject: currentObject,
remainingObjectCount: remainingObjectCount,
dbAction: dbAction
)
- Here I create an obversable that will emit each elements in the source array, on after the other.
zip combines elements from two observables. The good thing with zip is that it will wait for a distinct element from each source. When subscribing to the result of zip, a new element will be emitted afterinput.acceptOrDecline
emits. Hence, we'll receive a new object after each decision.startWith()
will force a first emission, so that we receive the first object we want the user to take a decision on.takeUntil
will make our observable complete whenapplyToAll
emits. So that we do not receive a new element when theapplyToAll
checkbox is checked.repeatElement
will indefinitely repeat an element. So whenapplyToAll
is true, we'll repeat the decision indefinitely. Because we zip the result offlatMap
toobjects
, it will repeat the decision for the number of remaning object inobjects
.
To build the source observable for the view model, assuming you are using two UIButton
s and a UISwitch
let acceptButton: UIButton
let dropButton: UIButton
let applyToAll: UISwitch
let accept = acceptButton.rx.tap.map true
let drop = dropButton.rx.tap.map false
let input = Input(
acceptOrDecline: Observable.combineLatest(
Observable.merge(accept, drop),
applyToAll.rx.value
) (keepOrDrop: $0, applyToAll: $1)
)
Note that this is a proposed implementation that compiles but that I did not test. You'll find here leads to implement your desired behavior, but I cannot guaranty this is 100% correct.
add a comment |
This is an example implementation for the described behaviour.
Remember though that stackoverflow is not meant to work like this. You should show the code that you wrote to try to solve your problem first.
// This encodes a database action. You can subscribe to view model's `dbAction` to perform your desired side effect.
enum DBAction<T>
case insert(object: T)
case delete(object: T)
class SomeViewModel<Object>
struct Output
let currentObject: Observable<Object>
let remainingObjectCount: Observable<Int>
let dbAction: Observable<DBAction<Object>>
struct Input
let acceptOrDecline: Observable<(keepOrDrop: Bool, applyToAll: Bool)>
let totalObjectCount: Int
let objects: Observable<Object>
init(objects: [Object])
self.totalObjectCount = objects.count
self.objects = .from(objects) // 1
func transform(input: Input) -> Output
let applyToAll: Observable<Void> = input.acceptOrDecline.map $0.applyToAll .filter $0 == true .map _ in
let acceptOrDecline = input.acceptOrDecline.map $0.keepOrDrop
let currentObject = Observable.zip( // 2
objects,
acceptOrDecline.map _ in .startWith() // 3
) object, _ in object
.takeUntil(applyToAll) // 4
.share()
// 5
let actionForCurrent = input.acceptOrDecline.flatMap tuple in
tuple.applyToAll ? Observable.repeatElement(tuple.keepOrDrop, scheduler: MainScheduler.instance) : .just(tuple.keepOrDrop)
let dbAction = Observable.zip(
objects,
actionForCurrent
) (object: Object, shouldKeep: Bool) -> DBAction<Object> in
if shouldKeep
return DBAction.insert(object: object)
else
return DBAction.delete(object: object)
let remainingObjectCount = currentObject.scan(totalObjectCount) acc, _ in
acc - 1
.concat(.just(0))
return Output(
currentObject: currentObject,
remainingObjectCount: remainingObjectCount,
dbAction: dbAction
)
- Here I create an obversable that will emit each elements in the source array, on after the other.
zip combines elements from two observables. The good thing with zip is that it will wait for a distinct element from each source. When subscribing to the result of zip, a new element will be emitted afterinput.acceptOrDecline
emits. Hence, we'll receive a new object after each decision.startWith()
will force a first emission, so that we receive the first object we want the user to take a decision on.takeUntil
will make our observable complete whenapplyToAll
emits. So that we do not receive a new element when theapplyToAll
checkbox is checked.repeatElement
will indefinitely repeat an element. So whenapplyToAll
is true, we'll repeat the decision indefinitely. Because we zip the result offlatMap
toobjects
, it will repeat the decision for the number of remaning object inobjects
.
To build the source observable for the view model, assuming you are using two UIButton
s and a UISwitch
let acceptButton: UIButton
let dropButton: UIButton
let applyToAll: UISwitch
let accept = acceptButton.rx.tap.map true
let drop = dropButton.rx.tap.map false
let input = Input(
acceptOrDecline: Observable.combineLatest(
Observable.merge(accept, drop),
applyToAll.rx.value
) (keepOrDrop: $0, applyToAll: $1)
)
Note that this is a proposed implementation that compiles but that I did not test. You'll find here leads to implement your desired behavior, but I cannot guaranty this is 100% correct.
add a comment |
This is an example implementation for the described behaviour.
Remember though that stackoverflow is not meant to work like this. You should show the code that you wrote to try to solve your problem first.
// This encodes a database action. You can subscribe to view model's `dbAction` to perform your desired side effect.
enum DBAction<T>
case insert(object: T)
case delete(object: T)
class SomeViewModel<Object>
struct Output
let currentObject: Observable<Object>
let remainingObjectCount: Observable<Int>
let dbAction: Observable<DBAction<Object>>
struct Input
let acceptOrDecline: Observable<(keepOrDrop: Bool, applyToAll: Bool)>
let totalObjectCount: Int
let objects: Observable<Object>
init(objects: [Object])
self.totalObjectCount = objects.count
self.objects = .from(objects) // 1
func transform(input: Input) -> Output
let applyToAll: Observable<Void> = input.acceptOrDecline.map $0.applyToAll .filter $0 == true .map _ in
let acceptOrDecline = input.acceptOrDecline.map $0.keepOrDrop
let currentObject = Observable.zip( // 2
objects,
acceptOrDecline.map _ in .startWith() // 3
) object, _ in object
.takeUntil(applyToAll) // 4
.share()
// 5
let actionForCurrent = input.acceptOrDecline.flatMap tuple in
tuple.applyToAll ? Observable.repeatElement(tuple.keepOrDrop, scheduler: MainScheduler.instance) : .just(tuple.keepOrDrop)
let dbAction = Observable.zip(
objects,
actionForCurrent
) (object: Object, shouldKeep: Bool) -> DBAction<Object> in
if shouldKeep
return DBAction.insert(object: object)
else
return DBAction.delete(object: object)
let remainingObjectCount = currentObject.scan(totalObjectCount) acc, _ in
acc - 1
.concat(.just(0))
return Output(
currentObject: currentObject,
remainingObjectCount: remainingObjectCount,
dbAction: dbAction
)
- Here I create an obversable that will emit each elements in the source array, on after the other.
zip combines elements from two observables. The good thing with zip is that it will wait for a distinct element from each source. When subscribing to the result of zip, a new element will be emitted afterinput.acceptOrDecline
emits. Hence, we'll receive a new object after each decision.startWith()
will force a first emission, so that we receive the first object we want the user to take a decision on.takeUntil
will make our observable complete whenapplyToAll
emits. So that we do not receive a new element when theapplyToAll
checkbox is checked.repeatElement
will indefinitely repeat an element. So whenapplyToAll
is true, we'll repeat the decision indefinitely. Because we zip the result offlatMap
toobjects
, it will repeat the decision for the number of remaning object inobjects
.
To build the source observable for the view model, assuming you are using two UIButton
s and a UISwitch
let acceptButton: UIButton
let dropButton: UIButton
let applyToAll: UISwitch
let accept = acceptButton.rx.tap.map true
let drop = dropButton.rx.tap.map false
let input = Input(
acceptOrDecline: Observable.combineLatest(
Observable.merge(accept, drop),
applyToAll.rx.value
) (keepOrDrop: $0, applyToAll: $1)
)
Note that this is a proposed implementation that compiles but that I did not test. You'll find here leads to implement your desired behavior, but I cannot guaranty this is 100% correct.
This is an example implementation for the described behaviour.
Remember though that stackoverflow is not meant to work like this. You should show the code that you wrote to try to solve your problem first.
// This encodes a database action. You can subscribe to view model's `dbAction` to perform your desired side effect.
enum DBAction<T>
case insert(object: T)
case delete(object: T)
class SomeViewModel<Object>
struct Output
let currentObject: Observable<Object>
let remainingObjectCount: Observable<Int>
let dbAction: Observable<DBAction<Object>>
struct Input
let acceptOrDecline: Observable<(keepOrDrop: Bool, applyToAll: Bool)>
let totalObjectCount: Int
let objects: Observable<Object>
init(objects: [Object])
self.totalObjectCount = objects.count
self.objects = .from(objects) // 1
func transform(input: Input) -> Output
let applyToAll: Observable<Void> = input.acceptOrDecline.map $0.applyToAll .filter $0 == true .map _ in
let acceptOrDecline = input.acceptOrDecline.map $0.keepOrDrop
let currentObject = Observable.zip( // 2
objects,
acceptOrDecline.map _ in .startWith() // 3
) object, _ in object
.takeUntil(applyToAll) // 4
.share()
// 5
let actionForCurrent = input.acceptOrDecline.flatMap tuple in
tuple.applyToAll ? Observable.repeatElement(tuple.keepOrDrop, scheduler: MainScheduler.instance) : .just(tuple.keepOrDrop)
let dbAction = Observable.zip(
objects,
actionForCurrent
) (object: Object, shouldKeep: Bool) -> DBAction<Object> in
if shouldKeep
return DBAction.insert(object: object)
else
return DBAction.delete(object: object)
let remainingObjectCount = currentObject.scan(totalObjectCount) acc, _ in
acc - 1
.concat(.just(0))
return Output(
currentObject: currentObject,
remainingObjectCount: remainingObjectCount,
dbAction: dbAction
)
- Here I create an obversable that will emit each elements in the source array, on after the other.
zip combines elements from two observables. The good thing with zip is that it will wait for a distinct element from each source. When subscribing to the result of zip, a new element will be emitted afterinput.acceptOrDecline
emits. Hence, we'll receive a new object after each decision.startWith()
will force a first emission, so that we receive the first object we want the user to take a decision on.takeUntil
will make our observable complete whenapplyToAll
emits. So that we do not receive a new element when theapplyToAll
checkbox is checked.repeatElement
will indefinitely repeat an element. So whenapplyToAll
is true, we'll repeat the decision indefinitely. Because we zip the result offlatMap
toobjects
, it will repeat the decision for the number of remaning object inobjects
.
To build the source observable for the view model, assuming you are using two UIButton
s and a UISwitch
let acceptButton: UIButton
let dropButton: UIButton
let applyToAll: UISwitch
let accept = acceptButton.rx.tap.map true
let drop = dropButton.rx.tap.map false
let input = Input(
acceptOrDecline: Observable.combineLatest(
Observable.merge(accept, drop),
applyToAll.rx.value
) (keepOrDrop: $0, applyToAll: $1)
)
Note that this is a proposed implementation that compiles but that I did not test. You'll find here leads to implement your desired behavior, but I cannot guaranty this is 100% correct.
edited Nov 13 at 9:58
answered Nov 13 at 9:52
tomahh
9,50522858
9,50522858
add a comment |
add a comment |
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2
What have you tried so far? Any code you can share?
– Gustavo Barbosa
Nov 12 at 23:32